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About Canis

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    The Uncompromising!


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  1. The only mod character I would dream of having in vanilla would be the Tiddler's Warfarin.
  2. Don't Starve is a survival video game developed by the Canadian indie video game developer Klei Entertainment. The game was initially released for Microsoft Windows, OS X, and Linux on April 23, 2013. A PlayStation 4 port, renamed Don't Starve: Giant Edition, became available the following year (with PlayStation Vita and PlayStation 3 versions released on September 2014 and June 2015 respectively, and an Xbox One version released in August 2015). Don't Starve for iOS, renamed Don't Starve: Pocket Edition was released on July 9, 2015. An Android version was released on October 20, 2016. Downloadable content titled Reign of Giants was released on April 30, 2014, and a multiplayer expansion called Don't Starve Together became free for existing users on June 3, 2015. On Steam, this game is able to be purchased with a free copy for a friend. A Nintendo Switch port came out on April 12, 2018. The game follows a scientist named Wilson who finds himself in a dark, dreary parallel world known as the Constant and must survive as long as possible. To this end, the player must keep Wilson alive, fed, and mentally stable as he avoids a variety of surreal and supernatural enemies that will try to kill and devour him. The game's Adventure mode adds depth to the sparse plot and pits Wilson against the game's supposed antagonist, Maxwell. Don't Starve was Klei's first foray into the survival genre. Conceived during the height of a game industry trend of dropping players into a world with few instructions and a goal of survival, the game was influenced by Minecraft which spearheaded this trend as well as by filmmaker Tim Burton. The game received positive reviews from critics, commended for its original art style, music, and variety of ways for the player to die, although its high level of difficulty and implementation of permanent death were less warmly received.
  3. Did some very quick testing. With the beanbooster unit, WX seems to regenerate 5 HP every day segment (30 seconds). That would be 80 health per day, which isn't *TOO* bad when you're just casually playing and can't be bothered to heal off a hound attack or something.
  4. Considering the fact that Slurper pelts only have one efficient use, I'm happy that WX can use them for his own purposes. The only other person that considers the belt of hunger is Wolfgang, unless people make it for novelties sake.
  5. I don't view this as something that is "insanely OP" because WX already had this pre-rework. The key difference is that the WX player has to choose which benefit to have at once, instead of having all of them running 24/7. In regards to the max health of 600. I personally want to see it stay because it's such a ridiculous number and I find it funny.
  6. The only issue I see with including gobblers is that you can just use the pan flute and then get permanent 50% speed before day 10.
  7. Now I can't wait for the counterpart: I plug in the Thermal Circuit, get struck by lightning, and then explode half of my base.
  8. This was actually interesting when I tested this in-game. Instead of turning clockworks docile, they instead tolerate WX's presence more than other characters. They aggro after about 5-ish seconds of standing in their face.
  9. In practice, a player can kite just about anything the game throws at them, and with armor, your effective HP goes through the roof anyway considering player access to instant health such as food, or Healing-over-Time effects like Jellybeans. You'd think i'd be the first person to complain about this, but the HUGE number makes me feel unstoppable, and I like power trips.
  10. After playing around with WX a bit, it makes me wish that Webber had nightvision. Klei please.
  11. Well I'll be damned, this rework sounds pretty interesting! There arent any notes for what the "special abilities" are, so I'm gonna have to re-install DST. Cheers, Klei!
  12. Hold whatever opinion that you want of Uncomp, but Zarklord has left the project over a year ago and has no ties to it right now. Even then, he was only ever a technical advisor. Also Uncomp being 100% masochism is outdated. Also also, the idea that our community can get snarky, well, was true. We cracked down on that once we started hearing complaints, but we can't fix these things if nobody tells us and instead opt to hold silent grudges.
  13. Myself, Scrimbles, -Variant, The Axe Swinging Smasher, Cephalopod, and WackyBW are the active developers of Uncompromising Mode. I am the Founder, and Scrimbles is the head programmer. I look at the forum every so often, and so does Scrimbles. @-Variant looks at the forums a lot. Edit: Toroic counts too, he just hasnt been able to do anything due to irl duties. He singlehandedly made the Wolfgang rework which was ported to Uncomp prior to the Wolfgang refresh.