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About babba

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  1. Much appreciated dear @Ipsquiggle
  2. The described crash reasons still happen with the current and latest game version
  3. @Ipsquiggle Could you be so kind and look into this kind of crash bug(s). Many thanks
  4. I have asked a developer to look into this crash bug. Touch wood
  5. Doooh, deconstructing the tree tile where a dead lays within instantly caused a crash The "Report Crash" uploader is also broken and does not work, it doesn't upload the file However, the savegame is attached in my first post here.
  6. Hey @bzgzd, thanks for your great help. You have Sherlock Holmes skills ! I recently found the dupe dead behind the water sieve, but I didn't know there was more dead in a kind of non-dead state and stuck behind objects. Thank you once more, this really means a lot to me - I thought I had to wait a few months before I can play ONI again. Big hug from me ...Will make them truly dead and unblock them. Klei, please make dupes truly dead, avoid having the stuck half dead behind of objects and please fix this crash problem. I think I had crashes because of this already in the past. Dead, but not properly dead. Got stuck and died because the tree was growing or because dirt had been brought to the tree ? Stuck because the tree is growing or because dirt had been brought to the tree ? In the process of dying. I didnt notice. Another dupe stuck behind a water sieve. I didnt notice. The sieve had been built ages ago, so perhaps he got stuck by loading filtration medium into the sieve? These dead or unnoticed dying dupes behind of objects lead to game crashes. In these cases there is no warnings to the player that dupes got stuck and are dying. Then it's just a matter of time until a crash happens. Dear Klei, please load the savegame and look at the described objects and problems, which lead to game crashes.
  7. Dear Klei, please add 2 buttons: 1.) Flush this dupe To-Do list 2.) Flush To-Do list of all dupes ( + add "Are you sure ?" dialog requester to this button )
  8. Dear Klei, please spend more development time on improving the crash handler. Most times no crash upload happens with the automatic game crash handler, after 20 minutes I then altf4 the Klei upload process from the games crash handler. Thank you. With the following described crash the games uploader never works, but also with my other crashes in the past it only worked 20% of times. The more cycles a base is old, the less chance of a working crash upload from the games crash handler. Especially on +1000 cycle bases.
  9. Do you guys know of a way to flush all dupes tasks list`s ? Is there a debug command or some other way to do it in the game? Any help is welcome If no way exists, then please implement a way to flush the tasks of all dupes dear Klei Developers. Perhaps a good mod or idea for the game, pressing a button "Flush all dupe tasks" ? I need to look into the games dupe scheduled tasks list properly when I find time to play ONI again...
  10. It's an interesting and helpful tip, thank you very much. Do you know of a debug console command to flush all dupes task`s list`s ? @SharraShimada Perhaps it would be good if Klei implements this as a button into the game, if that may be the cause of long term base crashes for players. I had been reloading the previous saves, up to 10 cycles earlier. The thing is that the game is kind of pre-planned to crash at my specific crash cycle, I was not able to pinpoint the gameplay crash cause. Maybe I find time to build a dupe lockup room and try to prevent them from having any work tasks in their lists, 10 cycles ahead of the crash. I had already changed the scheduler to all day sleeping or all day working, the crash still happens. As this kind of crashes always tends to come with a colony after 500-2000 cycles, I kind ask the developers to load my save and to fix this kind of problems for all players. I don't want to start another colony again and again to run into the same crash problems after a long time playing. This is already another colony, because the previous 2 colonies had similar cashes after + 1000 cycles working on them.
  11. +1000 cycle colony always crashes on this one next day The attached colony always crashes on my system when the next new days starts. Please let the save run for 5 minutes to replicate. My system is super stable with a hundred installed games and ONI colonies often run thousands of cycles without problems. Please load the savegame on to a gaming computer and let it runs for 5 minutes until the next day starts. I tried a lot of things on the map, but the game always crashes at the next day. Repro: Please load on gaming PC and let it runs for 5 minutes. It always crashes on the one specific next day. I can't play the save anymore, please fix. geil2.sav >>> Also the crash handler often doesn't work, I can never submit this kind of saves to you developers via the in-game crash handler. Please spend further time on improving the in-game crash savegame uploader. Thank you. ### Superstable system: i7700k, 32b ram, gtx1060, win10, no ONI mods every used or installed
  12. Endgame idea: A nuke drops every 300-1000 cycles on to your base. The first nuke starts with 1 ton of TNT. Every following nuke increases randomly by 49.04% - 599,07% in TNT power, compared to the previous one. There is a nuke timer running, which indicates when the next nuke will strike your base. Counter actions: * Gelee production. Makes the incoming bomb sink in to a built pool of gooey gelee tiles. Gelee dampens the bomb explosion by 90%. However, this can cause and trigger an earthquake which cracks up your lower base tiles and the bottom lava creeps through. * AA Flak4ling - Anti air projectiles. Splinters the hit nuke in to small clusterbombs, which rainbow rain down on to your base. * Grammophone. The giant "Sound of Silence" Grammophone can be built. It targets the next incoming nuke. Downside: On activation the nearby dupes get deaf and their ears pop + they get dizzy for 5 minutes. As the sound-of-silence music notes from the Grammophone hit the incoming nuke, all your base glass tiles shatter into thousand pieces. * Oxy Server Proxy - A giant server slingshot firing ip packets and hot cpus at the incoming nuke can be built. Its powered by Oxylite and Sand. Once the internet protocol and flaming hot cpus hit the nuke, its completely hacked, confused and melts in to sky lava. The lava rains down Michael Bay style on to your base, causing a lot of fluid lava heat at your base top. Its green acid lava which corrodes all metal tiles it comes in contact with. @Oozinator @Daxterr @TG pro @mathmanican@Madbro
