Kay Rae Posted December 3, 2020 Share Posted December 3, 2020 When you wear it if you aren't saying "gotta go fast" because you're a shark idk u. Link to comment Share on other sites More sharing options...
Bird Up Posted December 3, 2020 Share Posted December 3, 2020 New combos look significantly more challenging, and options narrowed down quite a bit. No more duo combos? Were they such a bad thing? 3 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted December 3, 2020 Author Developer Share Posted December 3, 2020 3 minutes ago, Parusoid said: Am I the only one that notices increased difficulty when trying to get 9 planting holes within 1 tile ? Like it cant be done without going all the way to the very edge of the tile We will take a closer look tomorrow. In the meantime, could you post a screenshot of where you tilled and it didn't work out? 2 Link to comment Share on other sites More sharing options...
Cuikui Posted December 3, 2020 Share Posted December 3, 2020 5 minutes ago, Parusoid said: Am I the only one that notices increased difficulty when trying to get 9 planting holes within 1 tile ? Like it cant be done without going all the way to the very edge of the tile I have the same problem. The radius of farm soils has been increased from 1.25 to 1.5 to avoid the 4x4 grid, but this also makes the 3x3 grid more difficult to achieve. Spoiler By the way Circle packing in a square indicates that we can still put up to 12 in a grid.  1 2 Link to comment Share on other sites More sharing options...
-Variant Posted December 3, 2020 Share Posted December 3, 2020 Competitors!! Maybe we can have the tackle box have slower seed spoilage rates since it's a bit later, progression wise? 12 2 Link to comment Share on other sites More sharing options...
YouKnowWho Posted December 3, 2020 Share Posted December 3, 2020 I'm not sure if the seed backpack really needs any spoilage reduction, considering it takes around 40 days for uncooked seeds to completely spoil. That's not even including stacking it with other, fresher seeds; which you tend to get quite a lot of as you're farming. 5 1 Link to comment Share on other sites More sharing options...
DST_LSJ Posted December 3, 2020 Share Posted December 3, 2020 Â Spoiler Bro, I am So disappointed.jpg Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted December 3, 2020 Share Posted December 3, 2020 23 minutes ago, Bird Up said: New combos look significantly more challenging, and options narrowed down quite a bit. No more duo combos? Were they such a bad thing? What plants were changed? I only notice durian (i dont farm much variety) 1 Link to comment Share on other sites More sharing options...
Mike23Ua Posted December 3, 2020 Share Posted December 3, 2020 (edited) Okay so all I got to say about this patch is that I absolutely love that the new Backpack requires shells to craft, I hope more content updates have craftables that require the player to visit different locations, I mean you have this huge beautiful content rich game- Why not utilize all its various ingredients? I understand that doing that may make the game too complex and confusing for newer players, but it would also give players who know a good bit about the game incentive to explore their worlds more. Edited December 3, 2020 by Mike23Ua 2 Link to comment Share on other sites More sharing options...
Bird Up Posted December 3, 2020 Share Posted December 3, 2020 (edited) 7 minutes ago, ArubaroBeefalo said: What plants were changed? I only notice durian (i dont farm much variety) check out laknish's link. Legacy combos are prepatch, new combos are of course the new combos. 48 minutes ago, lakhnish said: The new crop combos can be located here. A legacy version of the old crop combos are also there for you to compare. FYI, 1:1 crop auto nutrient combos are no more. Edited December 3, 2020 by Bird Up 2 Link to comment Share on other sites More sharing options...
Picklesaurus Posted December 3, 2020 Share Posted December 3, 2020 I haven't played much on the beta branch, but I do really appreciate the hard work that is going on those updates, the last days must have been really busy. 12 Link to comment Share on other sites More sharing options...
Pikapikap Posted December 3, 2020 Share Posted December 3, 2020 2 minutes ago, Picklesaurus said: I do really appreciate the hard work that is going on those updates, the last days must have been really busy. +1 4 Link to comment Share on other sites More sharing options...
Parusoid Posted December 3, 2020 Share Posted December 3, 2020 (edited) 36 minutes ago, ScottHansen said: We will take a closer look tomorrow. In the meantime, could you post a screenshot of where you tilled and it didn't work out? Here is the layout of 9 holes that was easy to make before You can see here 3 dug holes and 6 remnants of the holes that disappear when tilling near (this wasn't happening before at this distance), all fitting within one pitchfork tile (white frame) Currently you can get 9 holes this way. However it is within one farm tile (so it goes at the very edge or almost outside of pitchfork tile) This is suboptimal because when using two adjacent tiles, an edge of the tile is shared between them, so instead having 18 holes on two tiles (as in 9 holes per one tile), you can get only 15, as seen below Edited December 3, 2020 by Parusoid 14 1 Link to comment Share on other sites More sharing options...
