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@Ipsquiggle: I dont see any world-generator related changes, so can you confirm that we do not need to start a new game to experience all changes shipping with this patch? Or have there been some underlying changes such as geyser distribution, ruin creation etc?

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The Database have been upgraded too. There is a lot more text under the hatch entry for instance but its telling me I need to do some more research or exploration before unlocking the morph entries (even though I already have sage hatches and stone hatches).

The shine bug variants have new names. Abyss bug. Azure bug. Radiant bug. Coral bug. :)

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19 minutes ago, FenrirZeroZero said:

I would prefer if Saving the Camera was set to STRG and Jumping to Shift.

You Jump more often than you save and most RPS us STRG to Save Unit Groups.

Is it rebindable?

My first impression of the new update, was a bit confusing:

1. "Most RPS use Ctrl to save unit groups", so I found myself often pressing the false button ;)

 

2. Fusing decor and food expectations sounds good and it makes job progression more linear (/ intuitive).

BUT: I thought the last change to make different food qualities more impactful was a good decision and should be amplified.

Hope I am not the only one with this mindset ;)

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Just noticed some problems with my exosuit docks:

My dupes find no place for their suits and drop them at the reentery point.

(Not every dupe drops is suit at every reentry but it took my 7 dupes just a cycle to drop 9/12 suits)

Was just about to retry it with the new patch (couple minutes ago) if it´s still a problem ;)

 

PS: Dupes stress are still influenced by decor and the quality of life separately (even if decor should be a part of the quality of life)

  • Developer

277328 has some fixes for some common crashes. If you were having trouble, please try again and if you are still having trouble, if you could please upload your save file to our bug tracker, that would be great.

Another thing to mention is because we updated Unity to 2018, the log file location has changed on Windows. It's now here: C:\Users\%USERNAME%\AppData\LocalLow\Klei\Oxygen Not Included\output_log.txt. The support page will be updated when the build is pushed live.

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Pacu.thumb.png.8b63f83b1cd993634e9e9a7ebbcdf9ac.png

 

No more need for special pacu farms, to keep them far left inside their stable ;)

 

Pacu can live in a big aquarium now

 

So 2 things here:

1. Thank you for fixing the pacu ;)

 

2. Are there any more "ninja fixes" ? (Could find nothing about the pacu inside the patch notes)

Edited by Lilalaunekuh
  • Developer
38 minutes ago, blash365 said:

@Ipsquiggle: I dont see any world-generator related changes, so can you confirm that we do not need to start a new game to experience all changes shipping with this patch? Or have there been some underlying changes such as geyser distribution, ruin creation etc?

I feel like I should put this somewhere since I always answer you.. ;) Nope, no worldgen changes, so continue in existing saves. The Expectation changes may make some bases inviable tho...

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