babba Posted April 19, 2021 Share Posted April 19, 2021 (edited) Hey @aresd Hope you are well. If you like, have a look at the new Terra dlc classic map...I find its really fun to play now The last thing I`m really missing is that Regolith rains down from the sky - I guess Klei is still figuring out how to not make it too hard for players to launch rockets. I would find it great if they rain down Radioactive Regolith. Hopefully Klei will someday give players the option to switch off the teleporter spawns. Seed resource lottery Edited April 19, 2021 by babba Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450451 Share on other sites More sharing options...
crbd115 Posted April 19, 2021 Share Posted April 19, 2021 1 hour ago, aresd said: The most annoying part of this DLC that needs to be destroyed. No waste of resources and energy, no waste of time, no requirements for technology and skill. Just teleport resources from one asteroid to another. Why break the game concept so crudely? Yea this has bothered me since day one. People have said it is there to help get the player used to multi-colony playstyle but I personally prefer @babba's suggestion having a broken down rocket that the player can find if the devs think some players need a push. Matter teleportation seems more of an ultra late game tech that allows players with giant surpluses with things like sour gas boilers as an outlet to all that power they can produce. I like what they are doing design wise with the new classic start. Having radioactive material be available on the first asteroid but the renewable sources are on a secondary planetoid. The only issue is since its the only close asteroid early tier rockets feel somewhat pointless because of the teleporter but I'm sure they will do something about this before this version releases. 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450484 Share on other sites More sharing options...
spkthed Posted April 20, 2021 Share Posted April 20, 2021 Super agree. Transporters are neat but make them fully end-game. Same for teleporters. Let them be buildable past the first set for nutty amounts of resources if you are that into a base and want to min max for huge throughput. A co2 rocket with only one destination and all needed modules would be neat. As a bonus it would let newbies figure the space game out before having to diy.. 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450555 Share on other sites More sharing options...
Gurgel Posted April 20, 2021 Share Posted April 20, 2021 (edited) 17 hours ago, aresd said: The most annoying part of this DLC that needs to be destroyed. No waste of resources and energy, no waste of time, no requirements for technology and skill. Just teleport resources from one asteroid to another. Why break the game concept so crudely? It looks so ridiculous that it's unpleasant to play. Every time I want to play new content and every time I start it, I see it and turn the game back off. If you want to perform some tasks in the background in order to save computer resources, do it like the reverse side of the asteroid, which can only be reached by breaking through a part of the lateral border, reaching the necessary technologies or building some kind of special structure. Then the need to teleport units will disappear and the need for an unnecessary asteroid to appear in space, which hovers in the sky, but does not need to fly to it, will disappear. Then the storyline of the game will not be broken by incredible technologies that do not require resources. Drama-Queen much? Seriously, this is so over the top and all out of proportion that I see a massive problem on your side, caused by some small issues in the DLC. Also, have you completely missed that "needs to be destroyed" affects _all_ player and there are plenty that do not see this the same as you do? Come down back to reality, you are harming yourself here for no good reason. Edited April 20, 2021 by Gurgel 2 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450662 Share on other sites More sharing options...
babba Posted April 20, 2021 Share Posted April 20, 2021 (edited) Everyone talk about the game, bashing each others heads in leads to nothing. Don`t kill the messenger, I`m ducking down --------------- Seed Lottery Update Edited April 20, 2021 by babba 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450717 Share on other sites More sharing options...
Gurgel Posted April 20, 2021 Share Posted April 20, 2021 29 minutes ago, babba said: Everyone talk about the game, bashing each others heads in leads to nothing. Don`t kill the messenger, I`m ducking down Sure. I like the dupe and resource teleporters. They are a neat idea that enriches the game and adds an additional mechanism for two asteroids to be tighter coupled than the others. I have yet to see any convincing arguments against them and my experience would be poorer without them. 4 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450736 Share on other sites More sharing options...
babba Posted April 20, 2021 Share Posted April 20, 2021 (edited) 8 minutes ago, Gurgel said: Sure. I like the dupe and resource teleporters. They are a neat idea that enriches the game and adds an additional mechanism for two asteroids to be tighter coupled than the others. I have yet to see any convincing arguments against them and my experience would be poorer without them. If we could have the option to deactivate the teleporter spawns in the world generation settings, then Klei could cater for everyone I`m undecided, sometimes I like the teleporters, sometimes not. I do understand players which want to have the gameplay exactly like in vanilla. That is what I find good with options, they can cater for both/all parties and nobody has to leave the table ( the game ) dissatisfied. Edited April 20, 2021 by babba 2 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450741 Share on other sites More sharing options...
