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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

SakuraKoi

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Everything posted by SakuraKoi

  1. [Game Update] - 357226

    so why not just make your own mod? Bonus points if your showers stop and start fast enough for bunker doors to fail. There really is little reason to be pedantic here and it is quite nice how they mixed the showers up while not going "let's make it totally random every thing, every time for no one to be able to see a pattern". By the by, I made a very crude mod which actually removed meteor showers for they were just annoying and rather swallow. I still consider rewriting the mod if I ever find out how one can "simply" modify a class but I might end up not using it and not just because I like dat gold. A suggestion I considered was regarding using regolith as a material similar to Terraria's slush, silt and fossil blocks in that one could with whatever energy and time investment could extract resources from it. Mostly turning it into Sand and a small percentage being metal ores but also dirt, clay, sedimentary rock, other rocks.... sure has more depth than just all ores randomly falling from the sky.
  2. [Game Update] - 357226

    The Metal should be refined and it is not like there is no difference between being useless and having no point. 10 of 14 Cycles (71.4%) minus 3/4th rest times were showers (around 2.5 cycles, 17.9%). Now apart from the variation (much less frequent), 22 of 34 are (64.7%) minus a little bit more rest time (due to golden ones, less than 16.1% which means more than 10% for solar panels and safety). One could call the Iron Showers useless as well, if not more so since Copper actually has only advantages over Iron if you take aside Steel making. Less SHC and more TC can be deemed quite suitable for heating but Decor is still best. Copper is not required for suits anymore.
  3. [Game Update] - 357226

    My bad, I am used to code being made scroll-able in its own box and as such it being quite shortened by default.
  4. [Game Update] - 357226

    Well... inlayman terms: No Shower: 4 Cycles Iron Shower: 10 Cycles - 1 Part Iron, 2 Parts Rock, 5 Parts Dust. (1/8 times 10 = 1.25) No Shower: 4 Cycles Copper Shower: 7 Cycles - 1 Part Copper, 1 Part Dust. Lower meteor fall frequency than iron (around 4.2 times lower). Same rest and active cycle variation within the season as Iron. (1/2 times 7 divided by 4.2 = 0.77) No Shower: 4 Cycles Gold Shower: 5 Cycles - 4 Parts Gold, 1 Part Rock, 10 Parts Dust. Higher meteor fall frequency than iron (~Triple). On average longer rest times and shorter active times than Iron&Copper. Active average 75 vs 250, rest average 1000 vs 750. (4/15 times 5 times 3 = 4 through 75/250 and 750/1000 = 0.9) Back to 1 (34 cycles between repeat) Previous was was 1&2 (14 cycles between repeat) If all metal meteors weigh the same (which they do), one gets 72kg of Gold Amalga, and 62.222kg of Copper for each 100kg of Iron. Though I am afraid I do not know if and how it would affect everything when the showers end prematurely because the No Shower Season began. Also, it's all about averages
  5. Now I actually went into the Database.SpaceDestinationTypes (because testing would be a PITA) and actually saw that I forgot the Salty Dwarf (and never saw the other Salt Desert Planet). I can confirm that there is not Oxylite or double Bleach Stone. It is SolidOxygen and SolidChlorine. And again, it is noteworthy that the states I listed do make little to no sense. I obviously did not list the Interstellar Ice/Ice Giant which has also frozen Gases because after all, those make sense.
  6. So, uncovering the space destinations as means to sample, well, samples, I saw that the contents of new ones are still a little odd, primarily their state and required cargo bay. Long Story short: Living Planet: Oxygen requires a Cargo Bay (i.e is Solid, same as the sole other resource: Aluminium) 100% sure it should be Gas and need a Gas Cargo Bay (on a side note, it should have also other resources) Chlorine Planet: Chlorine requires a Cargo Bay (i.e Solid, same as the sole other resource: Bleach Stone) 100% sure it should be Gas and need a Gas Cargo Bay Helium Giant: Apart from having no Helium, the Hydrogen requires a Liquid Cargo Bay (i.e is Liquid, same as the Water). Makes very little sense, to not to say none. Oxidized Planet: Carbon Dioxide requires a Cargo Bay (i.e Solid, same as the sole other resource: Rust), let's just say I find that 78% odd Oily Asteroid: Methane and Carbon Dioxide requires a Cargo Bay (i.e Solid while Crude Oil and Petroleum is Liquid), making them Gas would make much more sense imho Salt Dwarf: Solid Carbon Dioxide Red Dwarf having Liquid Methane can be easily claimed to be making sense but I might as well mention it.
  7. [Game Update] - 355385

