This build is broken. Im not sure this can all be fixed in 1 week, but I am turning off all updates to this game for the foreseeable future. I really enjoy the idea of the expressive stuff and the quality of life point system, but this was not even ready for a preview it was not really thought out well. You can see dozens of issues just for playing 1 hour, its not fun. This game is about time management, and we somehow need to trade fun expressiveness for loss of time? Why?
Also why are you adding this stuff when basic things like blueprints. block picking and frequently accessed blocks are still not in the game? These are vital pieces to a game like this. Dont build the game so top-heavy that it threatens to fall over. New features are welcome but finish the foundation please. You're basically adding dupe #10 while supplying all your oxygen from only one deoxydizer. We need infrastructure now, more paintings later.
The idea 9/10
The implementation 2/10
Priority to add needed features first from above 10/10 with all dupes at very high priority. Who wishes they could set development priority through a voting system? It would be in everyones best interest for the community to say what they want and the dev team to deliver. That = $$$, that = fun. Who loses there?