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      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      Update 5/11/2018 We do not have any more information at this time. The last we spoke to 505 indicated that the discs should be ready very soon. We will likely have more information next week; hopefully with full explanation of when and how to get new discs.    Updated: 4/27/2018

      On April 17th, the Don't Starve Megapack was released. Almost immediately, it was discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). The disc contained Don't Starve Together, but was without Don't Starve, Reign of Giants and Shipwrecked. As soon as we confirmed the problem we contacted our retail publisher to find out how this happened and what could be done. It's taken some time to get this far, but this is all the information we have at this time. The current status of the issue is as follows: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks.  When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc previous to 4/26/2018 can now contact Klei support HERE for a Playstation Store voucher code that includes Don't Starve Together, Don't Starve, Shipwrecked and the Reign of Giants DLC that you can play now. Please specify your country as certain vouchers only work in certain regions.  New purchasers of the Megapack in store as of 4/26/2018 should be given a voucher at the time of purchase on your receipt. If you do not get a code, contact us ALL purchasers will have a path to get a new disc when they are ready. We do not have details at this time, but we are comitted to ensuring that all players get what they purchased.  We are hearing from some players that some retailers are telling players that they will not be exchanging discs. We believe this to be incorrect and that particular person or location is just misinformed. 505 has ensured us that they are doing their best to make sure these discs are being replaced for all players. We will not allow anybody to fall through the cracks here. We will buy and ship the discs ourselves if we have too.   This was our first major retail release and we're extremely disappointed that our players have been let down with their purchase of the Don't Starve Megapack. We're doing our best to make sure this issue gets resolved as quickly as possible. Thanks everybody for your support and patience. We'll keep you updated.    UPDATE: (4/26/2018) We are now ready to send out vouchers to players who purchased the physical version of the Don't Starve Megapack - These codes will allow players to download and play Don't Starve and DLC as well as Don't Starve Together To get a voucher players can contact as at our support site: http://support.kleientertainment.com/customer/portal/emails/new  For the subject, choose "PS4 Megapack" and fill in the form and we'll get you fixed up as soon as possible.  We will require a picture of your receipt, your Klei account ID and the region you are located in (so we can give you the proper voucher).  UPDATE: (4/24/2018) Earlier this week, we discovered that the wrong content was printed on the PS4 retail version of Don’t Starve Mega Pack (the Xbox One version is not affected). It’s a really unfortunate situation and we’ve been working hard with 505 to resolve this as soon as possible. Below is the latest information: New copies are currently in print and will be on shelves ASAP, hopefully within a few weeks. When the new discs arrive in stores, players who already purchased misprinted discs will be able to exchange the disc for a new one in store. Details will follow as we figure out the exact timing, the procedures with specific retailers and what the exchange will entail.  Players who already purchased the faulty disc will also be able to contact Klei support for a voucher code that includes Don't Starve, Shipwrecked and the Reign of Giants DLC until the new disc is ready. Please specify your country as certain vouchers only work in certain regions.  We will have more details when they become available including details on contacting us and what information we might need.  Once again, thanks to everybody for their patience while we work this out. For questions or concerns, the forum discussion can be found below:   


