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Just now, ICKA said:

Will we be able to change the length of the break time? Or assign dupes individual schedules? At the start it seems like it'll take out a lot of early productivity.

That nice little button top left is still being implemented :)

11 minutes ago, gary9996 said:

Shouldn't this count as a recreation room?

20180712135405_1.jpg

I think it needs a massage table. I don't think they changed the parameters of what makes that a rec room, but rather just added things to put in it.

  • Like 1
Just now, BadlyBurned said:

I think it needs a massage table. I don't think they changed the parameters of what makes that a rec room, but rather just added things to put in it.

And maybe an Arcade cabinet, rec room needs 1 recreational building

Based on the patch notes this update looks a little lean, but a work schedule (that hopefully allows us to have a night shift) sounds useful.

One of these Thursdays, sooner than later I hope, I'm going to come here and see a Medical or Combat Upgrade, right?  My colony needs a doctor, and Meep wants to hunt him some shockworms.

  • Like 1
57 minutes ago, Ipsquiggle said:

I feel like I should put this somewhere since I always answer you.. ;)

I don't mind asking, since i always get an answer. But adding it to the OP would work for everybody having the same question.

The first thing I noticed is that more toilets is a must if you usually run few. I was running a save with 5 dupes and 2 lavatories and on the second cycle after loading one of them made a mess. If you don't have enough to get them all relieved before nighttime things will get messy.

  • Sad 1

Would love to see the water cooler implemented as some kind of rehydration building

=> Giving the dupes a daily need for fresh water  (Maybe even make dupes water neutral = Let them consume ~6,7l each cycle)

  • Developer

Full patch notes have been added to the original update post. https://forums.kleientertainment.com/game-updates/oni-alpha/277292-r502/

@Lilalaunekuh @turbonl64, you were asking about this. :)

  • Like 3
  • Thanks 3

A couple of interesting changes

  • Refineries will now fetch all ingredients for multi-ingredient recipes
  • Fuel coal added to Kiln recipes
  • Fish Delivery Point now only accepts fish
  • Suits now show up in the resources panel
  • Objects can now be inspected for Database entries
  • Eggs will no longer incubate on a Conveyor Rail after passing through a bridge
  • Increased Plastic melting point to 160C
  • Many tooltips updated for accuracy and clarity

Also :   Fix crash when angry Duplicants try and punch outer space   awwww

@Ipsquiggle Thank you for further information,but the "Updates and Improvments"-section seems a bit strange:

1. Ore that gets buried in a tile of the same element is now added to that tile

=> Wasn´t the last change to store the element seperate ? (Or is this the 2. time this change was applied ?)

 

2. Wallpaper and Temp Shift Plates no longer create void when you deconstruct them

=> Wasn´t that fixed some hotfixes ago ?

 

3....

 

PS: I really don´t like the increased Plastic melting point (160C)

(Sure, it makes plastic a better building material and not many people heat everything except their base like me ...)

I would recommend a melting point <120C (Plastic ladders inside my steam chamber seem odd^^)

 

Edited by Lilalaunekuh
  • Like 2
41 minutes ago, Lilalaunekuh said:

PS: I really don´t like the increased Plastic melting point (160C)

(Sure, it makes plastic a better building material and not many people heat everything except their base like me ...)

I would recommend a melting point <120C (Plastic ladders inside my steam chamber seem odd^^)

According to a quick google, four of the six commonly recycled plastics have a melting point above 100C. One has a melting point of 260C. So, not that unbelievable.

I like this change. Maybe I'll actually start producing plastic now.. never bothered with it before because of the low melting point hassle.

e.

Quote

PVC (poly vinyl choloride,don't melt this one,its toxic) melts at about 160 degrees C.

HDPE (High Density Poly Ethelene) 120–180 C

MDPE (Medium Density Poly Ethelene) 120–180 C

LDPE (Low Density Poly Ethelene) 105–115 C

PET(E)  (polyethylene terephalate,dont melt toxic) 250–250 C

PP (poly Propelene VARYIES)  130?,160?,170? C

PS (poly Styrene,dont melt,toxic) 240 C

PLA (Poly Lactic Acid, biodegradable plant plastic) 173–178 C

 

Edited by Ambaire
  • Like 2

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