Mariilyn

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About Mariilyn

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  1. Dupe with infnite "eating" status

    This status happens when a stressed binge eater steals food directly from another eating duplicant, thus preventing them from ever finishing their meal. Caught one on the act today. I've had difficulties to reliably get one to interrupt another duplicant though. They might need to eat while starving. Oasisse Cycle 8.sav
  2. Indecision loops

    Happens to me all the time. Last colony I started to build a sleet wheat farm right behind the very temporary metal refinery setup because I didn't want to compromise on location.
  3. Its possible the door needs to be opened from the outside.
  4. !important!

    Probably because lots of non-native speakers instinctively presume it is pronounced sporechide, which sounds a lot like sporechild.
  5. Am I looking at a barrack or a tanning salon? Those lights will prevent your dupes from sleeping.
  6. Something that is really missing for me is the ability to place light sources on walls, background walls or floor. Even the simple addition of being able to rotate the light bulb and place it on a wall would be great, for instance to illuminate vertical shafts.
  7. At minimum a chlorine vent and a salt water geyser for the non-renewable ressources, and enough vents or geysers to make at least ~3 kg/s of water to produce oxygen for 25 dupes. I think all maps or most of them have oil reservoirs, they can be used to make energy, natural gas, carbon dioxide and more water. Water is really the most limiting factor. Other geysers are not necessary, but having any one of the metal volcanoes, a cool slush, and a natural gas vent would make one's life much easier. The colony would also need to be on an asteroid with rust biomes as I think nosh bean aren't renewable with the printer.
  8. [Game Update] - 352881

    Is it me or something was changed regarding travel time calculations for the supply errands? I no longer get the long commute notification since yesterday's update. Total travel time now stays around 35% whereas just before it would infuriatingly not go below 45%.
  9. I think it should make dupes vomit and cause a calorie loss on top of that. But the severity of these symptoms should be proportionate to the amount of germ exposure. Unfortunately food poisoning and slimelung can be easily ignored right now.
  10. A simple alternative would be to prevent dupes accessing the main CO2 square storage. Build another auto sweeper to deliver the food to a conveyor receptacle covered in CO2 or a single powered fridge. Here are some ideas :
  11. [Game Update] - 348553

    The sieve is still unbalanced as it can create massive amounts of heat at no cost and for no reason. This is rather punishing. Heat is already a challenge to manage for some players, even more so with the wheezewort nerf. I'm happy to see some change but this doesn't completely address the issue, in my opinion.
  12. [Game Update] - 347957

    + 1 and maybe each asteroid could have a thematically relevant set of default traits, to further distinguish each from one another, with players having the choice to customize or randomize them. As a challenge, yeah. But I agree that rerolling to get a desired combination of traits might get tedious.
  13. I don't think the effects were implemented before the latest version. I now think the two animations are just two iterations of the same disease. Probably inspired by the « Zombie ant » fungus. https://www.scientificamerican.com/article/fungus-makes-zombie-ants/
  14. [Game Update] - 324351

    Those germs are called Zombie spores, so maybe the mind-controlling animation was intended for something else? Also :
  15. [Game Update] - 323841

    Sneezing is similar to the slimelung symptoms so I would bet on some headache, dizziness and/or fainting effect, that doesn't last for very long. Edit : It could also work like sunlight. For example, Floral Scent could give a stress reduction bonus but prolonged exposure (exceeding a certain amount of particles absorbed) triggers a negative status. The « germs » particles are more analogous to a strong smell emitted by the plant, rather than pollen. Like perfume or essential oil.