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    • JoeW

      [UPDATED] Physical Megapack Disc Issues   04/16/2018

      We are now ready to accept claims for PS4 Megapack replacements.  Once again, our deepest appologies for this entire situation. We understand that your purchase of the Megapack was a show of support by our fans, many of which already owned the game. Please know that we have done our best to push as hard as we can for a quick and fair resolution to this issue. This has taken WAY too long to be resolved but we have done everything in our power to make sure our fans get what they purchased.   We are going to use the voucher codes we have been using to provide the digital version to claim the physical replacement discs. For North America, we are handling these requests directly through our own store with help from our friends at IndieBox. Claims will be handled at no cost to you. For claims outside of North America, 505 will be taking your information and processing your claims.  Those who purchased the Megapack after 4/26/2018 should have been given a voucher at the time of purchase on your receipt.  Those who purchased before 4/26/2018 or did not get a code otherwise can contact us for a voucher code that will entitle them to the digital megapack and can be used to claim the physical replacement discs. We have been handing those out for a while now, but if you are in this category and have not requested a code, you can do so here: http://support.kleientertainment.com/customer/en/portal/articles/2935839-physical-mega-pack-disc-support-information Once you have a voucher code:
      For purchasers in Europe (SIEE). To make a claim you will need to make file a claim through 505 here: https://docs.google.com/forms/d/e/1FAIpQLSckru65CWkXH5RZ_3j2f5_h1djNiAyrl8R0PCvdKPmGwItyvA/viewform For purchasers in North America (SIEA). To make a claim you will use our support site and use the voucher code to claim a replacement here: http://support.kleientertainment.com/customer/portal/articles/2952265-ps4-faulty-disc-claim If you have any questions or concerns, please let us know here on this thread or contact us at livesupport@kleientertainment.com Thank you.   

blash365

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About blash365

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  1. As seen in the screenshot the liquid reservoir displays 1 bar when being completely empty. This is inconsistent with other storages such as storage compactors or the metal refinery, which all display no bars when they are empty.
  2. Easiest to setup: pump -> water sieve (but heats up/cools down the water to 40°C, so there might be side-effects like heating up your base) Using of exhaust heat of other processes: boil pw to steam -> cool down steam Using critters: Gulp Fish will convert polluted water into water
  3. Help with Ranching

    Here is one example of how to do it with timed sweepers: And another one without:
  4. Relics brought home from space missions.
  5. Good point. Here we go: 547394163
  6. two issues with this geyser: 1: it does not have a 4 tile neutronium base 2: it is partially buried, still active though
  7. Agreed. And it really shows that there is some kind of plan in the background. The only thing that is missing in that plan are doctors!
  8. Maybe they will introduce space junk, so that every consecutive rocket has a chance of colliding with previously launched satellites, eventually resulting in the dupes being stuck on their asteroid again.
  9. Your suggestion sounds great as well (especially since some of the moo concepts looked promising enough to support different moo roles). But the problem is that it also involves increased work load. :/ If the moos go for the egg-hatch path, then maybe they should be using something else than an egg. For example a larva or puppet. #5 Bubbles Moo will emit bubbles floating up. The bubbles will merge to bigger bubbles until a new Moo forms. #6 Skinning Moo sheds off his skin, which persists as a separate Moo. #7 Moo Moon Mooing Moo starts to sing, roar, howl to the Moooon. The next comet season has a chance of containing Mooteors (Meteors with Moos inside). #8 Imootability Moo simply can't change.
  10. Yeah, i kind of suspect that a constant co2 emission is being used as well. By that logic we might even gain mass from launching rockets.
  11. It has been said on one of the recent art streams that gassy moos reproduction is currently being postponed because of other content that has higher priority. The reason is that the current critter reproduction needs alot of new art (egg + baby critter) that basically doubles the amount of work ("it's like creating a whole new critter"). I would like to use the time to come up with some nice alternatives to the current reproduction, that fits well with gassy moos, but has some advantages in comparison to the critter -> egg -> baby -> critter cycle. The advantages could be skipping a step saving extra work on the feature or simply adding a new unique interaction to the game. Maybe some nice ideas can surface that will allow klei to create something new (not necessarily related to gassy moos). All ideas require a gassy moo with a reproduction value of 100%. #1 Inflation Moo will blow up a new gassy moo like a balloon or gum. The new moo doesnt necessarily need to be a baby moo. #2 Segmentation Moo will split into two. It even rhymes! #3 Pop Moo will pop and two moos will emerge. #4 Flatuence Moo emits a huge cloud of gas, which forms another Moo. With reproduction, Moos would also need another way to part from their plane of existence. So feel free to post suggestions of how to balance the population.
  12. I'd be interested in that as well, since we can effectively recycle quite a bit of our fuel if we can conserve the co2 and convert it with (molten) slicksters.
  13. Well to be accurate, the steam engine was already revealed in the RU I change notes. Change notes:
  14. Useful suggestion, at least in some cases. There have been a few discussions on this already. For example: I think there was an even better fit suggesting some kind of "seismic sensor".