    Well, it was a simple change after all... just for once, like many times actually, the butterfly effect is real (just not the case with real butterflies). The more complex and optimized a system, the better but at the same time it is also the worst when trying to change something since the tremors can be felt far and wide at unfathomable times. Simple bugs, that are on the lowest level, affecting nothing for they are at the end of the line, may be easily fixed without problem but if you have some flaw in the higher tier and want it to begone... just look at what they did with ladders and the recent changes noted with emoticons. For the prior they had to change the system they already changed recently, where dry walls and tempshift plates can not be built behind tiles anymore while now they made ladders count as tiles which ruins heavy watt wires... which, to be frank, there I'd suggest to remove the heavy watt connector tiles and make the heavy watt wires like their smaller counterparts. It might have been a neat idea but if I had to choose, replacing tiles with ladders+vice versa and this gimmick which is more inconvenience than anything, I'd pick this little convenience.
  8. [Game Update] - 355385

    I think someone took a liking to emoticons... and @mathmanican to whoever that someone is, if the someone is also the one who does those troublesome bug fixes
  9. [Game Update] - 355043

    Well, you get more metal than usual but less metal than with rich, the factors are x2 mass and x1.5 bandsize and x0.8 mass and bandsize Of course in the first place they should be mutually exclusive but the trait system does not allow for that. The question one should indeed ask is "why bother (changing the trait system)", though not "why bother (getting both traits)" since actually, if traits could cancel each other out, they could be used to create worlds without traits. The seed browser could indeed give one seeds soon which only have geoactive and dormant, having only one random geyser more
  10. [Game Update] - 355043

    Does it matter which factor in a multiplication comes first? Likewise with geodormant and geoactive it does not matter whether it is +4-3 or -3+4~ In any event, I'm greedy and would be glad if there was another few patches like this before the 30th. Please increase the amount of space destinations and make some more set as certain spawn, thank you! Also Slicksters, they now pretty much are the least desirable critter and with Shove Voles and Shine Bugs this means much.
  11. [Game Update] - 353781

    Now if you could consider taking a look at what sadly so few can test and possibly even implement a few more destinations per seed, that'd be sweet. From what I can tell it seems like the total number has not changed even though the distance has nearly doubled. My past observations showed me a variance from 16 to 24 with some destinations certain, that did not seem to have changed. For the QoL3 version, https://toolsnotincluded.net/ serves as fine probability statistic thingy. Of 53735 uploaded seeds, 45780 are valid for sampling since that many have at least 1 of the following: Carbon Asteroid, Ice Planet, Metallic Asteroid, Organic Mass and Rocky Asteroid. 45780/45780=>100%. Not quite sure why ~8000 are invalid but I expect that those consistently did not record the star maps, at all. Probability of the uncertain destinations (Qol3) are: Dusty Dwarf 38587 of 45780=>84% Volcanic Planet, Terrestrial Planet, Gas Giant and Ice Giant 29981 to 30614 of 45780=>66% Satellite 43165 of 45780=>94% (shucks to be the 6% cuz no space steel) Another humble suggestion is too make more destinations set, of course not all of them but Chlorine and Wolframite/Tungsten should be available for all seeds. For the time being, those destinations are rather rare even while certain worlds lack them completely (Wolframite for Lush Forest, Hot Forest, Oasis) or are missing the sustain (all for Wolframite, half of all for Chlorine minus random geyser chance). The above lil study also shows that you might as well make one Satellite certain because being that unlucky is just utterly saddening. Oh, and I noticed that a lot of gases on new destinations are apparently solid when they should not be, at least the overview tells me that they need a Cargo Bay.
  12. [Game Update] - 352488

    Sweet, I very much like balancing patches and of course I am hoping for it to not be the last since even if this marks the last spurt, it'd be a shame now if we reach the finish line too quickly, as in falling over it and hurting ourselves, in a race even which is no competition, or has other competitors for that matter~
  13. Welp, that's one issue fixed, it must have ended up going missing somewhere. Now that alone still did not help to create a word but I also found some other mistakes while comparing. After this and that, I ended up with the magma biome being replaced by some others even though it should be in line with the new system. Dis gonna be a PITA. Something about tags... might as well rewrite the worlds to really just replace Bottom with the two new. Then finally...
  14. [imagine the voice of a 2.10 meter tall body builder] Is it there yet? Is it there yet?! UPDATE: Question still open but at least I made it (to sum it up: too much new code) I mean to ask (after holding so long off) because now there is something worse than a mod not working and having to decipher the errors&find the mistakes, namely it is having a mod not work and not having any actual (relevant) errors. I intended to port/update an old mod to the launch preview and modify it but after having it constantly crash when the world selection screen should pop up, I moved it to the intended mod folder after facing no more errors (but still the crash). While moving it helped, it then showed a bugged world selection and attempting to generate a world (in vain though, it is stuck). The output log constantly repeats: headed by a slightly longer version Complete outputlog and mod can be found in the attachments (put MagmaMod2 folder into \Documents\Klei\OxygenNotIncluded\mods\local and enable ingame) tl;dr JEEEEEEENKINS! (any help from anyone would be appreciated)
  15. [Game Update] - 351503

