ScottHansen

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About ScottHansen

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  1. Thank you for all the feedback and ideas on how to repopulate volt goat herds. We went with the suggestion to have following the tracks of a Suspicious Dirt Pile, in the oasis area, during a spring rain, result in a Volt Goat. This is currently available in the beta.
  2. This hotfix might not have changed anything. For the bug we fixed, a volt goat would have had to been killed within the first 5 seconds of a new world. I'm not sure how you were creating new herds before.
  3. Thanks for the feedback. I understand that volt goat numbers have been an issue for along time. Maybe we will find a way to address this in the Return of Them updates. I was not aware of the reason people were duplicating the moose/goose nests. An item that can trigger a rain as a means to combat wildfires sounds reasonable. I'll bring these up with the rest of the team
  4. Woby will now drop all items when Walter despawns due to death in Wilderness worlds. Poop Pellets can now be used as fuel for fire pits. Fixed a save/load bug where the inventory icon for the crafted statues would show as a marble statue. Fixed a save/load bug with Moose/Goose Eggs and Nests. Fixed the art for the burnt down Siesta Lean-to. Performance Optimizations Refactored how inventory items calculate their moisture value. This should also reduce lag while raining (and while items dry off after a rain) Herd members will no longer spawn a herd object if killed before a herd has been found Creatures/structures using SetRetargetFunction now have a staggered start time between 0 and the defined retarget period (so they do not all update on the same frame). Optimized the Houndius Shootius’s retarget function.
  5. Woby will now drop all items when Walter despawns due to death in Wilderness worlds. Poop Pellets can now be used as fuel for fire pits. Fixed a save/load bug where the inventory icon for the crafted statues would show as a marble statue. Fixed a save/load bug with Moose/Goose Eggs and Nests. Fixed the art for the burnt down Siesta Lean-to. Performance Optimizations Refactored how inventory items calculate their moisture value. This should also reduce lag while raining (and while items dry off after a rain) Herd members will no longer spawn a herd object if killed before a herd has been found Creatures/structures using SetRetargetFunction now have a staggered start time between 0 and the defined retarget period (so they do not all update on the same frame). Optimized the Houndius Shootius’s retarget function. View full update
  6. Make sense, sure thing. You wont be able to shoot them at fire pits though (it would be a nice thing to add but I should be working on more critical things right now). I also looked into making them work as an extra small fertilizer but I ran into some issues that made them too OP, maybe another time.
  7. Changed Status to Fixed This will be fixed in the next update
  8. That reminds me, I forgot to add that to the patch notes: Freeze Rounds can now extinguish fires Its a lot more expensive than using an ice staff, but it will work in a pinch.
  9. The code supports him attacking, so based on your comment I took a closer look. Turns out, when he does his taunt animation, that is his "attack".
  10. I’m a little apprehensive about the rework to the slingshot’s attack. It is a pretty high risk change and it may perform differently out in the wild, fingers crossed. Please log bugs if there are glaring issues or if it's just not working out.