• Content count

  • Joined

  • Last visited

Community Reputation

622 Excellent

1 Follower

About blash365

  • Rank
    Senior Member
  1. [Game Update] - 396726

    Did i miss something or should this be the conveyor filter? Oh, damn. This might screw me up alot. I have still alot of my materials stored in single cells.:/ Does it cap by material or in total? Just as some kind of feedback. My save-game sizes are: 19.10.2019 - 12.887 kB 20.02.2020 - 13.259 kB 21.02.2020 - 13.583 kB ... 25.02.2020 - 15.114 kB 25.02.2020 - 14.191 kB 26.02.2020 - 14.496 kB 27.02.2020 - 13.775 kB (resaved the old file) So the file-size still seems to go down by almost 1 MB in both of the recent file-size patches.:D
  2. [Game Update] - 396529

    Thanks for all the recent performance updates. They have already improved my game quite a bit. Still alot of delay between dupes picking up tasks. But it is already alot more playable.:D
  3. There are connections, because there was conveyor movement before, there was conveyor movement after rebuilding the "white" conveyor piece (only a few tiles, then it got stuck again) and there was conveyor movement after reload. Also the diamonds were not filtered for, so they should have moved out of the green connector anyway.
  4. Point taken. Apparently i was unable to read the settings screen correctly.;)
  5. after reloading the savegame, a diamond dropped from the position (not sure if it was the first element on the conveyor rail or the one moving into the empty spot. In any case, it shouldnt have dropped down. Added another savegame. buggedconveyor.sav
  6. I have set-up a conveyor filter row at the top part of the map. (see attached savegame) For some reason the correctly-connected conveyor stops moving packages into the first filter after a few packages. As you can see in the tooltip, the conveyor part is empty and stays empty. autostoreheat Cycle 1294.sav
  7. Sorry, for being persistent, but it doesnt. i have 12 unused exo-suits in compactors. You can clearly see that there are 17 now. I also have a notification about my suits being dropped at the checkpoint. The vacancy setting doesnt work for me.
  8. This is correct. But that is also what the testing phase is for. I am throwing it out here, so that we can discuss it once more. Because apparently it wasnt discussed until the end before. If i am not mistaken, this feature is already built-in the current counter. No need for a logic link, because adjecent counters will already increment/decrement each other. At least that's what i gathered from the livestream.
  9. Alright, i'll give it a try then. Thanks so much. My use-case is botched then. But the counter feedback is still valid.;)
  10. I highly doubt that, because that's exactly what my exosuit checkpoint is configured as.:/ Or did the behaviour change in the last ~2-3 patches?
  11. But the hydrogen would then be heated up by the dumped ores and heat up the sweepers even more.
  12. That applies only to the direction of leaving the area (taking an exo-suit). I have a problem with dupes reentering, dropping their exo-suit to the ground because there is no dock available. But maybe another checkpoint-mode would also help here.;)
  13. For that i need atmosphere though.:/ I dont quite like the liquid drop method. I think, i will opt for a hydrogen room or an oil bath instead. Already working on a separation between filter/chute area and sweeper/loader area.
  14. A while ago, i posted a build for a storage room (see below). It ran fine for many cycles, but eventually the loaders and sweepers caught so much heat that they broke. After many repair-jobs, i grew tired of it and tried a different approach where the storage room would be in a vacuum. Which might have the side-effect of having a positive impact on performance, because there would be less temperature calculations. However, while the material itself might be properly isolated, the original problem is still the same. My sweepers and loaders will overheat after a given amount of time, because of their inherent heat generation. Does anybody have a smart and convenient solution to keep these devices cooled?
  15. Another idea would be to allow robominers to mine through open doors. That would still not fix all my problems, but might be a more in-universe approach.