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[Game Update] - 525640

Release Date: 10/03/22


Update Information:

Welcome to the Quality of Life + A Little Drama beta. An extravagant stage has been constructed, waiting for the survivors to uncover its story. 

A number of quality of life changes have also been added. Most notably, a number of world settings have been added that allow for the “Relaxed” preset which is similar to Don’t Starve: Pocket Edition’s No Sweat game mode.

Instructions on how to opt into the Beta can be found here.

A Little Drama Changes

  • The Survivors can use the Stage to show off a little bit for whoever is watching
  • The Survivors can don special costumes to help them tell other stories as well.
  • Costumes can be found in the Briars set piece.
  • Added the Mannequins to hold (and show off!) their equipment.
  • The Stage and Briar set pieces will automatically be added into existing worlds.

Playstyle, Game Mode, and Preset changes

  • Added the new preset "Relaxed", similar to Don’t Starve: Pocket Edition’s No Sweat game mode.
    • Survivors will be damaged but not killed by starving, freezing, overheating, or from the darkness.
    • Survivors will take 35% less damage from all sources.
    • Hound waves and Shadow Creatures from low sanity are set to Less.
    • Ghosts can revive at the Florid Postern and the world will not reset when everyone is dead.
    • Wildfires are disabled.
  • Game Modes, Presets, and Intention changes:
    • Added a server Playstyle indicator which is determined by the world settings.
      • Users will pick a Playstyle when creating a new server, which will apply the appropriate preset world settings.
      • The Playstyle indicator will be displayed in the server browser where the server intention was previously displayed.
      • Changing the world settings will update the Playstyle indicator to the best matching playstyle.
    • The settings controlled by the Wilderness and Endless game modes can now be set in world settings.
    • Wilderness and Endless Game modes have been converted to presets. Existing worlds will be retrofitted.
    • The preset “No Giants Here” has been removed. Existing worlds will not be affected by this.
    • Server intention has been removed (Social/Cooperative/Competitive/Madness).
  • New world settings:
    • Temperature Damage: Default / Nonlethal (will damage but not kill survivors)
    • Hunger Damage: Default / Nonlethal (will damage but not kill survivors)
    • Darkness Damage: Default / Nonlethal (will damage but not kill survivors)
    • Max Health Penalty: Enabled / Disabled
    • Spawn Mode: If survivors should spawn at the Florid Postern or at a random location.
    • Survivor Death: If you will turn into a ghost or be brought back to the survivor select menu.
    • Ghost Sanity Drain: Controls if there will be a sanity drain on all players when anyone is a ghost.
    • Death Reset Timer: Controls how long you have before the world regenerates when all survivors are dead.
    • Basic Resources: If basic resources, such as saplings and berry bushes, should respawn over time.

Quality of Life Changes

  • Recipe Cards can now be found throughout the world
    • Reading a card will say the recipe for a Crock Pot dish.
    • Recipe Cards can be found in Tumbleweeds, Graves, Sunken Chests, and some boons
  • Food and Crock Pot Changes
    • Added a Tallbird Egg Crock Pot recipe.
    • Added 2 Egg Crock Pot recipes.
    • Added 2 Beefalo feed Crock Pot recipes.
    • Adjusted the Stuffed Fish Heads and Veggie Burger cooking priority to prevent multiple results.
    • Reduced the Banana Shake spoilage time and it can no longer be made with meat, fish, or monster meat.
    • Reduced the Frozen Banana Daiquiri spoilage time and it can no longer be made with meat or fish. The priority was also adjusted to remove the random chance of getting a Banana Shake.
    • Ice Cream is now classified as Goodies.
    • Beefalo can now eat Roasted Birchnut.
  • If a Fire Pit or Campfire is fueled to the max stage, it will drop a charcoal when the fire goes out.
  • Added information, while a ghost, to help new players learn how to revive and indicate if reviving at the Florid Postern is enabled.
  • Added the Turf-Raiser Helm, a new helmet that you can get from the Antlion.
  • Community feedback tweaks and changes:
    • Added a loading protection which will protect survivors while the game is loading from things like transferring to the caves.
    • The Cartographer's Desk can now erase Blueprints, Tackle Adverts, Sketch, Costume Patterns, and Recipe Cards, turning it into one Papyrus.
    • Updated the Scarecrow skins selection UI.
    • Added cooking, fishing, and farming themed boons to the world generation.
    • Ancient Stonework turf blueprint can now be found via the Distilled Knowledge.
    • Digging up the turf in the ruins will now give the turf object.
    • Ruins Turf and Imitation Ruins Turf Blueprints can now be crafted at the Ancient Pseudoscience Station.
    • Tallbirds without a nest will now make a new nest, but only on rocky or dirt turf.
    • Added the Snazzy Pitchfork (golden pitchfork)
    • Increased the number of uses for the Tent and Siesta Lean-to to better reflect their crafting cost.
    • The Camper's Tent now restores health at the same rate as the Tent.
    • The Straw Roll will now restore some health while sleeping.
    • The Furry Roll will now affect your body temperature while sleeping.
    • Trail Mix can now be made with raw Birchnuts.
    • The Tin Fishin’ Bin now holds up to 20 fish.
    • The Tin Fishin’ Bin can now be built on dock tiles.
    • The Bookcase can now be used to open skins gifts.
    • The Insulated Pack and Seed Pack-It are no longer burnable.
    • Added a confirmation popup for the Reset Now button when all players are dead.
    • Improved how the camera behaves when zooming all the way out.
    • Using the Steeped Lunar Essence on a Wobster Mound will mutate it into a Moon Glass Mound.
    • The Distortion Setting has been changed to control the intensity.
    • The Lazy Forager can now be repaired with nightmare fuel.

Bug Fixes:

  • Fixed a save/load bug where the Campfire’s fire would load at the center of the world.
  • Fixed a bug where Gobblers and The Crabby Hermit would think the Banana Bush is a Berry Bush.
  • Merms will no longer tolerate their non-Wurt leader murdering fish.
  • Fixed an issue with Bee Guards following their leader.
  • Fixed some old set pieces from generating old Farm Plots; they now generate Drying Racks instead.
  • Fixed mod collections and dedicated server's mod setup file with 51 or more mods not downloading properly from the Steam Workshop.
  • Fixed invisible baby beefalo hooves.
  • Fixed an idle animation bug.
  • Fixed Walter's Guest of Honor hair and hat.

Notes for Modders:

  • Fixed an issue when adding the follower component to an object after it has been spawned.

Notes for Dedicated Servers:

Spoiler
  • The Playstyle is calculated based on the world overrides in the Master server
  • To configure a server with a non-Survival playstyle, add a worldgenoverride.lua in your cluster’s Master folder with the following in it
  • return {
        override_enabled = true, 
        --preset = "RELAXED", -- Relaxed (No Sweat)
        --preset = "ENDLESS", -- Endless
        --preset = "WILDERNESS", -- Wilderness
        --preset = "COMPLETE_DARKNESS", -- Lights Out
    }

     


You can join in the Discussion Topic here.
If you run into a bug, please visit the Klei Bug Tracker.

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