sakura_sk Posted April 9, 2021 Share Posted April 9, 2021 I'm confused... More burden more speed...? Is there a parameter not shown? Because so far it was "calculated by dividing engine power by burden" and nothing more. Spoiler 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447006 Share on other sites More sharing options...
Alfons100 Posted April 9, 2021 Share Posted April 9, 2021 Quote Today's update to the public testing branch brings our first wave of fixes in this quality-of-life-focused phase of Spaced Out!'s development. We've been playtesting the game, sorting through feedback, and furiously typing and drawing. Are we already in the final phase where it is readying for release or is this just a "pass to refine before we move onto other things" Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447008 Share on other sites More sharing options...
babba Posted April 9, 2021 Share Posted April 9, 2021 (edited) 26 minutes ago, Alfons100 said: Are we already in the final phase where it is readying for release or is this just a "pass to refine before we move onto other things" (radioactive) regolith + genetics toyland + more world generation stuff ...others may have some additional information on things coming for the dlc ...or what they still expect from Klei Happy weekend everyone Edited April 9, 2021 by babba Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447009 Share on other sites More sharing options...
Sigmok Posted April 9, 2021 Share Posted April 9, 2021 5 hours ago, Ipsquiggle said: In this update, we're adding a large, resource-rich starting asteroid that supports the classic "big base" experience. Additionally, we're putting in a Forest-start Spaced Out! style cluster. You just had to add two different starts in one update didn't you; decisions are hard. Classic vs. new Forest . . . I'm looking forward to trying both. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447021 Share on other sites More sharing options...
zach123b Posted April 9, 2021 Share Posted April 9, 2021 the new forest biome gets 2 extra geysers, one covered and one open. can we get this added to the terra/swamp starts? and the cobalt volcanoes on forest start has broken names on the makeup of forest start, the nuclear asteroid/planetoid is pretty bland being so large with 3 biomes. could you guys move/add another biome to it? on the other hand, the oil asteroid/planetoid has so much going on. the starting asteroid getting dreckos makes it a fairly simple start too, what with 2 slush geysers the first/main asteroid for the forest start. the sulfur geyser was the rando one for me the classic/vanilla terra start doesn't have any covered geysers for the two times i started on the map. just 2 csv, 1 sw geyser, 2 nat gas, and 1 oil res. the nuclear asteroid also lacked any metal volcanoes, the tungsten/iron/niobium volcanoes all spawned though - vanilla terra nuclear moonlet Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447025 Share on other sites More sharing options...
Gurgel Posted April 9, 2021 Share Posted April 9, 2021 Found a "bug": Dupes eat with their eyes open. After all this time, that is a bit creepy.... 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447028 Share on other sites More sharing options...
Electroely Posted April 9, 2021 Share Posted April 9, 2021 3 minutes ago, zach123b said: the first/main asteroid for the forest start. the sulfur geyser was the rando one for me Can I ask... is the sulfur geyser guaranteed on the teleporter planet like it is in the other starts? These are the geysers I got on my forest start, and I'm contemplating restarting (cycle 13 so far) if I'm straight up missing out on an otherwise unique geyser. 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447031 Share on other sites More sharing options...
Tytan Posted April 9, 2021 Share Posted April 9, 2021 2 hours ago, aresd said: That’s what I’m doing. DLC is the worst game change. just because of the teleport? 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447032 Share on other sites More sharing options...
zach123b Posted April 9, 2021 Share Posted April 9, 2021 3 minutes ago, Electroely said: Can I ask... is the sulfur geyser guaranteed on the teleporter planet like it is in the other starts? yeah, it's basically the same as terra start oil asteroid, hot but it can have squeaky pufts. the nuclear asteroid is swamp/mud with the plug slugs and such... BUT it has 2 cobalt/gold volcanoes instead of 2 aluminum/gold volcanoes... only aluminum you get is basically in the starting biome. otherwise you'll have to hold out for niobium for good TC 5 minutes ago, Electroely said: These are the geysers I got on my forest start, and I'm contemplating restarting (cycle 13 so far) if I'm straight up missing out on an otherwise unique geyser. the random geyser is probably a minor volcano. apparently it can only be sulfur, minor volcano, or chlorine but i'm not 100% 2 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447035 Share on other sites More sharing options...
sakura_sk Posted April 9, 2021 Share Posted April 9, 2021 I'm so glad I make some "testing" colonies first... I wouldn't have thought the teleporter could spawn like that... Spoiler seed: FRST-C-663344670-0 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447042 Share on other sites More sharing options...
babba Posted April 9, 2021 Share Posted April 9, 2021 (edited) 5 minutes ago, sakura_sk said: I'm so glad I make some "testing" colonies first... I wouldn't have thought the teleporter could spawn like that... Hide contents seed: FRST-C-663344670-0 Its special teleporter spawn for you @sakura_sk @aresd Edited April 9, 2021 by babba Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447043 Share on other sites More sharing options...