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About Electroely

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  1. Alright. I can't test any of this right now (since it's almost 3 hours past midnight and I'm too tired to grind to get the conditions I need) I do thank you for telling me about this though. All the testing I did proved my theory to be correct, and after that I started further backing it with assumptions such as that Klei would want people to vary their food instead of constantly serve soup or snacks. I'm still baffled by the fact that the loaf of bread gives less rewards when given as bread than when given as a snack. It's such an odd thing, considering the gnaw specifically wanted "bread". I've heard of your theory from other people but never received evidence supporting it where my theory didn't apply. Also, mind finding the part in your client log where you offered the tomato soup and got 11 coins? I'm curious as to what the penalty says (use CTRL+F in Notepad and search for "quagmire_food_026")
  2. Agreed. I'll see if i can get bread as a craving that isn't right after snack and see if my theory applies. (also note edit on first post)
  3. I'll try it out. Thank you for showing me this info. Does that mean that the bread loaf doesn't satisfy the bread craving fully? I've gotten reduced rewards on the loaf of bread whenever I've given it on the 2nd craving (when it asks for bread). Maybe both the repeated food type penalty and the craving reward effect both exist? If not, then it's pretty odd that the food that's called the Loaf of Bread (Bread in the online recipe book) doesn't satisfy the craving included in it's name. Further proof supporting my theory include: A friend of mine tried playing the first 3 rounds of the game (snack, bread and meat) only using sliders and got 12, 9, 9 old coins as the reward for them The client log announces the penalty when it applies, stating the repeated craving (although this could also support the other theory): [00:18:37]: Appraised: quagmire_food_008 (snack penalty) [00:18:37]: Satisfied: veggie craving [00:18:37]: Value: 8, 0, 0, 0 (silver=false max=true)
  4. A single test isn't enough to make a claim like this. I've done the same test twice, and I decided to change a little variable between the two trials: Whether repeated food type penalty is being applied or not. Here are my results: (with repeated food type penalty:) [00:18:37]: 5215.5014648438, 8.0023059844971 [00:18:37]: Appraised: quagmire_food_008 (snack penalty) [00:18:37]: Satisfied: veggie craving [00:18:37]: Value: 8, 0, 0, 0 (silver=false max=true) [00:18:37]: 5230.2348632813, 0 (about 14.7 restored (the number next to the time remaining is the current speed)) (without repeated food type penalty:) [00:21:14]: 4611.9116210938, 7.8631925582886 [00:21:14]: Appraised: quagmire_food_015 [00:21:14]: Satisfied: meat craving [00:21:14]: Value: 10, 0, 0, 0 (silver=false max=true) [00:21:14]: 4632.173828125, 0.001666666707024 (about 20.26 restored) Now you might be wondering, what is "repeated food type penalty"? It's the name I gave to this mechanic I found in the Gorge. I explained it in this post: ( EDIT: Turns out I was wrong about the repeated food type penalty, but there is still a penalty in play, which is explained in the replies of the thread I linked above (thanks Extant) ) The Log indicated whether it's being applied or not by showing "(foodtype) penalty" next to the appraised dish's prefab name. You can see that it's been applied in Zarklord's test, which I believe halves the effect of the salt. I have no proof to support this, but I'm led to believe that the salt's effect is affected by the speed of the Gnaw meter at the time of the offering. More experiments will be needed to prove this. But for now please do keep in mind that salt is NOT as useless as Zarklord says it is. The conditions were simply not the right ones for the salt to work properly. Getting 5-10 back from feeding a salted dish may not seem like a lot, but keep in mind that as long as the conditions aren't terrible (I wasn't even trying too hard in these tests) you're still getting a good amount of seconds back, and if you have a team member bringing salt for you (so that you don't waste half a minute getting it yourself instead of making food), you will benefit from salting your dishes before feeding it to the Gnaw.
  5. So a lot of people don't seem to know this, but there's a mechanic in the Gorge where if you feed two foods that satisfy a common craving consecutively, you'll receive less rewards from the Gnaw. Let's take Stone Soup and Potato Soup as an example, since anyone can try it fairly easily alone (assuming they don't get bread instead of vegetable for the second craving): As seen in the official Recipe Book, both of these dishes make the Gnaw reward the player with 10 coins. But what happens if you feed the Gnaw Potato Soup right after feeding it Stone Soup? Well, they're both considered a snack and a soup dish, which means that because of repeated food type penalty the second dish given will reward the player with less than 10 old coins. And surely enough, if you go in game and try this, this is what the result is: Please keep this in mind when you're playing The Gorge. I've noticed a rumor going around that the reward is based on what the gnaw's current craving is. I have seen no proof of this happening, and all the situations presented by people who claim this turned out to just be the repeated food type penalty. PS: Getting Bread as the 2nd craving is ALWAYS a bad thing because the repeated food type penalty ALWAYS applies because all the early bread foods are also snacks
  6. You can also join the beta testing by: Right click Don't Starve Together in your steam library list Click Properties Go to the BETAS tab Change "none" to "gorgebeta"
  7. Cannot make a SEA server

    I've noticed that if you keep trying eventually you'll get a world. Maybe all of the servers Klei's hosting are occupied?
  8. Cannot make a SEA server

    yeah, the problem just came back the 3rd time and im too tired to keep editing my post
  9. Problem with Gorge event

    It went away for a while but it's back now EDIT: it just went away
  10. Cannot make a SEA server

    Same here, I'm from North America & I'm on a Windows 7 computer. Everything was fine yesterday. Now I can't host nor connect to any servers. EDIT: not anymore EDIT2: its back EDIT3: its gone EDIT4: its back and im gunna stop updating this post
  11. Nice job deleting your posts. Several people have quoted you: You publicly stated that "the countdown is for the beta, not for the event start". If you had actually only stated what you read, you would've instead just said that "the file for the widget on the main menu is called "countdownbeta" which might mean that the date is for the beta release" or something along those lines. But after evidence against June 14 being the beta's release date has been presented, you decided to use "talk to the code" as a rebuttal while, again, mentioning completely irrelevant parts of code that can be replaced with anything else for the same effect.
  12. JellyUltra gave a perfectly logical explanation as to why the event will be releasing on June 14, and yet you still decided to go against it ONLY responding with "talk to the code" (which is one of the worst, most obnoxious & rude responses you could give) while referring to a file that only mentions the event in strings. If you had put in the effort into actually experimenting with the widget to see what 90% of the other code was, you would've easily been able to (by filling in the arguments of CountdownBeta with literally any other mode and the rest of the required info) see that it is in fact just the ANR widget reused: --self.beta_countdown = self.fixed_root:AddChild(CountdownBeta(self, "quagmire") self.beta_countdown = self.fixed_root:AddChild(CountdownBeta(self, "released", "silhouette_beta_8b", "the funny", {year = 2018, day = 14, month = 6, hour = 22})) But all you did was see a single string in a file and go "yes this is in fact 100% accurate and no one can prove it wrong because im the epic modder"
  13. The file name doesn't matter in this situation. Klei made the widget say "Event starts in" because that's what people are going to read. If it was the beta starting, it would've said "Beta starts in". That filename specifically just comes from the fact that they reused the widget for the update countdowns during the development of ANR. It counted down the days till the release of the next update to the beta branch, and since all the widget & countdown code is there Klei likely decided to just replace the silhouette with an animation and bring it back to the menu. I would recommend that you only use "code" as proof (that's a filename btw) when you know that said code is actually being used as part of the game. also being a modder doesnt make you always right trust me i learned it the hard way
  14. you forgot wes's quote Also great job on getting the animations out of the files so cleanly.