Thieverpedia

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  1. With the discontinuation of the Don't Starve Funko Pops, we now have our first 4 tradable rare skins. From my experience in Runescape, tradable rares have never ended well. Players ended up hoarding them and dominating the market, charging outrageous prices for these tradable rares. I'm just wondering if there are any plans to re-introduce these skins via drops or weaving them so this doesn't happen. Discontinued Don't Starve Funko Pops are already rising sharply, and there will eventually be no codes left to generate new skins.
  2. Ouch. Can't cheese walking bosses on boats anymore :^) but that's okay, I've been killing them with no cheese for a while.
  3. 100% loving this idea. I'm not sure why it wasn't in the game to begin with. It'd pair well with the trawling nets, too.
  4. Allow us to throw poo when transformed into Wonkey, for the sole purpose of annoying friends. Thank you, that is all.
  5. 100% yes to this. I'm not sure why they don't give fossils to begin with.
  6. I'm asking on the behalf of us many beefalo tamers out there for a few QoL stuff that would really perfect the tamed beefalo. Things such as... Tamed beefalo not activating tooth traps. This has killed so many of them because the fields just tear them apart. War Saddle or a new saddle that offers some damage reduction. Somewhere along the lines of 30-40% damage reduction would be nice. Ornery beefalo are in combat a lot, yet their primary saddle only offers a little damage boost. Allow players to mount a beefalo if something is attacking them, so they don't die to random tentacles. Give players a second HUD under their stats while holding a Beefalo Bell that shows a beefalo's health, so there's less of a guessing game. If Abby can get one, I think beefalo should get one. If multiple bells are held, only the last one picked up will show that bonded beefalo's health. Being able to repair saddles with a sewing kit wouldn't be half bad. Or remove their durability entirely, as it solely exists to punish newer players and would make taming more accessible to them. A silly suggestion, make Pudgy beefalo poop twice as often. Because why not.
  7. Greetings, and welcome to this...post! This post is here to introduce the possibly suggested idea for the Glacier biomes! At the edges of the world are where you'll find the Glaciers, the air getting colder as you get near. Home to much flora and fauna surrounded by eternal winter, these islands are here to offer more sailing variety to the world, as well as offer some fascinating rewards. Along with this, these islands are surrounded in eternal winter, meaning Ice will always regenerate on the island. Yaks Yaks are the neutral mobs of the glaciers. Docile and grazing, they'll still impale you if you attack them. They'll drop Meat, Yak Fur, and Yak Horns. Viking Pigs Another neutral mob, Viking Pigs spawn from their reinforced homes. They're stronger, counter attacks, and are immune to epic screeching, but take longer to respawn outside of the cold. Wigfrid will have a sort of kinship with them, allowing her songs to work on them. Snow Spider More spiders? Yes! These spiders are loners, and tend to burrow around before popping up to attack. Expect two rolls of the standard spider loot. Snow Golem An aggressive mob. Slow moving, yet persistent, these ancient sentries patrol the biome for intruders. Though their health is high, they drop a fair bit of Ice and a Golem Core. Ice Scream Another aggressive mob that spawns during blizzards, this banshee will stun and drain the sanity of players not wearing Rabbit Earmuffs, before striking twice. It'll drop Ice, but that's about it. It's more meant to be the occasional annoyance. Mammoth Hunts on the island never have koalafants in the mix. They'll have mammoths in their place. Mammoths are neutral, but will still pound you into a paste if you're not careful. While they can strike you with their horns, they can also charge and attempt to trample you. Rewards include Mammoth Meat and a Mammoth Tusk. New items include... Yak Fur Fur from a Yak, used to make Yak Carpet. A fluffy carpet that offers winter insulation when stood on. It's not much, but it helps. Yak Horn Horns from a Yak. Can be used to make Viking Pig Houses or a Yak Helmet. Yak Helmet A ferocious helmet that boosts damage done by 10% while offering the same protection as a Football Helmet. Golem Core This core can be mashed together with a Slurtle Shell to freeze it and increase its defensive capabilities. It'll lower your speed slightly, but you'll take half the durability damage while hiding in it and offers increased durability. Mammoth Meat It's like Meat, only more filling and offering 1.5 Meat Value in a crock pot. Mammoth Tusk This can be made into a War Horn, which offers an AoE buff for allies when blown, granting a 10% damage boost for 1 minute. Well, that's my take on the frozen biome of the sea. Even if it doesn't make it in, I still hope we can get more sea variety in the future.
  8. 1) A pseudoscience plier made with thulecite in ruins, that allows you to "precision remove" only one circuit at a time Agreed. Annoying that we have to remove everything just to re-spec. 2) A rare drop (in the future, probably with wagstaff arc upgrade) that increases gear slots from 6 to 7 One seems a bit on the low side, considering that the good ones need two slots. But I'm sure having even one more would be beneficial. 3) Two Thermal modules should make you immune to freezing. Two refrigeration modules should make you immune to fire. I think the former is already a thing. The latter, yes. Niche, but yes. 4) The Electrification module should count as electric damage (right now it might be bugged, as it doesn't do more damage to wet targets) I love it! Punish those nasty wet mobs and possibly overcharge some goats while you're at it! 5) Make moggles filter not activate at dusk. We can still see. 100%. Why they don't activate at night only I'll never understand. Something I thought I'd add, have them not activate during a surface full moon would be great, too. My eyes! 6) Make moggles circuit be 5/6 or 6/6 pins. It is really strong. Right now we can equip the walking cane v2 circuit alongside it, which makes ruins rushing too easy. Yeah, that circuit is pretty op. It basically invalidates Moggles. Agreed on this fully. 7) Make charge go up based on food level (70-100% double charge rate, 40-70% normal charge rate, 0-40% food no charge) A great idea and a good incentive to keep a full chemical engine. Food=Energy, after all. 8) WX Chorus singing circuit should actually reduce Maxwells sanity (for lore reasons) I love it because it's funny, but there's definitely griefing potential. Maybe just cut his sanity gain in half or have him comment on it? If I were to add anything onto this, it would be moving the Circuit UI to above the main inventory, as it currently hides behind backpacks when they're not integrated. It's also kind of an eyesore when it's vertical. At least, that's how I left off when testing it.
  9. I've always found Walter's perks and downsides to be too random, myself. It's why I never use him. He's just to confusing and annoying to use. The slingshot is nice and all, but why does he have an automatic Chester+Beefalo? And don't even get me started on his sanity. You take one bad hit and you're insane. If I wanted to be insane, I'd go insane willingly. But it's too easy to go insane as him. I love fuel as much as anyone else, but I love colors. Edit: RIP necropost pls don't ice me
  10. Whoa, man. A WX-78 refresh AND Wurt buffs? Klei be spoiling us!
  11. They'll add SW ships to the game, but they'll be wrecked on land and unusable.