crbd115 Posted April 20, 2021 Share Posted April 20, 2021 3 minutes ago, aresd said: Klei do not want or try to do anything with attacks on people who have a different opinion. I can't even just respond to humiliating insults. As soon as I tried to do this once, I immediately got a warning from them. Hypocritical. That is what the report post button is for 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450745 Share on other sites More sharing options...
babba Posted April 20, 2021 Share Posted April 20, 2021 (edited) Often arguments are a miss understanding or people come in a with a very strong opinion or "amplified" emotional feeling. If the teleporter spawns could be deactivated in the world generation settings, then both parties can be satisfied, everyone is happy in the end and nobody gets anything taken away. Edited April 20, 2021 by babba 2 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450748 Share on other sites More sharing options...
Gurgel Posted April 20, 2021 Share Posted April 20, 2021 20 minutes ago, babba said: If we could have the option to deactivate the teleporter spawns in the world generation settings, then Klei could cater for everyone And as I repeatedly stated I have absolutely no problem with that approach. What I have a problem with is people demanding features be removed for everybody when some people clearly like them. 7 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450751 Share on other sites More sharing options...
babba Posted April 20, 2021 Share Posted April 20, 2021 (edited) Funny story: Yesterday I broke my own personal rule ( again ) to post something in some FPS game forum, of a game where people can shoot each other. I kindly asked a simple question...I directly got shot in the forum by some reply. I promptly closed the browser window, want to stick to my own set rule for the future and got out the whisky made a radioactive coffee ...I also then booted up ONI, for relaxation Cool drawings for visual cringe relaxation @minespatch Edited April 20, 2021 by babba 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450755 Share on other sites More sharing options...
crbd115 Posted April 20, 2021 Share Posted April 20, 2021 (edited) 24 minutes ago, Gurgel said: What I have a problem with is people demanding features be removed for everybody when some people clearly like them. The problem is things change that players clearly like all the time whether they like it or not. @aresd's original comment is a bit on the extreme side but the main point is he feels the teleporters are counter to the dlcs main point. There are people who agree with that too. While I myself agree I already know it's too late for changes to be made as most players are now attached to it. 53 minutes ago, Gurgel said: my experience would be poorer without them. The problem is you can't actually say this for certain because this feature was added day one of the dlc early access and was designed in such a way that its integral in the spaced out version of worlds. I've thought about testing a run where I don't use them but most of my worlds I end up restarting when new world gen changes are made or I run into a game breaking bug. Maybe after this version is released though I was hoping to try the classic start. 29 minutes ago, babba said: If the teleporter spawns could be deactivated in the world generation settings Yea I have said this in the past and at this point it is the easiest solution. While I'm pretty confident the classic start can go without the teleporter, The spaced out starts seems pretty integral design wise. It's probably possible to play without but probably more hassle then its worth. My personal opinion is that I don't like them and wish the devs had waited at least a little while before adding them to see what the reaction would've been. People were asking for teleportation as a late game technology before spaced out even started and I still think that would've been a better use for it then just a crutch for the player POI. At least the AETN had limits to its cooling and required hydrogen as a fuel source. The resin tree consumes food to make resin. Edited April 20, 2021 by crbd115 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450759 Share on other sites More sharing options...
babba Posted April 20, 2021 Share Posted April 20, 2021 (edited) 12 minutes ago, crbd115 said: The problem is things change that players clearly like all the time whether they like it or not. @aresd's original comment is a bit on the extreme side but the main point is he feels the teleporters are counter to the dlcs main point. There are people who agree with that too. While I myself agree I already know it's too late for changes to be made as most players are now attached to it. The problem is you can't actually say this for certain because this feature was added day one of the dlc early access and was designed in such a way that its integral in the spaced out version of worlds. I've thought about testing a run where I don't use them but most of my worlds I end up restarting when new world gen changes are made or I run into a game breaking bug. Maybe after this version is released though I was hoping to try the classic start. Yea I have said this in the past and at this point it is the easiest solution. While I'm pretty confident the classic start can go without the teleporter, The spaced out starts seems pretty integral design wise. It's probably possible to play without but probably more hassle then its worth. My personal opinion is that I don't like them and wish the devs had waited at least a little while before adding them to see what the reaction would've been. People were asking for teleportation as a late game technology before spaced out even started and I still think that would've been a better use for it then just a crutch for the player POI. At least the AETN had limits to its cooling and required hydrogen as a fuel source. The resin tree consumes food to make resin. "I myself agree I already know it's too late for changes to be made as most players are now attached to it." Never to late my friend Klei pulled the plug, analyzed why their dlc is not currently rated as "Overwhelmingly positive" on Steam, listened to forum posts ( gladly! ) and has started to implement game additions. Great ones how I find I find the game awesome now with DLC Classic Terra ! "The spaced out starts seems pretty integral design wise." Only if the player wants to implement the teleporter in to their game play and game logistics chain, my opinion. Any asteroid in the game can be reached via rockets. I do not think it would be a big effort to deactivate the teleporter spawning as a game option. So if forumistas ask for this option, instead of bashing their heads at each other...Problem solved and everybody can be happy Edited April 20, 2021 by babba Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450760 Share on other sites More sharing options...