    Pretty sure it should just unlock the ability to man and pilot the command capsule. If it does not, then it ain't working.
  16. I'm looking forward to any seed which has: Large Glaciers Frozen Core Geodes Metal Rich That's so going to be my Rime map~ Though I might also like to have a large number of destinations, just about any will do but they have to be many. It'd be really neat if you could add that as filter and perhaps even calculate maximal and minimum possible. For EA Versions it would have been between 16 and 24 based on my extensive research (so it should have been no more than 15-25 I'd say) but with the Release version pending, that sure is gonna be overthrown. Other statistics you might attempt to extract automatically are "Chance of having at least one of X" i.e 30164/53339= 56.6% Chance for at least 1 Gas Giant, 11323/53339=21.2% Chance for at least 2, 2357/53339=4.4% chance for at least 3, 2187/53339=0.4% chance for at least 4, 9/53339=theoretically possible are 5, 6 N/A. Also "Each of every Planet" might not be that bad of an option as filter. ~10% EA Seeds have all indeed. On a side note, it is a shame that currently there are "only" over 50k seeds. In the first days after release, I'll make sure to use auto-mod(e) instead of playing... even if it is also for my own benefit. It'd be really appreciated if by then you could also extract-automate Geode contents. Dips on Rime by the by (just kidding, I will endeavor to choose the asteroids with the least amount of seeds) Oh, and is it just me or did world generation vastly speed up? That might be a very neat boon for this indeed if true.
  17. [Game Update] - 351503

    No need to assume~ The same about the art used~ (the answer is sadly no ) The Code (GeyserGenericConfig) says it all: i.e the salt water geyser uses the same art as the ones for polluted water and output is on the same level as any other liquid water geyser: 500g-5000 g/s (between 2300g-3200g for 95% of the geysers, the 2.4 kg is as such on the lower end), 500 kg Max Pressure, 60s-1140s Eruption Period, 10-90% Eruption Amount, 15000s-135000s Active time, 40-80% Active Amount Just 30°C (or 303 K) Curiously enough, it has food poisoning.
  18. [Game Update] - 351503

    To be precisely, all Ocean subworlds besides "Deep Ocean" get a Salt Geyser and it is that "Deep Ocean" which is spawned through that trait. Aridio and Rime actually should get two Salt Geysers through that (since they have two non-deep ocean ocean subworlds), however each POI only spawns once and there is only one Salt Water Geyser POI, with a set temperature.
  19. [Game Update] - 351082

    The tooltip says how much it eats and excretes. The problem is what is 2kg of an entire plant? And is 500% of 2kg really 5kg? Or 300% of 3kg=>5kg? 50% Mealwood did also a freshly spawned Glossy Drecko consume... and poop 4526g Phosphorite (Drecko 33% & 5kg), something is more than just odd. Not quite sure how that number came to be since the external site I use and the number above rather indicate that with a Wheezewort taking 20kg of it per cycle, it would be 4 Drecko per Wheeze. Now to be fair, up until the pips, no other critter suffered from this oddity. They should slowly but surely start to disable the automatic string reading shenanigans for these cases and manually type it. I am by the by offended that Pips have no Morphs and Moos can not breed (nor have Morphs).
  20. [Game Update] - 351082

    Well, 4 x 4 is indeed 8 but the plus symbol is a little drunk~ I don't need thousand of cycles for that, despite cleaning, the toaster of mine not only overheated (shut-down without message, even my old one did that) due to a 720p 60FPS video but it even suffers from cold deaths hence why I am running it now 24/7 and only restart it every day (it still apparently restarted this night and now I am afraid it is still so cool that it could happen at any time now). In any event, complaining about wiring sure is petty, I also never complain about my favorite templates/blueprints to become useless, on the contrary... I only wish still that the speed bonus is not literary nothing.
  21. [Game Update] - 347957

    Don't try Buried Oil and Irregular Oil, your PC will implode. (not really, Buried Oil takes priority, Seed 264667417) Magma Channels and Frozen Core sadly does not work out well, they are separated... (Seed 196956046)
  22. [Game Update] - 347957

    That supposed salt water geyser or just any for that matter, I have yet to find it, ingame and in the yaml files that should reference it... I might have to reinstall dn*py. In any event, I sure would not mind it replacing a guaranteed steam geyser. Though that might upset the balance in other worlds... (actually it would not if you take it out of the Marsh since Arboria would benefit and in Rime it would shift but it would be more reasonable to take it out of the jungle and that would cause problems)
  23. [Game Update] - 347957

    Indeed. It's cold though, very cold and with that I mean extremely cold. Sub -100°C
  24. [Game Update] - 347957

    If you wait a bit I can actually extract more info out of the traits, I'm nearly done with looking at their files and just need to test a few as well as make the info readable That was a Glacier. It probably should not have used the temperature of the surroundings, I wonder if the devs actually have a temperatreOverwrite...
  25. [Game Update] - 347957

    Several? Liar, 8 became 18, that's beyond mere several~ Deep Oil Frozen Core Geo Active Geo Dormant Glaciers Large Magma Vents Metal Poor Misaligned Start Slime Splats Volcanoes 9 out of 10 sound awesome, the last one is a pity but welp, not everything can be perfect like you