Nickerooni

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About Nickerooni

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  1. Steam Boiler Turbine Trouble

    Try ethanol instead of water.
  2. A Quick Pip Question

    You have a few other wild plants nearby. I’m not counting spaces, but were any of them nearby enough to interfere? Especially that one right below your operation.
  3. 20kg limit isn’t a big deal. And, it’s actually higher than that as far as I’ve seen. But, It’s not like you need to add much water. Funny you said steam battery. I’ve been filling my steam turbine rooms with steel batteries. Smart or otherwise. I had two volcanoes close enough together I just made a giant steam room. They run more efficiently, since I turn their heat output back to energy. But, I have no doubt your steam battery holds more. That said, my storage batteries rarely fill up, so maybe it’s enough in practice.
  4. Why not simply build your steam room on top of your volcano and skip all the fuss? turbine ====== steam room with dupe access volcano ======
  5. How much meat Could a pacu eat, If a pacu could eat meat?
  6. I’ve had wild and then domesticated pips go at 3 wild arbor trees for 300 cycles without getting any seeds. The trees are set to auto harvest. Next up would be to domesticate the trees and see if that helps. Are you sure this is the case?
  7. The middle wire is not safe. That’s the one that overloaded. Maybe it’s worth a bug report? Or, maybe this is just a new standard in overloading protection - since this protects from your concern about the upstream transformer.
  8. Thanks @SamLogan, but your advice is for the wrong level of dupe overlord. This was a more advanced issue I was dealing with - issues that cause small transformers to transfer more than 1 kW in short bursts. I just didn't have time to ask it clearly enough. But, I still got great advice on this thread.
  9. That one in the middle got overloaded. Going for a new try: [Battery * 20 + 1500 W draw + power input] (2 kW wire) <- 1000W transformer (20 kW wire) <- 1000W transformer + [1 battery] (2 kW wire) <- 1000 W transformer + [30 batteries + transformers providing power] (20 kW wire)
  10. Based on the discussion here, it seems like I can just make sure I have a chain of transformers with no battery in between and that will prevent too much power going through. I'm trying that out. The issue is pretty rare. Breaking once every 20 cycles or so. I'm not going to trouble myself to reproduce it in sandbox The setup I had is [Battery * 20 + 1500 W draw + power input] (2 kW wire) <- 1000W transformer + [1 battery] (2 kW wire) <- 1000 W transformer + [30 batteries + transformers providing power] (20 kW wire) The bold wire is the one that broke. It makes sense based on the comments. If the transformer is providing power to batteries and buildings, it can overdraw. I have other ones that aren't doing this, but maybe it's just a matter of time. I'll fix it by doing (change in bold): [Battery * 20 + 1500 W draw + power input] (2 kW wire) <- 1000W transformer (2 kW wire) <- 1000W transformer + [1 battery] (2 kW wire) <- 1000 W transformer + [30 batteries + transformers providing power] (20 kW wire)
  11. I thought I understood the power system in the game. But, right here I have a 2 kW wire connected to a single small power transformer. The other side of this wire isn't interesting either - a battery and input from yet another small power transformer. In the attached screenshot, for some reason, the small power transformer is taking in 4.66 kW! This has even caused my wires to overload. The output side of the power transformer has a lot of batteries, but otherwise less than 2 kW of power consumers as well. Any clues? I've done this sort of setup tons of times, but I've never chained small power transformers like this. Honestly, the chained transformers is only so that I can adjust the smart battery nearer to my hydrogen power setup.
  12. Lumber cooling?

    This is probably the same reason why the heat exchange is so high when it’s inside a tile. It’s using “debris inside tile” logic - which sensibly exchanges heat quickly.
  13. Using polluted water for coolant and feeding the hot coolant to pincha peppernuts is pretty easy to set up early game. By the time you get a good source of lime, you’ll have better options. you might need to do an occasional non-steel recipe to keep the water the correct temperature.
  14. Thanks. It would have taken me ages to notice that subtle detail!
  15. Does farmer’s touch work with arbor trees? I’ve never used it before. I’ve never found much point to farmer’s touch. It’s a lot of hassle for not much gain. But, I also rarely run out of slime or morale enough to move off of ranching and mushrooms. However, with farmer’s touch, arbor trees would net you 60 or so kg of polluted water per day per tree with an ethanol loop. That’s not half bad. With plenty of other useful side products too. Any gotchas I should know? I’ve averaged about 1 arbor tree seed per 100 cycles gifted by the printing press on a non-forest map. I might give it a go with even a few of them.