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[Game Update] - 525640


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Welcome to the Quality of Life + A Little Drama beta. An extravagant stage has been constructed, waiting for the survivors to uncover its story. 

A number of quality of life changes have also been added. Most notably, a number of world settings have been added that allow for the “Relaxed” preset which is similar to Don’t Starve: Pocket Edition’s No Sweat game mode.

Instructions on how to opt into the Beta can be found here.

A Little Drama Changes

  • The Survivors can use the Stage to show off a little bit for whoever is watching
  • The Survivors can don special costumes to help them tell other stories as well.
  • Costumes can be found in the Briars set piece.
  • Added the Mannequins to hold (and show off!) their equipment.
  • The Stage and Briar set pieces will automatically be added into existing worlds.

Playstyle, Game Mode, and Preset changes

  • Added the new preset "Relaxed", similar to Don’t Starve: Pocket Edition’s No Sweat game mode.
    • Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
    • Survivors will take 35% less damage from all sources.
    • Hound waves and Shadow Creatures from low sanity are set to Less.
    • Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
    • Wildfires are disabled.
  • Game Modes, Presets, and Intention changes:
    • Added a server Playstyle indicator which is determined by the world settings.
      • Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
      • The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
      • Changing the world settings will update the Playstyle indicator to the best matching playstyle.
    • The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
    • Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
    • The preset “No Giants Here” has been removed. Existing worlds will not be affected by this.
    • Server intention has been removed (Social/Cooperative/Competitive/Madness).
  • New world settings:
    • Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
    • Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
    • Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
    • Max Health Penalty: Enabled / Disabled
    • Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
    • Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
    • Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
    • Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
    • Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.

Quality of Life Changes

  • Recipe Cards can now be found throughout the world
    • Reading a card will say the recipe for a Crock Pot dish.
    • Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons
  • Food and Crock Pot Changes
    • Added a Tallbird Egg Crock Pot recipe.
    • Added 2 Egg Crock Pot recipes.
    • Added 2 Beefalo feed Crock Pot recipes.
    • Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
    • Reduced the Banana Shake spoilage time and it can no longer be made with meat, fish, or monster meat.
    • Reduced the Frozen Banana Daiquiri spoilage time and it can no longer be made with meat or fish. The priority was also adjusted to remove the random chance of getting a Banana Shake.
    • Ice Cream is now classified as Goodies.
    • Beefalo can now eat Roasted Birchnut.
  • If a Fire Pit or Campfire is fueled to the max stage, it will drop a charcoal when the fire goes out.
  • Added information, while a ghost, to help new players learn how to revive and indicate if reviving at the Florid Postern is enabled.
  • Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
  • Community feedback tweaks and changes:
    • Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
    • The Cartographer's Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
    • Updated the Scarecrow skins selection UI.
    • Added cooking, fishing, and farming themed boons to the world generation.
    • Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
    • Digging up the turf in the ruins will now give the turf object.
    • Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
    • Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
    • Added the Snazzy Pitchfork (golden pitchfork)
    • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
    • The Camper's Tent now restores health at the same rate as the Tent.
    • The Straw Roll will now restore some health while sleeping.
    • The Furry Roll will now affect your body temperature while sleeping.
    • Trail Mix can now be made with raw Birchnuts.
    • The Tin Fishin’ Bin now holds up to 20 fish.
    • The Tin Fishin’ Bin can now be built on dock tiles.
    • The Bookcase can now be used to open skins gifts.
    • The Insulated Pack and Seed Pack-It are no longer burnable.
    • Added a confirmation popup for the Reset Now button when all players are dead.
    • Improved how the camera behaves when zooming all the way out.
    • Using the Steeped Lunar Essence on a Wobster Mound will mutate it into a Moon Glass Mound.
    • The Distortion Setting has been changed to control the intensity.
    • The Lazy Forager can now be repaired with nightmare fuel.

Bug Fixes:

  • Fixed a save/load bug where the Campfire’s fire would load at the center of the world.
  • Fixed a bug where Gobblers and The Crabby Hermit would think the Banana Bush is a Berry Bush.
  • Merms will no longer tolerate their non-Wurt leader murdering fish.
  • Fixed an issue with Bee Guards following their leader.
  • Fixed some old set pieces from generating old Farm Plots; they now generate Drying Racks instead.
  • Fixed mod collections and dedicated server's mod setup file with 51 or more mods not downloading properly from the Steam Workshop.
  • Fixed invisible baby beefalo hooves.
  • Fixed an idle animation bug.
  • Fixed Walter's Guest of Honor hair and hat.

