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888 ExcellentAbout Lilalaunekuh
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[Game Update] - 398142
Lilalaunekuh replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
It was a pain to rework my existing base, but I don´t think every patch should be adapted until it doesn´t break existing systems. => Ask yourself the question: If you started with the current patch would you want to undo the changes ? (For me it´s a clear no.) -
[Game Update] - 397624
Lilalaunekuh replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Sure it´s only 3-4% ? At least for my late game bases it feels like much more. -
[Game Update] - 395444
Lilalaunekuh replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
I hope that was my save game^^ I know it´s a free update, but it seems like a good (or my last) chance to ask for some features of mods I feel are mandatory to be added to the core game: Wounded go to med bed = Just let duplicants use med beds based on their current health. Falling Sand = A way to prevent the deletion of dig orders on falling tiles. (Or a way to reschedule them). -
And have more than 16gb of available ram. It seems the current version of the game isn´t able to load any of "late-game" bases (Cycle >2000) using a reasonable portion of my ram. (I was able to load a map after killing many system tasks ... just to find out that the auto-save will result in an out of memory exception and an unsaved game.) => I would love to mess with the newly possible automation, but a new base isn´t offering this possibilty in a reasonable timeframe^^ PS: I had the crashes with and without the new low resolution setting.
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New Performance Patch in Testing - 369994
Lilalaunekuh replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
Ok after half an hour of testing [mostly an idle test with 24 duplicants in base cycle ~3000] => I hope it´s just the usual testing branch logging code, but my game seems to run 3-4 fps worse. (3x speed and without moving the camera for a couple minutes) PS: If the current testing branch is just about performance increases, I might switch back to the stable branch ... [There is nothing new to spark my interest in tinkering with it.] => Even a single melting point change or something like that could do the trick -
[Game Update] - 366134
Lilalaunekuh replied to JarrettM's topic in [Oxygen Not Included] - Developer log
Just wanted to start a colony and it seems my seed doesn´t work anymore^^ [The game crashes before I see my starting crew.] OCAN-A-153838-0 OCAN-A-64840-0 -
[Game Update] - 365655
Lilalaunekuh replied to JarrettM's topic in [Oxygen Not Included] - Developer log
I hope the resource list will be changed again [maybe to offer a customizable list] or the change will be reverted. That´s in my eyes one of the most annoying UI changes ... [I dislike the new automation sensor coloring aswell, but that´s cause I would say it doesn´t fit the overall art style.] -
[Game Update] - 364722
Lilalaunekuh replied to JarrettM's topic in [Oxygen Not Included] - Developer log
Should multiple simultaneously actived gantries be able to overload a conductive wire ? [I can did some tests with a peak draw of 31,2KW on a 2KW wire, without problems. So the activation time seems to be below threshold for wire damage.] -
Hope voles stay the way they are. The only problem could be the occasional high roll at the prininting pod.
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[Game Update] - 361684
Lilalaunekuh replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
please just dont, it is artificial shove vole. it eats my fps and drops nothing, not even meat. My suggestion wasn´t a jet suit only achievement, but to allow the "job suitability" achievement to trigger for both types of suits. @Ipsquiggle After the critter sensor was reworked I revisited my old stables: How should the "Fish Release" work ? [Right now it always shows 0/X critters and the slider is pointless.] -
[Game Update] - 361684
Lilalaunekuh replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Job Suitability For 10 cycles in a row, havevery Duplicant in the colony complete at least one chore while wearing an Exosuit. Just tried(/failed) to the complete the new achievment: => Is there no love for jet suits ? [I am running a core base with 4 jet suits exits^^] PS: I found some strange things/bugs: Seems the "no dock available" message and a duplicant dropping his suit at a checkpoint (all vacancy only) seems to trigger if (but not always) when a duplicant is exhausted and will sleep at the checkpoint. The errands screen for my duplicants seems to show "test text" or some other "test strings" while they stutter. -
[Game Update] - 361684
Lilalaunekuh replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Shouldn´t I have the critter whisperer achievement ?(All critters are marked green) -
[Game Update] - 359645
Lilalaunekuh replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Thank you so much- 50 replies
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