Mr.Tarunio Posted December 3, 2020 Share Posted December 3, 2020 new tilling spacing is janked. just make a max cap on how many tills can be on a tile at once. 4 1 Link to comment Share on other sites More sharing options...
lakhnish Posted December 3, 2020 Share Posted December 3, 2020 (edited) @ScottHansen After looking at the new list versus the old one, I think the nutrient system we had before this was significantly better than what we got this update xD The amount of diverse and really good crop synergies was making me look forward to farming a large variety of crop food in DST. This wasn't going to be limited to 1x1 tiles either, they went as big as 2x4 tiles that were compact with lots of diverse crops and combinations that were fun and rewarding to pull off. These were combos that were using 3x3 tills in a tile as well, cause we knew that 4x4's were not intended and planned accordingly. Now, the synergies look to be something that I really don't want to invest the time and effort in, unfortunately. I'll of course experiment more with the new combos, but as an initial impression, this is what it feels like to me. Edited December 3, 2020 by lakhnish last sentence; 2x4 tiles, not 2x3 18 4 Link to comment Share on other sites More sharing options...
ZTheNecromancer Posted December 3, 2020 Share Posted December 3, 2020 It seems that the nutrient adjustment has limited plant combos, I'm fairly certain people were asking for the required nutrients to be toned down so the fertilizer(s) wasn't so...Well. Not good at being fertilizer. Not for all the plants nutrient requirements to be shuffled around. 2 1 Link to comment Share on other sites More sharing options...
Bird Up Posted December 3, 2020 Share Posted December 3, 2020 (edited) 12 is possible, but the original 3x3s were pretty dominant anyway. So to me, the 4x4 farm plot wasn't a big deal. While I tried 4x4 plots, only some of my crops were giant, and meanwhile my friend used 3x3s and all his were giants. Reason was because 4x4 plot ate up a ton of nutrients so it balanced out. Don't feel it needed to be removed, or at least in the way that it made 3x3s harder to produce. Edited December 3, 2020 by Bird Up 2 Link to comment Share on other sites More sharing options...
S19TealPenguin Posted December 3, 2020 Share Posted December 3, 2020 3x3s should be easier to achieve, and a hard limit of 12 crops should be set in place. 3 Link to comment Share on other sites More sharing options...
SilverBisexual Posted December 3, 2020 Share Posted December 3, 2020 (edited) I really appreciate what is being done with these updates. I absolutely love the new farming system. However, spiders+bunnies with some berry bushes still is better than farming imo (winter would just be replacing berries for ice) for food and healing. There are just too many thing to keep track of that would make me want to do farming early game, and especially now that combos have been nerfed, the lack of real automation of the farming mid-late game doesn't really make me want to set it up. The rewards do not outweigh, for me at least, the benefits. Again, I am really loving the care and attention put into this update, and it has made me really excited for farming. However, it just doesn't seem as worth as want I would want. Edited December 3, 2020 by SilverBisexual 1 Link to comment Share on other sites More sharing options...
Electroely Posted December 3, 2020 Share Posted December 3, 2020 Personally, I actually love the nutrient values for the crops! I'll write a post soon about what I think of the nutrient system (and farming in general.) But I really do like the values changed in this update! 7 Link to comment Share on other sites More sharing options...
HeatAndRun Posted December 3, 2020 Share Posted December 3, 2020 (edited) 5 hours ago, ScottHansen said: Reap what you Sow Beta Hotfix (443490 +Â 443554) Changes Tweaked the Lord of the Fruit Flies behaviors and hp. Tweaked the spawning conditions of the Lord of the Fruit Flies. Fruit Flies will now attack the player when the Lord of the Fruit Flies is dead Fruit Flies will now drop seeds on death. Fruit Flies will take longer to plant weeds and make plants unhappy. Thank you for fruit flies tweaks! Now everything looks fine. Thank you for your relentless hard work! Edited December 3, 2020 by HeatAndRun Link to comment Share on other sites More sharing options...
SinancoTheBest Posted December 3, 2020 Share Posted December 3, 2020 Aw, not a fan of the new nutrition values I'd say; too restrictive and eliminates all the cool options with two crop designs. Now it feels much more restrictive and revolves around a certain dictated model. The only change I appreciate is Durian's movement from manure-heavy to compost-heavy as the community requested so thanks for that, but still I'm not thrilled to be restricted to a handful of 3 crop combinations for perfect matchups. 6 1 Link to comment Share on other sites More sharing options...
Psychomaniac Posted December 3, 2020 Share Posted December 3, 2020 (edited) 1 hour ago, SinancoTheBest said: too restrictive Yeah, not a fan of this too, why try hard to kill 4x4 plot, modder will just revert this. Crop-combo should not be restricted, the more combo the more fun when farming. Please, Klei, don't restricted crops to the point that Survivor come back to 1 meat 1 egg 2 cactus and 1 meat 3 ice. Farming is just get interesting, and you are trying to kill it with the recent update ([Game Update] - 443554) Edited December 3, 2020 by Psychomaniac 4 Link to comment Share on other sites More sharing options...
wigfrids hat Posted December 3, 2020 Share Posted December 3, 2020 6 hours ago, ScottHansen said: Regular sized farm plants that are left to rot will self-sow a new plant after a few days  thanks! i've been fretting the last few days over this 1 Link to comment Share on other sites More sharing options...
cherrypiee Posted December 3, 2020 Share Posted December 3, 2020 i didnt even know 4x4 thing and was using 3x3, i was pretty happy with it. but now doing 3x3 not really working (cuz you cant do 18 crops in 2 tiles you can just do jus 15, as it mentioned in one of the comments) and its pretty disappointing 1 Link to comment Share on other sites More sharing options...
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