Darkin Coaled

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Klei Bug Tracker

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Everything posted by Darkin Coaled

  1. The small storage of water inside the carbon skimmer is heated/cooled to match the temperature of the machine (or its surroundings, according to some). Edit: When I noticed something strange happening the storage of the skimmer was rapidly oscillating between something near the input water temperature and building/area temp about 15 degrees higher. I attempted to reproduce the issue that I am trying to report. Attached is my simple test rig. I am NOT able to reproduce this. Replace the oxygen in skimmer box with co2 to start and bring back oxygen to stop the thing, The original map I was playing is also not repeating the behaviour I am trying to report. If I ever see this again there will be screenshots. Citadel.sav
  2. I just went through the list again and noticed this bit. Was it really that hard to check what tile the duplicant is standing in and shoot us a "toxic!" notification, then start burning the poor thing like "scalding!"? Are you going to remove explosive? I always just hope that digging anything in an "explosive" gas will blow things up.. Is this coming back at some point?
  3. *obligatory golden shower joke* Sooo.. you're solving the problem of limited/non-existent gold on some asteroids by making it fall from the sky.. Hmm.. Is this a stop-gap or permanent solution?
  4. We want to suffer properly. I was so bummed out after finding I had around 400tons of water on volcanea...
  5. You yanked out the catheter? Finally! Thanks.
  6. *Mrau!* Damn Klei, you're really serious about this whole release thing. Thank you.
  7. What does this emoji mean? So I was trying to find a common ground between "Well that's done." and "Your move, creep." (vide Robocop) but I couldn't quite get it. And then I had a moment of clarity: This is the thousand yard stare a military courier gives the officer at a forward outpost while handing them a slightly singed envelope. No, they aren't saluting or standing at attention. This isn't even their commanding officer. They know that the contents of the envelope are maybe quite important, but was it worth it to send them through an active war zone to bring it? So after sneaking, dodging, fighting through hordes of enemies, getting shot at, mortared, hit with sticks, covered in grime, soot, blood (both their own and the enemy's) they finally get to hand over their task.
  8. Condolences to whoever came up with a cool name.. and then applied it to a building that does the exact opposite. You tried, You failed, You admitted it. Sleep well tonight, friend. Yaay. Thank you. *sits back and enjoys people's realization of just how much matter was being converted in even the simplest of bases*
  9. But.. wha? The machine does not amalge.. amalg.. amalgamate.. it DEamalges (algs, gates, whatever!). Yes! Matter conversion and liquid duplication are finally fixed. Took me a moment to realize you're being extra snippy. For a second there I thought you guys were speaking in illuminati code... Carry on...
  10. Just a quick question about the current state of trees. I found a tree that I must have forgotten to set to auto-harvest. It only had 5 branches, all of them ready to be harvested. the two additional branches that were missing (I'm assuming the update simply deleted them) were not growing. The tile didn't even have "arbor tree" in the contents when highlighted, just oxygen. Are we now limited to 5 branches? From what people said before the other two should start growing when the 5 main ones reach harvest?
  11. *snort* *facepalm* You so funneh... Thanks for fixing the trees, that was so annoying.
  12. Um, er.. wha? Huh? You did some rebalancing and expansion on the whole wood/ethanol system. I get that, I'm looking forward for the flowchart and math folk to do the numbers on the new version of that. But what is the point of growing 5 of 7 branches..? You want to keep the look of the tree when it's fully mature but give us less wood? Lowering wood output per harvest would have totally sufficed. Don't know what to think of this one.
  13. Just my luck. An update that I would like to check out comes out during week when I can't play the game. Why oh why do I have to work for a living. Keep it up Klei, despite my general negativity I do want you to do well. The only thing I'm not sure of is the pipe change.. speaking of which.. @Saturnus a single pulse on a shutoff should let one packet through. let it rest at the end of pipeline, might need bridge/second shutoff. once the packet reaches single pipe segment after bridge demolish bridge. build next single pipe segment, bridge to it, pulse shutoff again. if I say the words "immutable temperature regulator pipeline disjointed pipe segments" will I be close to what you are using this for?
  14. Having to pump the water through desalination plant is entirely reasonable trade-off. Having to additionally dump the water for a cycle in chlorine room is again Klei's very recent artificial difficulty approach. Just stop Klei, nobody appreciates designed, mandatory hurdles.
  15. oh yay, food poisoning. lets add unnecessary problems. Klei, please.
  16. Most likely it was re-introduced to allow sandboxers and debug mode users to quickly build parks and test other features. It was removed again to let us figure out and post a topic about how pips actually work so they can get comments. So forth,, so on... We are literally playing the test version of the game, we are unpaid crowdsourced testers. We get to see the game before it becomes the official update but we have to deal with being part of the testing process.
  17. Yay. Also, can you make sure to never ever in the life of this game include a player choice on which filtration medium to use? I like the current change, artificial difficulty decided in a meeting room is never good. Maybe if you're dealing with a bunch of console kiddies in a shooter game, but this isn't one of those. What never letting us choose what is used as filters in these things however is actual difficulty which not only will creep up on people who have forgotten what a sieve does and why but will also never become an issue until you stop thinking about water filtering already. I don't know about other folks but it took me seven or eight restarts to learn enough of the game to even GET to the space biome. And when you finally get there you're quite likely so sure of yourself that a surprise water boiler at the back of your toilets is exactly what needs to happen. And then temperature controlled filtration medium storages get made. And the world is a better place.
  18. Thanks, that makes me happy enough. Hope you guys get some rest as well.
  19. Is that for sure a thing now? The amount of flak electrolyzers get already will explode.
  20. Please tell me it means "to boil water just add regolith." Please? From my perspective I really don't see any reason why the sieve shouldn't be simply doing a standard heat exchange math based on medium temp/capacity/conductivity * 1kg versus input polluted water temp/capacity/conductivity * 5kg, resulting in slightly altered temperatures of output polluted dirt and clean water. Why can't you allow builds where we keep sand in a freezer and use that to cool our water? The elaborateness of that setup, just imagine... And of course, to boil water just add regolith…
  21. Now that I think about it, bleachstone is one resource that's hard but not impossible to obtain. Saltwater on the other hand only comes from worldgen and a saltwater geyser which may or may not be guaranteed on a map.
  22. squeaky pufts. the fluffy green ones. good luck ranching those. The puft lifecycle and stuff is really complicated.