  13. Playing ONI with a full built crazy base, 50 dupes, with fast forward speed and playing/tabbing WorldofWarships at the same time is fun I find the gameplay of both titles complementary, its fun playing both at the same time. 1 Sim title ( Factorio, ONI or Cities Skylines ) and 1 action title are the perfect gameplay and system match for running and playing both at the same time. Cities Skylines also likes to suck 1 turbo speed cpu core to the max, but contrary to ONI also drains the players gpu to the max on a mega city @ max map size. Running some action game sucks "The rest" or something else of a system - Perfect match for those which play 2 or more game titles at the same time on a pc. Multicore loading/processing/setup of ONI savegames would be great, my saves take 5 minutes to load compile and jam freeze 1 monitor screen for that time. I will wait 2 years before using ONI mods, hopefully there will be a bit more multicore support by then. Touch wood ! Flowers for LoVe +++ Square wheels for everyone
  14. Hey @heze, thanks for all the tech screenshots and details. The Noctua nhd15 air cooler is a great one If you are interested, you could try to get to the 4.1 GHz your cpu could do. At least starting with a 3rd core the GHz goal should be towards 0 zero GHz on other cores, besides the ONI core running at max rate of 4.1 GHz. ONI probably will try to allocate a further core for path navigation calculation, so maybe have a few 100 MHz on a 2nd core. Looking at your screenshots GHz/MHz it doesnt make sense anyway, perhaps use further software to find out what the real GHz clock speeds are on your cores and what is really going on. Please check out my above Intel screenshot in my first post which shows the true i7 7700k Turboclock Speed ( Win10 Taskmanager, nothing special ). As mentioned I am not up to date with ONI`s multicore support effort. I still believe its little of what is handed on to another core. If you reach the stock factory 4.1 GHz on one core, your core1 probably will also increase another 10-20 celsius in temperature. You would have to mess with the AMD game mode and read and find stuff on how to identify what is running on your other cores and to get to the point where nearly nothing runs on other cores, to get the max clock rate of 4.1 on the ONI core ( Operating systems don't take much core loads anymore nowadays, with Intel Win10 I have 2% Win10 OS cpu load running together on the ONI core ). There is lots of hardware and software layer stuff which interacts with each other for core load distribution and it is sometimes hard to determine what is virtual or hardware, however with Intel one only needs to sort out cooling and Turboclock stuff and it just works out of the box. If you want to mess with your system, let us know if you managed to get ONI running with 4.1 GHz on your CPU With a good board, high single core turboclockrate vcore messing and super cooling ONI can run at 6 GHz on a core - Which has a great impact on to the FPS. Im also a huge AMD fan, but I haven't had any AMD cpu`s since years Im afraid. The developers know about the problems, the multicore challenges are always the same since 20 years. It's hard to allocate game stuff on to other cores without making the game unstable and freezing/crashing the system. Good luck and all the best from me ! Your shot: Intel Turboclock Speed, ONI runs at permanent 5.37 GHz on slightly modified 7700k with superb air cooling
  15. Your welcome my friend @heze. When I started ONI the first time I was like "Uhhh ohhh" on a zillion core rig, I know the frustration. Every few years I also play Factorio hardcore for a few weeks BTW. This is the CPU single thread table which counts most: You've got a good performing CPU in single threading, please check your clock speed the core ONI is running on. Make sure nothing else runs on other cores ( to avoid further cpu heat ), just have ONI running. The developers have in 2019 added some navigation calc stuff on to a 2nd or other cores, I'm currently not up to date with the details as I mainly played ONI hardcore in 2018. Hopefully, I will take time for ONI in this winter. Perhaps you can provide some screenshots of the task manager or some pc hardware software on your core(s) celsius temperatures? If too hot, remove the pc case and if you like approach pro cpu cooling ( if not already existing ). Check on the AMD website what the max turbo clock speed on a single core can be. Tweak your system if you currently do not get to that core clock speed. Also for anybody else - Try to get to 4GHz, 5GHz or 6GHz on a single core. You write that you are on 3.4 - If you can get to 4.1GHz it will yield you 20% more frame rate Screenshot at the bottom ( running the game at max frame rate on 1 core ), it's from my dedicated ONI system in 2018. Make sure the ONI core doesnt get too hot and get it to the maximum stable clock rate. Other little ONI bits from the past See this ( short snippet to visually understand dupe/critter navigation ) Thanks to @Mariilyn See this I'm a nutter which also used to play on a 16x times larger ONI map size with something like a million tiles. I stopped playing on that map as an ONI update broke my 80 connected pipe refineries in the map. ONI cpu calculates every tile interaction. So imagine a large chess board with hundred thousand(s) of tiles, that is where the cpu computing power goes. Wishing you a nice time with ONI ------------ My legendary automated mushroom farm in 2018 with over 200 dupes, filled entire screens ( achieved without using debug ). Wheelchair for the win !!! Square wheels for everyone @Oozinator