Red Oolong Posted April 10, 2021 Share Posted April 10, 2021 I'm having trouble getting the solar panels to work in flight. Not getting any power in flight, but it seems to work when I'm landed. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447061 Share on other sites More sharing options...
yopyop6 Posted April 10, 2021 Share Posted April 10, 2021 1 hour ago, sakura_sk said: . I wouldn't have thought the teleporter could spawn like that. I got a similar spawn. No screenshot, sorry. But I have another one for you: 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447062 Share on other sites More sharing options...
n_t_p Posted April 10, 2021 Share Posted April 10, 2021 Should be able to debug in a cobalt geyser to existing maps and have a mostly standard experience. No way to raise the world height in debug, unless that's separate from worldgen in which case it should update old saves on version change. 28 minutes ago, aresd said: I have the right to express my personal point of view. Stop attacking and provoking me every time. I have already asked you to add me to the ignore list, if you can not get past my messages. I saw this coming btw. Y'all were begging for a base game experience and you didn't know what you were asking for. What are you going to do exactly with the dlc content in a base game map? Offgas polluted dirt? The request fundamentally makes no sense and shows a lack of understanding about what spaced out is. But go off I guess. Cargo module capacity increased X10 Nice. Still hope automating command module restocks gets easier, but at least it's worth it now either way. 2 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447103 Share on other sites More sharing options...
n_t_p Posted April 10, 2021 Share Posted April 10, 2021 Switching to rocket height instead of module count for balance seems good, but the devs might be working themselves into a corner with this one. Reballancing individual modules means having to redo artwork. Still a good change, just concerning. 3 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447111 Share on other sites More sharing options...
Technoincubus Posted April 10, 2021 Share Posted April 10, 2021 Cool, I really hated that mini-starting asteroid stuff 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447117 Share on other sites More sharing options...
furytale Posted April 10, 2021 Share Posted April 10, 2021 49 minutes ago, Technoincubus said: Cool, I really hated that mini-starting asteroid stuff Did you actually run out of space in a survival game? If that's the case can you please share how many dupes you were trying to support and what infrastructure didn't fit in. Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447132 Share on other sites More sharing options...
SharraShimada Posted April 10, 2021 Share Posted April 10, 2021 1 hour ago, Technoincubus said: Cool, I really hated that mini-starting asteroid stuff But why? I put everything into the small asteroid a had on the big one before. The only difference is fewer unused open spaces. Area i dont use, i do not need. 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447139 Share on other sites More sharing options...
Magheat2009 Posted April 10, 2021 Share Posted April 10, 2021 (edited) 3 hours ago, n_t_p said: Should be able to debug in a cobalt geyser to existing maps and have a mostly standard experience. No way to raise the world height in debug, unless that's separate from worldgen in which case it should update old saves on version change. I saw this coming btw. Y'all were begging for a base game experience and you didn't know what you were asking for. What are you going to do exactly with the dlc content in a base game map? Offgas polluted dirt? The request fundamentally makes no sense and shows a lack of understanding about what spaced out is. But go off I guess. Nice. Still hope automating command module restocks gets easier, but at least it's worth it now either way. Grubgrubs and plant mutations can be used to improve efficiency of farms in base game as well. Saturn critter trap can add another layer to critter ranching. Atomic research can be a thing in a base game like experience as well. The Research Reactor could be useful high complexity and risk power source. High attribute/heavy negative trait dupes are an exciting proposition for the base game as well, so is the diagnostics screen. Edited April 10, 2021 by Magheat2009 I always end up making a typo Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447148 Share on other sites More sharing options...
n_t_p Posted April 10, 2021 Share Posted April 10, 2021 1 hour ago, Magheat2009 said: Grubgrubs and plant mutations can be used to improve efficiency of farms in base game as well. Saturn critter trap can add another layer to critter ranching. Atomic research can be a thing in a base game like experience as well. The Research Reactor could be useful high complexity and risk power source. High attribute/heavy negative trait dupes are an exciting proposition for the base game as well, so is the diagnostics screen. I just don't get what it is you're expecting here. Do you guys want the base game starmap and a return to the old crew module stasis/planet abstraction mechanics? Spaced out is a massive overhaul. They'd have to do half the things they've added over twice just to make it similar to base game, and a lot of it like the launcher and rover wouldn't be useful at all. The balance would be totally off. There would be whole sections of the DLC content like all of the work that goes into worldgen which would be derelict in this game mode. Asking for spaced out features in base game is like asking for a whole second DLC. It's not a matter of just flipping a switch. 12 hours ago, pether said: What I must do to trigger them? I watch the surface of the moo moonlet for several cycles, nothing happens... Have you sent a dupe there? Are you on a old save that's been loaded into the new test branch? These are just some issues I've thought might cause a problem. Try to go into a new sandbox world and spawn a dupe on that planetoid. Might work then. 2 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447169 Share on other sites More sharing options...