crbd115 Posted April 20, 2021 Share Posted April 20, 2021 (edited) 4 minutes ago, babba said: Only if the player wants to implement the teleporter in to their game play and game logistics chain, my opinion. Any asteroid in the game can be reached via rockets. This is more about having to ship water continually through rockets to the other planetoid just to get oil. I wasn't saying impossible and I can do a run with it probably. I just wanted to try the classic start Edited April 20, 2021 by crbd115 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450763 Share on other sites More sharing options...
babba Posted April 20, 2021 Share Posted April 20, 2021 (edited) 6 minutes ago, crbd115 said: This is more about having to ship water continually through rockets to the other planetoid just to get oil. Currently the teleport only supports a certain amount of fluid going through it. I had all oil wells running in the 2nd spawn oil asteroid and couldnt pump it all through, currently the teleporter can be a resource clog. If I would only rely on the teleporter, the 2nd oil map would drown in oil ( I like to get as max resources as possible ). My dream, maybe extreme for some, would be able to transport 100-1000 tons via rocket Space Shuttle, or have a max new larger version of the Interplanetary Launcher - The big brother, which shoots 1 ton at once I`m hoping for radioactive regolith in the 1st spawn map, for easy toying around for the average Joe playing. Edited April 20, 2021 by babba Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450764 Share on other sites More sharing options...
crbd115 Posted April 20, 2021 Share Posted April 20, 2021 1 minute ago, babba said: Currently the teleport only supports a certain amount of fluid going through it. I had all oil wells running in the 2nd spawn oil asteroid and couldnt pump it all through, currently the teleporter can be a resource clog. If I would only rely on the teleporter, the 2nd oil map would drown in oil ( I like to get as max resources as possible ). yea i think its 1kg of gas, 10kg liquid, and 20kg of solid. If the oil well only takes 1kg/s you should be fine though right? Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450769 Share on other sites More sharing options...
babba Posted April 20, 2021 Share Posted April 20, 2021 (edited) 17 minutes ago, crbd115 said: yea i think its 1kg of gas, 10kg liquid, and 20kg of solid. If the oil well only takes 1kg/s you should be fine though right? I can only tell you what I experienced in reality playing the game. I think I had something like 6 oil wells running in the 2nd spawn map and I was pumping the max through the teleporter via pipe ( only oil on the pipe, max kg in the pipe ). The basin`s oil level was rising so fast in the oil map that I had concern the whole map would be flooded with oil ( which I love, I love max resources, Klei may ready this ). I realized I soon would have change to rockets for mass transport. I don`t play that save anymore, I now started fresh again with DLC Classic Terra. It will take me 1000 cycles on the new save to run in to these kind of cargo shipment issues, as I always work on a big base in the 1st map first...Building the basic infrastructure. Edited April 20, 2021 by babba Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450775 Share on other sites More sharing options...
babba Posted April 20, 2021 Share Posted April 20, 2021 (edited) 18 minutes ago, aresd said: ...After which we all solemnly bury the resource teleport. I think this is what annoys dear @aresd People don`t like it when someone talks for everyone. That makes it hard for people to give you a good rating on your post, if they like your written content. I found your post really good until this sentence, so I had to retract my love heart which I first gave for your post. I know what your heart means and what you want to express my friend You want to have your vanilla game back ( at least as an option in the game ), understandable. Edited April 20, 2021 by babba 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450783 Share on other sites More sharing options...
