blash365

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About blash365

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  1. I guess the deal has been sealed already and you wont be able to enlighten us with the internals of the company. But i must really ask anyway: Why? You say it yourself, your company has been in the business for 15 years it has produced some of the most awesome games i have ever played! It has a unique signature and while i was astounded that it would actually be a maintainable business to work in this niche, you seemed to stay in there for 15 years. Growing and even shipping out free content for most of your games on a regular basis. You served your communities well and i always mentioned your company as a top example of how to maintain your IPs without external influence. So what could possibly have changed? I cant really come up with any good reasons. Has the market been become smaller or maybe more competitors arisen? Maybe, but i would still expect that to be solvable with a different pricing model. Is it to risky to finance a new game in the current days? Maybe, but then again, have your recent games bombed? DTS for sure not. ONI also doesnt seem like a bad bargain to me (otherwise there wouldnt be any DLC, i suppose). Not sure about Griftland. So maybe it is simply about dwelving into new markets such as parts of asia maybe different consoles? But why would that need a significant partnership with such a giant? Wouldnt it be more reasonable to trade market shares for commision? Or to higher other studios to do a port? Maybe you are planning on a very big game that needs alot of financial backing. But why sell the entire company for it? It seems like a huge bargaining chip to me. Or maybe you are looking for synergy effects for things like marketing, accounting and other things not too closely related to the creative process behind the game. Maybe the COVID-Pandemic steared the ship into troubled waters (But then why "over the years"?). In any case, this announcement simply screams a huge warning sign. I can still remember the old blizzard days, in which they selfpublished awesome games, then partnered with activision and now are a mere shadow of their former selfs. Sure, they still make decent games. But they clearly have lost touch with their past ideals. I also cant imagine getting something for free from any business partner, eventually they all will demand their investment back and take a bigger slice of the cake. As soon as there is a single failed project, it will be the battleground for giving you less freedom and resources in the next one. And another fear to bring to the table is that there is not only money or control being lost. It is also information. The current trend is that more and more information is being gathered. Even in games. And while certain states are not necessarily innocent in that regard, china has a reputation for having alot of influence on their domestic companies. This has happened to many other companies before. They all had seemingly good reasons. And they all eventually succumbed to the investors ill-intended claims. I wish the best for Klei. Everybody deserves to have a decent life without existential fears and with a decent income to provide and enjoy. But i always thought that Klei was able to secure that for its employees self-sufficiently.
  2. I would say, he was quite specific already. "Same version of the game" = "same code". "DLC features toggled on and off" = "certain parts of code locked out"
  3. Much appreciated (read with british pronounciation). So as a sidenote i take from it that there wont be more (at least not significantly more) planetoids than we are already seeing, but they will simply be spread further apart in the final dlc (maybe making room for something else? like a blackhole, a death star, a Dupe-build Space station (e.g. DS-9) or space weather:D).
  4. Wait! There is an SO feedback subforum? When did that appear?! At first glance "Bogwater Bayou" is certainly one of my favorites. Not a fan of all of them as some of them (e.g. "Pacu Fishtank") are a bit generic. But then again, i would mind encountering them ingame. What i am missing a bit in the long run (not that we have a good planetoid for it yet) are some names that either seem outlandish ("swisshhhhhhh", "ol'rak'tal", "├Ârss") or technological ("Fractal VII", "Technodrom Mark FFB12C" , Farbenreit 1984").
  5. My first game had a planet in it called "iv" or "ni". I take it you had a better suggestion?:)
  6. Alright. I was kinda hoping for one or two new things. But i guess stability is the better road to head towards the holidays. Could we maybe get some kind of illustration on what you are calling inner or outer, first or second, start or endgame cluster? Are the first 3 asteroids the inner cluster? Or the map as we see it right now? Are you thinking about it as tiered groups of asteroids (similar to the classic telescope map) or is it more like a circular ladder where each asteroid is the next step to progress further? You are using the term alot and you seem to have a quite definitive semantic for it, while for us (read: me) it seems to be a bit too fuzzy to get a more wholesome picture. Awesome! Those will spice up the game just fine.:D Thanks for listening. <3 Enjoy your vacation days! Stay safe, stay home, stay healthy and see you next year!:D P.S.: It might not be a big deal, but the update is marked as a hotfix: P.P.S.: https://youtu.be/tRfKdNxIOcQ?t=6
  7. I think, it is safe to asume that you only have to play once and from then on you own that content (on steam). It worked the same way for the early access purchase in the base game. What updates are you talking about? Remaining alpha patches? The early access launch? Forum posts? Patches in early access? For 1. & 4. you can browse the klei patch list for when they normally release patches: https://forums.kleientertainment.com/game-updates/ Early access launch will most likely be in a similar timeframe. Forum posts should be in their respective canadian timezone.
  8. @Ipsquiggle: Are plug slugs / ps eggs already a possible care package item? I would love to welcome these critters in my colony again.;) P.S.: Amazing how many ways people came up with to break those rockets. *mind blown*
  9. I can confirm the bug as well. Jobs are completed normally though. It is just a visual bug. For me it also happens with sedimentary rock. but i guess it is - as already mentioned - related to pending tasks on another asteroid.
  10. The power mark of the teleskope is solid, even when it is not in use and it appears to be draining power from batteries as well. As far as i can see it, it is not necessary to run it when it is not being used by a dupe and lesser so once the space around an asteroid is explored.
  11. i raised a yellow alert errand to carry an item out of my rocket capsule. The item was carried out, but the yellow alert was not released in my capsule. Also there was no alert on the asteroid.
  12. I build a rocket and set the oxidizer to a capacity of 200kg. Later on i changed that value, but the green filling bar was still operating on the original max (or a different low value).
  13. @Ipsquiggle: Is it intended that we can no longer prioritize doors in this patch? I cant find it in the patch notes, but it might be a design decision. Actually i dont have any priorities at all anymore.