DelroyBM

Any unknown mechanic to share?

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HellHeater    1392

i dont know if i said this earlier but koalefants pretty much are beefalos they attack as herd for example 

8 hours ago, Well-met said:

I don't think this thread is for griefing

but what he said is perfectly correct

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W0l0l0    956

Tentacles can attack small Tentacles from the tentapillers. Not really that useful but I certainly found it interesting 

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fimmatek    4347
26 minutes ago, Tim S. said:

Now, a single tool will not produce much light at all, and will flicker occasionally. However, if you utilize the stacking light-sources I mentioned earlier, it gets ridiculously overpowered.

Why do they emit light, is it normal? I thought they were just items without any abilities. I think I once did the event during a night and I don't remember seeing them without a light, but I could be wrong there.

Nice find, thanks for the tip! ;)

Edited by fimmatek

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QuartzBeam    6237
3 hours ago, fimmatek said:

Why do they emit light, is it normal? I thought they were just items without any abilities. I think I once did the event during a night and I don't remember seeing them without a light, but I could be wrong there.

I mean... the event only happens while the Mysterious Energy is active and all nights are full moons (and therefore completely illuminated) at that time, so you probably didn't notice cause their light was drowned out by the moon's light.

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BeeClops    1352

Willow sanity station.

This was probably already mentioned in this thread but I didn't find it, and it's cool so worst case I'll repeat it.

Drop 10-20 or more individual ropes or something with long burning time, have a watering can to extinguish before said objects burn, and you have your own star caller staff, requiring a bit more mentoring, but having insane sanity regen and light radius, both considerably better than the staff

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Friendly Grass    562
3 minutes ago, QuartzBeam said:

I think you are confusing spoilage rate with spoilage time.

Thank you for the technical clarification. This makes sense. But I don’t think the spoilage rate has any applicable significance, and it is very misleading.

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QuartzBeam    6237
1 minute ago, Friendly Grass said:

Thank you for the technical clarification. This makes sense. But I don’t think the spoilage rate has any applicable significance, and it is very misleading.

Eh, the only misleading thing about it is people who peek into tuning.lua and jump to conclusions without having sufficient context. "Hey, I saw the number 0.75 next to something about spoilage and winter, so I guess foods last 25% longer in winter."

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Friendly Grass    562

I think in general it’s good to state values in forms that have significance, make sense, and actually mean something relevant. Wes having 25% reduced damage and efficiency means it takes him 33.3% longer to kill, chop, mine things. A 3x damage modifier means 0.333x (66.6% less) the time and resources while a 6x damage modifier means 0.167x (83.3% less) the time and resources. The 1.25x spoilage rate when world temp is greater than 70 means 0.8x the spoilage time. 0.75x the spoilage rate when world temp is under 0 means 1.33x the spoilage time.

You don’t say salt boxes give a 75% slower spoilage rate, you say food in it lasts 4x as long. And there is a misconception that food lasts 25% longer in winter and 25% shorter in summer. Because I had that misconception. Because if you tell a normal person that it spoils 25% faster/slower that’s what they’ll assume.

Also, I may be mistaken but I thought there’s not much time in summer where the world temp is under 70 and not much, if any time in winter when it’s greater than 0.

Sorry for the rant.

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Cheggf    4660
Just now, Friendly Grass said:

I think in general it’s good to state values in forms that have significance, make sense, and actually mean something relevant.

Slower & faster most definitely have significance and make sense. 

1 minute ago, Friendly Grass said:

A 3x damage modifier means 0.333x (66.6% less) the time and resources

So are you suggesting people stop saying Wolfgang does about 94% more damage and instead say Wolfgang finishes fights in about 51.5% the normal time? Because that is what doesn't make sense. That's so awkward and clumsy.

2 minutes ago, Friendly Grass said:

You don’t say salt boxes give a 75% slower spoilage rate

Yes I do.

2 minutes ago, Friendly Grass said:

Because if you tell a normal person that it spoils 25% faster/slower that’s what they’ll assume.

:oops:

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LEX-7O2    402

If you hold shift while trying to place a mini sign over a chest it will automatically target the center of the chest  when placing, very handy for base building

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Hornete    11318
32 minutes ago, LEX-7O2 said:

If you hold shift while trying to place a mini sign over a chest it will automatically target the center of the chest  when placing, very handy for base building

Are you using a mod? Im trying to do this and it's not working.

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Friendly Grass    562

when action queue is so popular that it’s mistaken as a vanilla feature :wilson_cry:

Spoiler

not judging people that use it obviously as long as it makes the game more enjoyable for you

And yes this is just a feature of this mod you can see in its description.

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Just-guy    1666

Not really mechanics but two things:

-Wigfrid's Battle Songs don't count as talking or playing an intrument for the crops

-Misshapen Bird's spit can damage them and also Moonblind Crows, and because of how DS parabolic projectiles work, you can kill a group of birds by standing close to them, wait for a Misshapen Bird to attack, walk away and the spit lands on the birds. However this is not reliable since their attention is centered on the Restrained Static

Edited by Just-guy
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HellHeater    1392

Glass axe is more efficient than lucy 

It takes 7 hits for glass axe to chop a tree with woodie and 8 with lucy

Edited by HellHeater

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Well-met    6290
18 hours ago, HellHeater said:

Glass axe is more efficient than lucy 

It takes 7 hits for glass axe to chop a tree with woodie and 8 with lucy

lucy chops much faster lol

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