Moggles

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About Moggles

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Oxygen Not Included
  • Alpha Contributor
  1. There is still no UI button that activates the in game menu.
  2. My advice is to limit duplicant path finding if you can. There's a quick test you can do to see how much this might help assuming your base is similar to most and has one or two main exits leading to the bulk of the asteroid. Get all your dupes to come back inside your main livable base then change door permissions to lock everybody in and see how your FPS looks. I saw a large increase in performance just by locking everyone in a base the size of the starting biome. If that shows an improvement start unlocking permissions a few at a time to allow some dupes out to do work until the performance starts to get bad again. I've posted about this before and I still believe that having every dupe capable of navigating to any tile on the map (and therefore pick up any task) is the biggest cause of perfornance loss and that optimising the areas most dupes can navigate using permissions is a great way to mitigate it. Edit: It also showed me that I did not need as many dupes as I thought to make progress because I only really needed one or two dupes to work in the oil biome tinkering an the refineries, I only needed 3-4 dupes as a construction/dig team who were allowed to roam freely. Astronauts only had one path to take from bedroom to rocket, one farmer had access to the farm and their quarters and nothing more. Think of your colony as a machine in itself and dupes as the moving parts. Try to make those moving parts move as little as possible to get the job done.
  3. In 4 colonies since QOL3 was released I have only had one sick dupe. They had allergies. Which was a new addition with Floral Scent germs and I didn't understand how that worked. I rectified it by moving the allergic dupe to their own living quarters away from the Bristle Blossom farm. They never got sick again. I have found no additional difficulty and after that one allergic reaction I am back to never building medical equipment. Then again I have played on the hardest disease settings for longer than I can remember and going anywhere near slimelung without exosuits was a big no-no so I'm used to keeping a 100% germ free base. Basically I have found no additional difficulty because it's so easy to avoid germs. If you always have sick dupes you can't be playing as safely as me.
  4. [Game Update] - 298494

    I know I might be beating on deaf ears right now. Please add a UI button that activates the in game menu.
  5. [Game Update] - 296335

    Did they fix the notification spam when a queued recipe lacks resources? That has made the game unplayable for me all weekend.
  6. I think the point was that the melting point of obsidian pipes is higher. Obsidian is 2700c+. Ceramic is 1500+.
  7. I agree. I hope Klei take the same approach to the whole raw material group and encourage more manufacturing chains.
  8. I had a quick glance in debug. Raw abyssalite is gone from build options.
  9. I am now scared to load my save file! Can you still use it for the usual prefabs? Like pipes.
  10. Would someone clarify "The AC cools things to 1K." please? Edit: Thinking on it I guess this might mean the thermo regulator has been clamped at 1k
  11. After the latest update landed today I loaded up a save that was created a while back in the preview branch. I was looking around at my machinery and noticed a very unexpected temperature behavior. There no longer seems to be any transfer of heat between the high pressure cold room above and the extremely low pressure room below through the gold metal tiles. 1132 Cycle 1133.sav
  12. I was digging through a hydrogen biome in to a cold biome and dupes started to get scolded. There appears to be a big in temperature exchange when a cold and hot boundary meet in hydrogen. The temperature of hydrogen can spike up like so. HotHydrogen.sav
  13. Adorable and cute. Meh. Sorry I don't see it. People actually like that stuff? Yuck. Each to their own. Does nothing to enhance gameplay. All I see is dupes doing sod all for another portion of the cycle. Hardly riveting gameplay to watch them stand around doing nothing. It's just extended the already dull as dishwasher night time period and you just wanna debug 10x speed through the drudgery. Yes work time is more focussed sure but it's not a satisfying trade off for me.
  14. The first thing I noticed is that more toilets is a must if you usually run few. I was running a save with 5 dupes and 2 lavatories and on the second cycle after loading one of them made a mess. If you don't have enough to get them all relieved before nighttime things will get messy.
  15. [Game Update] - 272331

    I don't understand the people who have one power supply and totally switching to another type. I utilize all forms of power generator and I tune the whole system with smart batteries to determine the priority based on how abundant a particular resource is as geysers go in and out of dormancy. Even when I go to coal early game I keep two hamster wheels as backup set to 10% threshold. I will always keep those coal gens too as a backup to whatever comes next.