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Another fix that is not in change list: "Storage compactors don't work if they are not above a floor"

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Spoiler

image.thumb.png.e8d0dcfe6df8ee5c6dd15eeeba132b22.png

As you can see, I have a sweeping action, but my dupes don't come for do it, but if I activate the compactors below, they come to do it

 

Edited by neoazureus
  • Like 5

So, first, I love the extra personality the dupes are displaying. That's a fun touch. Kudos for that.

I think I'll learn to adjust to the reduced work schedule. Things will just take a few more cycles to complete. What is bugging me about break time right now is dupes who cut themselves off from the main colony through digging or building tile, and then stop working when they could continue to dig or build themselves a path back. Then they make a mess, miss a meal, and sleep on the ground, starving, in their own filth (but who hasn't been there, right... right?) It would be nice if they went into a "red alert"-type panic and made themselves the quickest way out (obeying existing dig/build orders, of course).

  • Like 18

At the moment, dialog and statements seem pretty random. The only thing that made sense so far was a complaint about the game-console not having power.

Most bizarre thing I had was some dupe dreaming about mush bars and finding them really great...

Also, dupes not going to the loo to the point that they rather pee on the floor is probably not so smart an idea.

I would also recommend making the expression bubbles appear longer or making display time configurable. At the moment they are really hard to catch.

 

Still, nice idea, I like it, also the "quality of life" approach that comes with it.

Edited by Gurgel
  • Like 2

The default work/break schedule for Dupes is completely wrong. The way it is now they just slowly starve themselves to death. As it is now they don't do any work because they are starving, so they won't make food, and then when a break happens they can't eat because of no food, sleep and then repeat until they all die.

Break time should be on the opposite side of sleep resembling a lunch break, not just before sleep.

Edited by vonVile
  • Like 7
1 minute ago, vonVile said:

The default work/break schedule for Dupes is completely wrong. The way it is now they just slowing starve themselves to death. As it is now they don't do any work because they are starving, so they won't make food, and then when break happens they can't eat because of no food, sleep and then repeat.

Break time should be on the opposite side of sleep resembling a lunch break, not just before sleep.

I posted a bug report about this and they just updated it to "fixed"

  • Thanks 1

to much of a loss in production to be happy. we already loose half our resources if we use our dupes to do it now we loose a 1/3 of their time to loose that in.

i do like the interactions and conversations makes me want to do local upgrades based on it really.

2 hours ago, Ambaire said:

According to a quick google, four of the six commonly recycled plastics have a melting point above 100C. One has a melting point of 260C. So, not that unbelievable.

I like this change. Maybe I'll actually start producing plastic now.. never bothered with it before because of the low melting point hassle.

I know the normal melting points of plastic and I know it´s seems more like a real life value right now.

But plastic can mean anything: So you can create a kind of plastic with a melting point of your choosing.

=> The melting point should selected depending on the desired "in-game purpose"

(At first plastic should be a conductor, now it´s purpose changed and may be changed even further.)

 

In my humble opinion the low melting point was a nice challenge ;)

 

 

OK after some testing the most annoying thing right now was how much debris got into my gravitas lounge ...

(Every couple cycle something inside my gravitas lounge will get entombed or just some hot debris will be spawned inside after a meteor hit the building. Seems strange that meteors can penetrate solid walls and start heating up everything inside)

  • Like 1

So. Many. Toilets.

Also, the fact that dupes won't go eat or use the bathroom even in cases of extreme emergency if it's not the proper "time" is rather annoying.

Generally, though, there's some very spiffy things in this update.

  • Like 3
33 minutes ago, Tzunki said:
  • Schedule management not yet available

I hope the feature does not come in the next update

 

Quote

Please note: The socialization and recreation systems are still being roughed in, so you'll find more loose ends and missing details than usual at the moment. We still have to add things like tooltips and icons, UI for the schedule, attributes and effects actually modifying each other, and so forth.

I'm sure they will add it within the next two weeks ;)

38 minutes ago, Queron81 said:

I'm sure they will add it within the next two weeks ;)

No doubt.  The only question is just how flexible and extensive the schedule feature will be.  With any luck, we'll be able to schedule work shifts, bathroom breaks, meal time, shower time, and sleeping schedules for each individual dupe.

  • Like 3

@goboking I hope so to, If you have a dupe with small bladder etc then they will not really survive if it is done on a clock basis as it currently is, Surprisingly my dupe with it has yet to wet themselves mind you!

On restarting my old 700 cycles save after the new beta branch, all my mafic rock  stored in containers vanished (:

I know there is a clean up at each restart, but I assume it was for the space aera, not inside base (let alone inside containers). Can someone confirm it's normal behavior? (and not a special clean up for this game update)

I took the paint of collecting/storing/cooling the mafic rock because it seems attactive for it's 0.01 conductivity as insulated tile, but it's of no use if it vanish!

image.png.0b3f889cb26e738dcd9fc5c4e74869cc.png

 

 

Edited by Argelle
  • Haha 1
13 hours ago, Ipsquiggle said:

I feel like I should put this somewhere since I always answer you.. ;) Nope, no worldgen changes, so continue in existing saves. The Expectation changes may make some bases inviable tho...

The seeds changed, my old seed 79 had 3 natural gas geysers and no metal volcano, new 79 world has metal volcano and 1 or 2 NG.

With the critter egg/conveyor rail storage being fixed, there really needs to be a special egg compactor or something that can store a couple eggs each, without them hatching out of it, and without going stale as well. There really isn't a good way to use eggs for food without having to micromanage the cracker to make sure you dont over crack your eggs, and ultimately kill of a species. And The auto-wrangle witht eh drop off points was definately a help last xpac, but critters are still too micomanagey because of the egg handling still.

  • Like 1

I noticed that the world gen files updated so i assumed there was some world gen changes, i just make a new world each time anyway!

@turbonl64 I hope not... I really want extra elements etc. 

@Asteru I totally agree, I have no way to clear my eggs out of my ranches without worrying they are just gonna crack, and my critters have to sit expecting because of it.

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