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Klei Bug Tracker

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Everything posted by babba

  1. Much appreciated dear @Ipsquiggle
  2. +1000 cycle colony always crashes on this one next day The attached colony always crashes on my system when the next new days starts. Please let the save run for 5 minutes to replicate. My system is super stable with a hundred installed games and ONI colonies often run thousands of cycles without problems. Please load the savegame on to a gaming computer and let it runs for 5 minutes until the next day starts. I tried a lot of things on the map, but the game always crashes at the next day. Repro: Please load on gaming PC and let it runs for 5 minutes. It always crashes on the one specific next day. I can't play the save anymore, please fix. geil2.sav >>> Also the crash handler often doesn't work, I can never submit this kind of saves to you developers via the in-game crash handler. Please spend further time on improving the in-game crash savegame uploader. Thank you. ### Superstable system: i7700k, 32b ram, gtx1060, win10, no ONI mods every used or installed
  3. The described crash reasons still happen with the current and latest game version
  4. @Ipsquiggle Could you be so kind and look into this kind of crash bug(s). Many thanks
  5. I have asked a developer to look into this crash bug. Touch wood
  6. Do you guys know of a way to flush all dupes tasks list`s ? Is there a debug command or some other way to do it in the game? Any help is welcome If no way exists, then please implement a way to flush the tasks of all dupes dear Klei Developers. Perhaps a good mod or idea for the game, pressing a button "Flush all dupe tasks" ? I need to look into the games dupe scheduled tasks list properly when I find time to play ONI again...
  7. Doooh, deconstructing the tree tile where a dead lays within instantly caused a crash The "Report Crash" uploader is also broken and does not work, it doesn't upload the file However, the savegame is attached in my first post here.
  8. Hey @bzgzd, thanks for your great help. You have Sherlock Holmes skills ! I recently found the dupe dead behind the water sieve, but I didn't know there was more dead in a kind of non-dead state and stuck behind objects. Thank you once more, this really means a lot to me - I thought I had to wait a few months before I can play ONI again. Big hug from me ...Will make them truly dead and unblock them. Klei, please make dupes truly dead, avoid having the stuck half dead behind of objects and please fix this crash problem. I think I had crashes because of this already in the past. Dead, but not properly dead. Got stuck and died because the tree was growing or because dirt had been brought to the tree ? Stuck because the tree is growing or because dirt had been brought to the tree ? In the process of dying. I didnt notice. Another dupe stuck behind a water sieve. I didnt notice. The sieve had been built ages ago, so perhaps he got stuck by loading filtration medium into the sieve? These dead or unnoticed dying dupes behind of objects lead to game crashes. In these cases there is no warnings to the player that dupes got stuck and are dying. Then it's just a matter of time until a crash happens. Dear Klei, please load the savegame and look at the described objects and problems, which lead to game crashes.
  9. Dear Klei, please add 2 buttons: 1.) Flush this dupe To-Do list 2.) Flush To-Do list of all dupes ( + add "Are you sure ?" dialog requester to this button )
  10. Dear Klei, please spend more development time on improving the crash handler. Most times no crash upload happens with the automatic game crash handler, after 20 minutes I then altf4 the Klei upload process from the games crash handler. Thank you. With the following described crash the games uploader never works, but also with my other crashes in the past it only worked 20% of times. The more cycles a base is old, the less chance of a working crash upload from the games crash handler. Especially on +1000 cycle bases.
  11. It's an interesting and helpful tip, thank you very much. Do you know of a debug console command to flush all dupes task`s list`s ? @SharraShimada Perhaps it would be good if Klei implements this as a button into the game, if that may be the cause of long term base crashes for players. I had been reloading the previous saves, up to 10 cycles earlier. The thing is that the game is kind of pre-planned to crash at my specific crash cycle, I was not able to pinpoint the gameplay crash cause. Maybe I find time to build a dupe lockup room and try to prevent them from having any work tasks in their lists, 10 cycles ahead of the crash. I had already changed the scheduler to all day sleeping or all day working, the crash still happens. As this kind of crashes always tends to come with a colony after 500-2000 cycles, I kind ask the developers to load my save and to fix this kind of problems for all players. I don't want to start another colony again and again to run into the same crash problems after a long time playing. This is already another colony, because the previous 2 colonies had similar cashes after + 1000 cycles working on them.
