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    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

chemie

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Everything posted by chemie

  1. or just have a tank in the loop and a single bridge works fine.
  2. and BBQ is better morale food than omelette
  3. Yah, instead of running around with 50 morale and needing 30, you can run around with 70 needing 30 but requiring more dups to make up for all that time spent on these machines.
  4. I actually made a post about that but seems the sarcasm was missed by most.
  5. Placing a building over undug tiles results in "not permitted" for the digger, even though they have the skill to dig any hardness but are unconstructive. This prevents anything from happening (cant build because tiles need dig, but dig is not permitted). This occurs for any building type like floor tiles, ladders etc. If the building is removed, Turner happily dig the tiles. Turner is unconstructive. Even though Turner is unconstructive, he should be able to dig but this is being blocked whenever the dig command is issued by placing a building,
  6. I have 2 of 6 dups that a permanently having the "lit workplace" condition and get the buff whenever working without lights.
  7. No, it will not get done over many cycles. It shows "not permitted" and if you immediately cancel the building, and issue dig orders, it works. I could live with buildings needing to have an open space but floor tiles and ladders are impossible because you have to limit to two tiles at a time. Just drags tiles will never get built. I loaded an old game and did not see the behaviour. I trained a second dup to dig hard materials and they do get assigned. So Turner is bugged? Turner is allowed to dig. Has skills for superhard digging. Has Priorities as two up arrows on dig. He shows "not permitted" whenever the dig order is associated with building.....and he is not constructive. Editing original post to clarify.
  8. Seems that placing a building over a hard to dig tile results in "not permitted" for the digger, even though they have the skill to dig everything. This prevents anything from happening (cant build because tiles need dig, but dig is not permitted). (If the building is removed, Turner happily dig the tiles) Edit: OK. So if your digger is unconstructive, he will not dig when it is associated with a building. I do not recall this being the case in the past.
  9. [Game Update] - 371502

    fps is improved (good) The resource menu uses more of the vertical space on my 2K monitor (good). Instead of <50% it is now using about 70% of the space. Would still prefer it uses all available white space but better. Dups still do the herky jerky in later game (bad) - meaning if you have a series of dig orders, they dig a tile, wait, think about it, then dig the next one and so on. Does not happen early game.
  10. Now I know why I was getting micro sutter every 10 seconds or so. A large bank of "check drowning" or check temps being processed. Great to spread these out.
  11. [Game Update] - 366134

    I have about 20 mods, all QOL focused
  12. [Game Update] - 366134

    get the mod to stop this behavior.
  13. [Game Update] - 364722

    Yah, I am glad I have a 2k monitor so I can have a game optimized for a phone played on it. Only the game is not meant for phones. I mean, maybe it works on 1080p? But anything else and we lose 50% of the screen and have to scroll instead. Not sure what they were thinking? Mine is worse than yours too; I get less than half the screen length
  14. [Game Update] - 364722

    Yup. Fully borked and they just re-disable when you restart and try to enable again. Edit: Looks like the "biuldable dirt tile" was the problem mod. Worked before the update.
  15. While talking about sweeping, can we PLEASE have items retain their command when they get dropped by dups? It is so annoying to have bleach stone or hot material sitting on the floor, after you had given a sweep command, because the game deletes your sweep command when a dup decides to end their day.
  16. How about the telescope idle, even when all planets have been surveyed?
  17. would be great if you fixed the scroll bar on the consumables tab. It is really annoying to use the horizontal scroll bar to find a food type to the right only to have it reset back 1 sec later.
  18. well, yes because before it did this but also did endless loops. Better but not fixed
  19. Mod loading is still messed up. After playing and exiting, when I come back in all the mods are disabled so you have to reenable again
  20. I was confused as to finder vs filter being different things....Chrome will have to help me filter for now
  21. What is a "trait finder algorithm"? I briefly had hoped it would allow filtering for the "world traits" but it does not look the case (yet). Thanks for patching!
  22. [Game Update] - 357226

    cool. I just checked the exclusive traits part...did not check the other ones