crbd115 Posted April 20, 2021 Share Posted April 20, 2021 22 minutes ago, babba said: I can only tell you what I experienced in reality playing the game. I think I had something like 6 oil wells running in the 2nd spawn map and I was pumping the max through the teleporter via pipe ( only oil on the pipe, max kg in the pipe ). The basin`s oil level was rising so fast in the oil map that I had concern the whole map would be flooded with oil ( which I love, I love max resources, Klei may ready this ) Yeah I was just asking because I was unsure. I just did a test in debug and the resource teleporter lets 10kg/s of liquid so in theory you should be able to support up to 10 oil wells. If you can keep max water flow and not have any downtime on the oil wells. 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450787 Share on other sites More sharing options...
babba Posted April 20, 2021 Share Posted April 20, 2021 (edited) 16 minutes ago, crbd115 said: Yeah I was just asking because I was unsure. I just did a test in debug and the resource teleporter lets 10kg/s of liquid so in theory you should be able to support up to 10 oil wells. If you can keep max water flow and not have any downtime on the oil wells. Thank you for the details, much appreciated. I am not one of these players which gets in to all the kg/sec details of buildings...Practically ~6 oil wells had been too much in my game play for my teleporter to let through, I was sending 10kg on the teleporter pipe. I do believe you, I can only say what I experienced in my play. If anyone wants to lookup the oil well ( had a look myself just now ). Thanks for testing and checking this @crbd115 I`m curious now and want to then see in detail myself, once I make it to an big oil field again ( will take +1000 cycles for me ). Edited April 20, 2021 by babba Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450793 Share on other sites More sharing options...
crbd115 Posted April 20, 2021 Share Posted April 20, 2021 8 minutes ago, babba said: Thank you for the details, much appreciated. I am not one of these players which gets in to all the kg/sec details of buildings...Practically ~6 oil wells had been too much in my game play for my teleporter to let through, I was sending 10kg on the teleporter pipe. I do believe you, I can only say what I experienced in reality play. If anyone wants to lookup the oil well ( had a look myself just now ). Thanks for testing and checking this @crbd115 I`m curious now and want to then see in detail myself, once I make it to an big oil field again ( will take +1000 cycles for me ). Oh I think I got mixed up I thought you were saying you couldn't send enough water through but were you referring to having too much oil to send back? Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450795 Share on other sites More sharing options...
babba Posted April 20, 2021 Share Posted April 20, 2021 (edited) 5 minutes ago, crbd115 said: Oh I think I got mixed up I thought you were saying you couldn't send enough water through but were you referring to having too much oil to send back? Yes, I found the teleporter could not let enough oil through. Some people had suggested to have ( constructable ) ( resource ) teleporters going to other asteroids, I find that an interesting idea too. Cant wait to get in to max cargo dealing again, I`m currently at humble, basic beginnings in my fresh save. Edited April 20, 2021 by babba Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450797 Share on other sites More sharing options...
crbd115 Posted April 20, 2021 Share Posted April 20, 2021 1 minute ago, babba said: Yes, I found the teleporter could not let enough oil through. Some people had suggested to have ( constructable ) ( resource ) teleporters going to other asteroids, I find that an interesting idea too. Cant wait to get in to max cargo dealing again, I`m currently at humble, basic beginnings in my fresh save. Oh ok that makes more sense then. Each oil well produces 3.33 kg/s oil so with 6 you would be making almost 20kg/s. I was talking about they consume 1kg/s so you could have 10 oil wells running if you wanted. If your issue is too much oil to send back you could just have the plastic and petroleum production on the second asteroid then just send back what you need of that. That's what I usually do. 1 Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450798 Share on other sites More sharing options...
babba Posted April 20, 2021 Share Posted April 20, 2021 (edited) 8 minutes ago, crbd115 said: ...If your issue is too much oil to send back you could just have the plastic and petroleum production on the second asteroid then just send back what you need of that. That's what I usually do. I used to do that, I changed to "max home base" strategy, all resource handling at the home base. Especially now with the ( how I find ) great DLC Terra Classic Superseed from the silicon lottery Edited April 20, 2021 by babba Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450800 Share on other sites More sharing options...
Gurgel Posted April 20, 2021 Share Posted April 20, 2021 (edited) 2 hours ago, babba said: I think this is what annoys dear @aresd People don`t like it when someone talks for everyone. Pretty much. Here is my statement on that and why I find it unacceptable. Not exactly the same situation, but close enough: So, no, I will _not_ participate in any burial of the resource teleport. And that is _my_ decision. Edited April 20, 2021 by Gurgel Link to comment https://forums.kleientertainment.com/forums/topic/128789-spaced-out-update-459378/page/6/#findComment-1450834 Share on other sites More sharing options...
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