SakuraKoi Posted April 10, 2021 Share Posted April 10, 2021 4 hours ago, n_t_p said: What are you going to do exactly with the dlc content in a base game map? Offgas polluted dirt? The request fundamentally makes no sense and shows a lack of understanding about what spaced out is. But go off I guess. Well, fundamentally it makes sense for people to prefer an expansion over an alternate game mode. Heck, the most recent example of odd design I had to face when replaying Fallout New Vegas. There, where the same guns were copied and weapon modifications made only to be compatible with the DLC one (and somehow their were made indistinguishable, by a mod I think since there should be a suffix for the later). Game Designers ain't superhumans and are actually subject of the whims of their engine but even if time was pressing, a bad design is bad regardless of reasons. Klei is obviously making an effort to not just make this an alternative game mode and in due time they will find means to implement an expansion experience. Needless to say, before working on a classic expansion, they needed to have all systems to work more efficiently for then they can consider if and how to implement them. Not all content makes sense to port to classic but doubtfully none is especially if you consider porting classic to spaced out. Having a bigger if not classic starting asteroid is a fair if not grand start, having all classic types with all if not more traits and the same size would be best in terms of pure business. Ultimately that is also the reason why Klei should try to make it a classic expansion as well. With the game systems already implemented, a good chunk of the work is already done and leaves mostly the code-mon... monsters to adjust the programming. Meanwhile the return for the additional work is huge because many will decide against an alternative game mode for no discount/missing certain features (certain classic starter asteroid with certain types&traits). All that may actually be missing is the already unwanted child we call meteor showers. Imho cutting them, regardless of how much sense it makes, is still sad and the dangerous resource drops should be re-imagined... or made less of a chore since scanners, rockets, solar panels and bunker doors are just a PITA to set-up. Not a challenge, just a PITA and I do not mean that tasty bread. My humble suggestion (likely suggested before) for that would be defensive lasers that make much of the bunker-door-wall-shield obsolete in return for more energy used (I do not have the number right now about how much it costs to open/close a bunker door and how many meteors fall to set a definite laser range, power consumption on standby and per shot but those would be the numbers). Personally, I will decide upon paying full-price for Spaced Out or whether I will wait for a discount, whenever I actually have the hardware again to play it (I'm actually surprised FNV functions on a Q-210), on knowing whether all classic asteroids are implemented with all classic traits (or the missing ones I do not care about, like boulders, ugh, boulders...) or well, not. It'd be very appreciated if someone could answer if that is the case already (the Patch Notes mention only Terra and no traits) I'd suppose that is the deal for many others as well rather than having resource teleprompters, er, porters (though it should be very easy to go back to the classic starmap/automatic gathering with new content as option, if performance is such a big concern). I so far trust in Klei though in that they will properly implement/meld everything in due time. Their business strategy is making good games which is working out so far (I think, it is not like I have ever seen their financial reports, I swear!). Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447172 Share on other sites More sharing options...
n_t_p Posted April 10, 2021 Share Posted April 10, 2021 (edited) 19 minutes ago, SakuraKoi said: Meanwhile the return for the additional work is huge because many will decide against an alternative game mode for no discount/missing certain features (certain classic starter asteroid with certain types&traits). You don't loose that content you paid for in base game. It's just limited to base game, because that's what it was built for. If you want that content there's a big pulsating button on the start menu to do that. Spaced out isn't an "alternate game mode". It's an expansion. There are large sections of the base game that are completely abstracted, which breaks immersion. It's just straight up missing content. A picture on the starmap that your dupe "goes to" is not content, it's a gaping hole in gameplay. Spaced out is the expansion to fill that gaping hole. Best solution imo would be to reduce the number of asteroids. Big start just has 4 asteroids instead of 8. One for resin/moos/grass, one for niobium/tungsten, and one for graphine. That way you still need rockets for space mats and a minimal amount of offworld colonization, but the game won't grind to a halt from the massive map. Space asteroids are far out, and big start gets rad biome and new geysers/volcanoes. Edited April 10, 2021 by n_t_p 2 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447179 Share on other sites More sharing options...