  12. Endgame idea: A nuke drops every 300-1000 cycles on to your base. The first nuke starts with 1 ton of TNT. Every following nuke increases randomly by 49.04% - 599,07% in TNT power, compared to the previous one. There is a nuke timer running, which indicates when the next nuke will strike your base. Counter actions: * Gelee production. Makes the incoming bomb sink in to a built pool of gooey gelee tiles. Gelee dampens the bomb explosion by 90%. However, this can cause and trigger an earthquake which cracks up your lower base tiles and the bottom lava creeps through. * AA Flak4ling - Anti air projectiles. Splinters the hit nuke in to small clusterbombs, which rainbow rain down on to your base. * Grammophone. The giant "Sound of Silence" Grammophone can be built. It targets the next incoming nuke. Downside: On activation the nearby dupes get deaf and their ears pop + they get dizzy for 5 minutes. As the sound-of-silence music notes from the Grammophone hit the incoming nuke, all your base glass tiles shatter into thousand pieces. * Oxy Server Proxy - A giant server slingshot firing ip packets and hot cpus at the incoming nuke can be built. Its powered by Oxylite and Sand. Once the internet protocol and flaming hot cpus hit the nuke, its completely hacked, confused and melts in to sky lava. The lava rains down Michael Bay style on to your base, causing a lot of fluid lava heat at your base top. Its green acid lava which corrodes all metal tiles it comes in contact with. @Oozinator @Daxterr @TG pro @mathmanican@Madbro
  13. Playing ONI with a full built crazy base, 50 dupes, with fast forward speed and playing/tabbing WorldofWarships at the same time is fun I find the gameplay of both titles complementary, its fun playing both at the same time. 1 Sim title ( Factorio, ONI or Cities Skylines ) and 1 action title are the perfect gameplay and system match for running and playing both at the same time. Cities Skylines also likes to suck 1 turbo speed cpu core to the max, but contrary to ONI also drains the players gpu to the max on a mega city @ max map size. Running some action game sucks "The rest" or something else of a system - Perfect match for those which play 2 or more game titles at the same time on a pc. Multicore loading/processing/setup of ONI savegames would be great, my saves take 5 minutes to load compile and jam freeze 1 monitor screen for that time. I will wait 2 years before using ONI mods, hopefully there will be a bit more multicore support by then. Touch wood ! Flowers for LoVe +++ Square wheels for everyone
  14. New tiles: Daley Thompson Tile - Enables a dupe to jump 5 tiles far Ben Johnson Tile - Enables 8 tiles jumping distance Ursain Bolt Tile - Allows jumping within a 10 tile radius, vertical and horizontal !
  15. I think so, when they introduced the tubes I think they described that. If you only want to build exits, one only needs to place tube ends.
  16. Ohhh, the LCB`s look sooooo cute. I find they look a bit like I started the game for the first time in 2 months, my last save game loads!
  17. I like "End userland" - This could be a cave world on the Frozen Strawberry Ice Planet, where its too cold and not too hot. Hidden in end userland is the holy beer keg, which is a valuable trophy to have in any dupe bedroom. The Frozen Strawberry Planet is an allotment of various stranded Strawberry meteors. A dupe which has never had the Strawberry Experience is considered a virgin.
  18. ONI running on multiple cores? Proof of Concept ( VW Core2Duo )
  19. Thank you very much, Ipsquiggle. Other things which players struggle with in terms of the FPS is the games dupe/critters pathfinding and that each simulated tile is taking too much cpu load. Please also allow smaller map size generation in the games menu for slow systems. So something like 20% size, 50% size, 100%, 200% as a setting in the map generator screen. 20% size will make it possible for much more slow notebooks to play the game.
  20. If someone can test this with a thousand flowing pipe pieces, diversions and automation and let us know about your findings ? Im currently playing something else. It would be interesting if "only" a 2nd core is used or if ONI tries to get all the cores available. So a 10x size map with a trillion piping,diversions & pipe automation would be good. If nobody does it, maybe I find time next weekend. Someone would need to do it with the right core load info tools, not thats its just Windows or some other OS cycling through cores to keep each core temp down... Thank you "...Flow of gasses/liquids in pipes is now multithreaded for improved CPU usage..." Core Fetish
  21. +1 for heading for official modding support "...but we're starting to make changes with modding in mind." +1 for heading for multi core support "...Flow of gasses/liquids in pipes is now multithreaded for improved CPU usage..."
  22. Monoxide Memes

    The train restaurant is closed, we do not take any more orders. If your seats are located in the X section, please stay seated until we arrive. The next station is: SQWHDUVE Exit the train on the right side, please mind the step.
  23. Ohh combat, jummmmmyyyyy - I want ! Nomnomnom...