aresd

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About aresd

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  1. They declared that they could not decide how to allocate resources. I hope that teleporting is just a cause of "uncertainty" and not a basic mechanic of the game. I am ready to extract resources from other planets, just give me energy resources to do this. You can even leave resource teleports for beginners, but make them destructible. Then everyone will be happy.
  2. I want space to be the same as it was. I spend a huge amount of resources to obtain something rare. But my colony depends on this only in the late game. I do not need any teleports that do not require any expenditure of energy resources. This is cheating. Multi-management is dull. I don't want to play this. I studied this as much as possible, tried to understand the developers' idea for many hours, but returned to the fact that I do not support this nonsense. Dead-end branch of the game development.
  3. This is an important element of the game to get energy resources. There is no gas or oil on any launching asteroid. The developers are forcing us to use the resource teleporter
  4. I also hope that this is just a crutch, and not the basic mechanics of the game. Because otherwise I will be completely disappointed in the game developers.
  5. I just want a classic version of the world + as useful space as it is now. It will be great.
  6. Are there any plans to remove the resource teleporter? Because this moment annoys me so much that I just don't want to play this game. It's like playing cards with two decks. Yes, the game, yes, the same. Yes, the rules are the same. But it's boring and I want to puke
  7. Guys, we already tired of with your updates every day. Make a beta branch and test before releasing. Every day a patch on a patch. Do you think it is a pleasure to constantly spend time maintaining a dedicated server because you are idiots? I apologize for being rude, but this really does not fit into any framework
  8. Need to either prohibit construction in this place, or fix a bug. And the fact that the water drain is to blame, I guessed without you. Just by Spice Out! there is no section for publishing bugs.
  9. it is always. Some time crash server [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065 [14:28:47]: Stale Component Reference: GUID 139395, scripts/entityscript.lua:1065
  10. Experiments have shown that a watering can lying near a burning object causes a server crash
  11. Same problem. Server work a few minutes and crash [00:18:02]: Registering master server in US lobby [00:18:40]: [string "scripts/prefabs/wateringcan.lua"]:56: attempt to index field 'wateringcan' (a nil value) LUA ERROR stack traceback: scripts/prefabs/wateringcan.lua:56 in (local) fn (Lua) <55-61> inst = 114412 - wateringcan (valid:true) scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> self (valid:true) = GUID = 114412 Transform = Transform (33405F38) inlimbo = false actionreplica = table: 3347F4D8 event_listening = table: 3347FBE0 _entitysleeptime = 748.33337236196 actioncomponents = table: 3347F000 displaynamefn = function - scripts/prefabs/wateringcan.lua:69 lower_components_shadow = table: 3347F348 entity = Entity (3331B018) AnimState = AnimState (33405E18) prefab = wateringcan OnSave = function - scripts/prefabs/wateringcan.lua:77 Network = Network (33405E78) Physics = Physics (33405FF8) children = table: 232CEF20 name = Empty Watering Can SoundEmitter = SoundEmitter (33406058) OnLoad = function - scripts/prefabs/wateringcan.lua:83 pendingtasks = table: 33481B20 moistureupdatetask = PERIODIC 114412: 1.000000 spawntime = 0 modactioncomponents = table: 3347FCD0 replica = table: 3347F3C0 persists = false components = table: 3347F398 event_listeners = table: 3347F7A8 event = onburnt data = nil listeners = table: 334829D0 tocall = table: 2403A938 i = 1 fn = function - scripts/prefabs/wateringcan.lua:55 scripts/components/burnable.lua:282 in (field) fn (Lua) <278-302> inst = 114412 - wateringcan (valid:true) self = onburnt = function - scripts/standardcomponents.lua:13 onextinguish = function - scripts/standardcomponents.lua:41 task = PERIODIC 114412: 10.000000 fxdata = table: 33482368 smoke = 126504 - smoke_plant (valid:false) onignite = function - scripts/standardcomponents.lua:7 _ = table: 33482688 flammability = 1 burntime = 10 inst = 114412 - wateringcan (valid:true) extinguishimmediately = true fxlevel = 2 fxchildren = table: 334822C8 lightningimmune = false isplant = false pos = nil scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> self = running = table: 0964ECA0 waitingfortick = table: 0964F178 tasks = table: 0964F150 waking = table: 2E0F8428 attime = table: 0964F470 hibernating = table: 0964F218 tick = 25863 k = PERIODIC 114412: 10.000000 v = true already_dead = false scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> tick = 25863 scripts/update.lua:185 in () ? (Lua) <164-243> dt = 0.033333335071802 tick = 25863 i = 25863 [00:18:40]: [string "scripts/prefabs/wateringcan.lua"]:56: attempt to index field 'wateringcan' (a nil value) LUA ERROR stack traceback: scripts/prefabs/wateringcan.lua:56 in (local) fn (Lua) <55-61> scripts/entityscript.lua:1040 in (method) PushEvent (Lua) <1027-1054> scripts/components/burnable.lua:282 in (field) fn (Lua) <278-302> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:185 in () ? (Lua) <164-243> [00:18:40]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [00:18:40]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:95 in () ? (Lua) <33-134>
  12. Only Klei could do that. Introduce the ban function and just forget to make the unban function))
  13. It seems to me that you are trying in vain. This discussion has long turned into a meaningless holy war. Haha)