pether Posted April 10, 2021 Share Posted April 10, 2021 40 minutes ago, n_t_p said: Have you sent a dupe there? Are you on a old save that's been loaded into the new test branch? These are just some issues I've thought might cause a problem. Try to go into a new sandbox world and spawn a dupe on that planetoid. Might work then. Ofc I tried all of this 10 cycles, nothing happened. Were you lucky enought to see new mooteors? 33 minutes ago, SakuraKoi said: My humble suggestion (likely suggested before) for that would be defensive lasers that make much of the bunker-door-wall-shield obsolete in return for more energy used New "lasers" could shoot radbolts at incomming meteors, making constant flow of new radbolts required to stay alive. Also - the more applications for radbolts, the better. Ofc power can (should) be still there. 16 minutes ago, n_t_p said: Spaced out isn't an "alternate game mode". It's an expansion. Well, to be fair - DLC feels more like ONI 1.5 or totally different game mode, not just expansion. Expansion means that you have exactly what you had before, with nice little cool ad-on on top of that. Spaced Out reworked space so much it is really hard to call it just expansion. I love the changes that DLC brings to the game and I prefer this over vanilla rocketry. But I can totally understand (despite in my oppinion I disagree) people who prefer vanilla style more. Their feelings and preferences shouldn't be attacked only because they like something different than you and I. Saying "just don't play" doesn't fix the issue neither - people love the game, they want to play it, they want to expand it with expansion. However, what I do not understand is what is wrong with big map having single teleport building... Spaced Out focuses mostly on changes in space travel. You cannot have it without new rockets and those imply there are new worlds to colonise. I don't think there will be way to have vanilla rocketry experience with the DLC enabled. But if you want enjoy big maps - what is exactly wrong with current solution? In base game you had POI items that you had to ignore, teleport is just like it.... 4 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447185 Share on other sites More sharing options...
babba Posted April 10, 2021 Share Posted April 10, 2021 (edited) I would find it nice to have the option to switch off the teleporter spawns in new world generation settings. I have played the teleporter gameplay extensively a few times for a few hundred hours and now got a bit tired of the teleporters. User requests should not get answered with personal orders or instructions to stop playing the dlc and such. There is fans of the teleporters and non-fans. Also ones mood can swing, liking or not liking something is not always set fixed in to stone. The more world generation settings exist, the better the game can cater for all. I find that it would be nice to have the option to turn the spawning on/off, maybe someday the lust will come back to play the "teleporter minigame" again. Currently the teleporter spawning seems to be sometimes broken, a few patches ago I also sometimes had a spawn in to the games top map space area or some other time in to lava. IMHO the regular player will not check in the editor, on game start, where a teleporter really leads to. I neither do it as I currently like to play the pure survival mode most. Hoping for updated world generation settings ( and new starter worlds ) in/by Summer, I am missing "Frozen core" so much ! https://oxygennotincluded.fandom.com/wiki/World_Trait Please also add new world traits like OilTycoon, UraniumRain and RegolithMayhem Need to make a radioactive coffee now, @pether the mod magician, hypnotized me to start a fresh game... Pokeshell is a crab @Ranah`s posts are great, they often have nice visual intro teaser pics Pipes for the win ! Smoke detector @Sasza22 Bomb mining Dupe Farell & Pokeshell Sleestak @minespatch Edited April 10, 2021 by babba 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447200 Share on other sites More sharing options...
marioespinho Posted April 10, 2021 Share Posted April 10, 2021 @pether There is still a whole lot of vanilla feel outside of map exploration in ONI, the game isn't fundamentally changed, so i can't get behind your expansion logic. Hell, if we got the same thing as before, with minor modifications, it wouldn't even make sense to charge for it, when they didn't for any of the other updates. I understand that people have the right to their preference, but if what they want is the vanilla experience, then there is really nothing else to say other than "don't play the DLC and go play vanilla". If they are unsure, or have some form of resistance to changes in the game, then it's wiser to wait until the content is done, evaluate if they like it, and then make the decision to buy it or not. Buying it outright only to come complain that a core feature of said DLC is annoying makes absolutely no sense to me. What most people need to understand is that the game can't be moulded to everyone's wishes. This is the Spaced Out content, it's optional and it's revealed. If you like it, cool, buy it and enjoy. If you don't, cool, don't buy it and stick to what you like. What we can't have is a million options to please every single minimal wish people have just because some don't like something in the game. 5 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/2/#findComment-1447219 Share on other sites More sharing options...
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