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Klei Bug Tracker

Game Updates

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Everything posted by babba

  1. The described crash reasons still happen with the current and latest game version
  2. @Ipsquiggle Could you be so kind and look into this kind of crash bug(s). Many thanks
  3. I have asked a developer to look into this crash bug. Touch wood
  4. Doooh, deconstructing the tree tile where a dead lays within instantly caused a crash The "Report Crash" uploader is also broken and does not work, it doesn't upload the file However, the savegame is attached in my first post here.
  5. Hey @bzgzd, thanks for your great help. You have Sherlock Holmes skills ! I recently found the dupe dead behind the water sieve, but I didn't know there was more dead in a kind of non-dead state and stuck behind objects. Thank you once more, this really means a lot to me - I thought I had to wait a few months before I can play ONI again. Big hug from me ...Will make them truly dead and unblock them. Klei, please make dupes truly dead, avoid having the stuck half dead behind of objects and please fix this crash problem. I think I had crashes because of this already in the past. Dead, but not properly dead. Got stuck and died because the tree was growing or because dirt had been brought to the tree ? Stuck because the tree is growing or because dirt had been brought to the tree ? In the process of dying. I didnt notice. Another dupe stuck behind a water sieve. I didnt notice. The sieve had been built ages ago, so perhaps he got stuck by loading filtration medium into the sieve? These dead or unnoticed dying dupes behind of objects lead to game crashes. In these cases there is no warnings to the player that dupes got stuck and are dying. Then it's just a matter of time until a crash happens. Dear Klei, please load the savegame and look at the described objects and problems, which lead to game crashes.
  6. It's an interesting and helpful tip, thank you very much. Do you know of a debug console command to flush all dupes task`s list`s ? @SharraShimada Perhaps it would be good if Klei implements this as a button into the game, if that may be the cause of long term base crashes for players. I had been reloading the previous saves, up to 10 cycles earlier. The thing is that the game is kind of pre-planned to crash at my specific crash cycle, I was not able to pinpoint the gameplay crash cause. Maybe I find time to build a dupe lockup room and try to prevent them from having any work tasks in their lists, 10 cycles ahead of the crash. I had already changed the scheduler to all day sleeping or all day working, the crash still happens. As this kind of crashes always tends to come with a colony after 500-2000 cycles, I kind ask the developers to load my save and to fix this kind of problems for all players. I don't want to start another colony again and again to run into the same crash problems after a long time playing. This is already another colony, because the previous 2 colonies had similar cashes after + 1000 cycles working on them.
  7. +1000 cycle colony always crashes on this one next day The attached colony always crashes on my system when the next new days starts. Please let the save run for 5 minutes to replicate. My system is super stable with a hundred installed games and ONI colonies often run thousands of cycles without problems. Please load the savegame on to a gaming computer and let it runs for 5 minutes until the next day starts. I tried a lot of things on the map, but the game always crashes at the next day. Repro: Please load on gaming PC and let it runs for 5 minutes. It always crashes on the one specific next day. I can't play the save anymore, please fix. geil2.sav >>> Also the crash handler often doesn't work, I can never submit this kind of saves to you developers via the in-game crash handler. Please spend further time on improving the in-game crash savegame uploader. Thank you. ### Superstable system: i7700k, 32b ram, gtx1060, win10, no ONI mods every used or installed
  8. New tiles: Daley Thompson Tile - Enables a dupe to jump 5 tiles far Ben Johnson Tile - Enables 8 tiles jumping distance Ursain Bolt Tile - Allows jumping within a 10 tile radius, vertical and horizontal !
  9. I think so, when they introduced the tubes I think they described that. If you only want to build exits, one only needs to place tube ends.
  10. Ohhh, the LCB`s look sooooo cute. I find they look a bit like I started the game for the first time in 2 months, my last save game loads!
  11. I like "End userland" - This could be a cave world on the Frozen Strawberry Ice Planet, where its too cold and not too hot. Hidden in end userland is the holy beer keg, which is a valuable trophy to have in any dupe bedroom. The Frozen Strawberry Planet is an allotment of various stranded Strawberry meteors. A dupe which has never had the Strawberry Experience is considered a virgin.
  12. ONI running on multiple cores? Proof of Concept ( VW Core2Duo )
  13. Thank you very much, Ipsquiggle. Other things which players struggle with in terms of the FPS is the games dupe/critters pathfinding and that each simulated tile is taking too much cpu load. Please also allow smaller map size generation in the games menu for slow systems. So something like 20% size, 50% size, 100%, 200% as a setting in the map generator screen. 20% size will make it possible for much more slow notebooks to play the game.
  14. If someone can test this with a thousand flowing pipe pieces, diversions and automation and let us know about your findings ? Im currently playing something else. It would be interesting if "only" a 2nd core is used or if ONI tries to get all the cores available. So a 10x size map with a trillion piping,diversions & pipe automation would be good. If nobody does it, maybe I find time next weekend. Someone would need to do it with the right core load info tools, not thats its just Windows or some other OS cycling through cores to keep each core temp down... Thank you "...Flow of gasses/liquids in pipes is now multithreaded for improved CPU usage..." Core Fetish
  15. +1 for heading for official modding support "...but we're starting to make changes with modding in mind." +1 for heading for multi core support "...Flow of gasses/liquids in pipes is now multithreaded for improved CPU usage..."
  16. The train restaurant is closed, we do not take any more orders. If your seats are located in the X section, please stay seated until we arrive. The next station is: SQWHDUVE Exit the train on the right side, please mind the step.
  17. Ohh combat, jummmmmyyyyy - I want ! Nomnomnom...
  18. All of this is nothing against a dupe picking up 3 gramms of Steel It's a major heavy transport...
  19. Make me think of this one person who said hes got a very large "Abrain". The dinosaurs had large brains, I think they would not be an addition to the game.
  20. Visuals: They remove the normal-exosuit-helmet as they get in to the tube - Let me see what happens on arrival... So he comes to the arrival point...Let see Yes, he puts the helmet back on at arrival. Im talking of the normal exosuits...
  21. Awesome game update animation movie Wonderful. + Tech tech tech YES !!! Guessing: Probably one month "only" crash fixes and the`ll return to work on ONI content in a month, meanwhile working on different game(s). ONI needs more buyers, more attention in the media.
  22. Hope its not long anymore to the full release, I love Klei content release dates