Notes for Modders:

  • Fixed an issue when adding the follower component to an object after it has been spawned.

Notes for Dedicated Servers:

Spoiler
  • The Playstyle is calculated based on the world overrides in the Master server
  • To configure a server with a non-Survival playstyle, add a worldgenoverride.lua in your cluster’s Master folder with the following in it
  • return {
        override_enabled = true, 
        --preset = "RELAXED", -- Relaxed (No Sweat)
        --preset = "ENDLESS", -- Endless
        --preset = "WILDERNESS", -- Wilderness
        --preset = "COMPLETE_DARKNESS", -- Lights Out
    }

     


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Let's see

 

So, my review of the update:

- Lazy forager refueling is good (it still breaks at 0% so be careful)

- You can breed tallbird nests for eggs (need rock turf to lay a new nest)

- Turf hat can auto dig/plant turf (get from antlion)

- Tents have now 9 uses instead of 6 (basically 1 grass per use)

- Tallbird egg is monstrously good now (+150 hunger, +60 sanity)

image.png.057e1392c47d6d6a1efc13554bc6689c.png

- Omelette is just +14 hunger or something if you want to just eat eggs

image.png.69e2dd8ea62861064a42299aba811379.png

- You can now make "Meatless perogies"

image.png.0906c375146699821a43ee2886c28e53.png

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- Beefalo can now actually be tamed by food and not starvation edging

image.png.7d02ca7aa917242d83510701306c6bd8.png

image.png.bc4487d905021ba4f4c41a6239f9f031.png

- Fish storage

image.png.80339407a3841500cbb33cd056c6f862.png

- New game modes are cool. Old ones (like social, etc) dont exist anymore

image.thumb.png.dbec1b80cc3182007e1588da4c12abe6.png

- This is relax mode new message

image.thumb.png.c4011b77734cb6c66f8b49db4f5d0281.png

- New insanity setting is cool, no need mods

image.png.3d4b45763e1ce3fa4172c6fb3c23e85e.png

image.thumb.png.06316e7915947ce053c891c7a47fad1c.png

 

Will have to take a look at the event

unknown.png

 

Purple Squirtle made a video on the QoL changes btw

 

Edited by loopuleasa
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Tin Fishin' Bin On the Docks! Woooooooooooooo!!!
Also like how Straw Roll heals now considering it was under the "Healing" Tab.
Cartographer's Table Change is amazing, no longer throw everything in the fire.
Changes to the Banana recipies is wonderful.

Was hoping for some larger things like fundamental world generation changes but will see. Thanks Klei!

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All the QoL changes look great! Some people may get displeased at being able to craft ruins turf restoring health more easily, but at the end of the day this doesnt affect people near the skill ceiling. Rather, this update is a great change for new players, and I like that.

You would think I would be the first person in the ENTIRE WORLD to badmouth Klei adding "Compromising Mode" to PC edition, and while I do believe that it does harm the core philosophy/theme of the game (trial and error, unforgiving world), ultimately players should be able to choose what game they want to play. They paid their 15 dollar entry fee, after all.

Also, can a Klei dev explain how the new spawn protection works in detail? @ScottHansen?

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Added the new preset "Relaxed", similar to Don’t Starve: Pocket Edition’s No Sweat game mode

 

I hope that  this means that a more challenging mode would be added later down the line for more experienced players. 

Edited by Nickolai
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15 minutes ago, ScottHansen said:

Added the Snazzy Pitchfork (golden pitchfork)

:wilson_cool:

________

Also sad to see we're all now just "registered users" :wilson_cry: Seeing people's different titles was fun.

Edited by X-lem
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8 minutes ago, ScottHansen said:
19 minutes ago, ScottHansen said:
  • Digging up the turf in the ruins will now give the turf object.
  • Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.

RUINS TURF!!!!???!?!?!??!?!?!?!?!?!?!?

 

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