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About Nickerooni

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  1. [Game Update] - 355385

    It’s unclear whether you know “rollback” here refers to the ladder replacing tile feature. They are going to make it so that ladders can no longer replace tiles, which means the odd ladder bugs will be gone, but so will the feature. This is why they say that they’ll, “come back to this one later” (TM) since the feature is more tough than they realized.
  2. [Game Update] - 355043

    What does this emoji mean?
  3. [Game Update] - 354426

    Amalgamator. I like it. Although, all the recipes that spit out two ingredients from 1 make little sense. Moreover, there aren’t any recipes with two ingredients being mixed together. But, a device called an amalgamator used with the existing animations makes me laugh. So, that’s a win! Unless there are new recipes planned, other names could be: Crush’N sift (although, it would translate well), Tough crusher, pulverizer, fragmentator. More accurate, but less funny
  4. Sweep Priority Issues

    I think no sweep orders are getting assigned to dupes in the latest preview release. I can’t get sweep tasks to go in anything but normal priority.
  5. [Game Update] - 353781

    Is there a bug report on that? I haven’t seen any reports of this and wanted to play this weekend.
  6. [Game Update] - 350563

    I’d suggested that they make wild plants only grow if they are spaced far apart. I figured that the space requirement would discourage wild planting en masse, while still leaving it interesting. I’m assuming that disabling wild planting and having the Pip heuristic do the spacing was much simpler to code. Sounds simpler. And, it accomplishes the same thing. I like it from a game balance perspective. From a, “why can this Pip do something my dupe can’t” point of view, it painful. And, since I haven’t tried using Pips to plant seeds, I can’t speak to it’s tedium. Given that they’ll take seeds right out of storage bins, it seems sane to me.
  7. [Game Update] - 349444

    It’s an early access game making strategy to go overboard on changes in order to get real feedback on what the correct balance is. There’s a name for it, but I don’t recall what it is. The constructive complaints with real examples are super useful to the devs! The emotional reaction to change, probably less so, but unavoidable. In this case, going overboard and backing out will likely have net fewer complaints than if they just changed the sieve to net neutral first thing. In my opinion, brilliantly executed!
  8. [Game Update] - 348980

    I suspect they are attempting to fix all of the trivial looping you can set up in the game. Cooling loops, mechanical filters, and sieve loops could all be at risk. I notice the devs never made infinite loops in their dev talk videos. If my theory is correct, I’m gonna need a hell of a lot more power to run my bases! But, I’m hoping the result will leave an entry level player with realistic expectations around pipes.
  9. In case more infinite graph recursion examples are needed, I tried to construct the most simple infinite liquid loop with the assumption the latest patch would break it. I've attached my save and a screenshot of the added item. Will crash with bridge.sav
  10. I didn’t see mention of making cooking skill being increased by cooking. That was high up in the list of, “minor irritation that will certainly be fixed”. But, it might just not be listed.
  11. [Game Update] - 289764

    Maybe the tepidizer should simply produce less heat energy for its wattage? Although, I’m not sure what that would be, since the aquatuner is 1200W for >1MDTU and I think 1 MDTU for 960W is already too much. I can make a steam turbine producing more wattage than that with that much heat. Although, it’s a bit more complex than the diagrams here
  12. [Game Update] - 288927

    If steam turbines deleted less heat, then you would just make more of them to delete more heat. And get more power. If they delete any heat, it has to be lots. Or none.
  13. I think the implication is that a rocket with a research module can bring some back. If so, yikes! Seriously late game materials!
  14. Overpressure exploits

    There are a number of creative exploits to get gassed or liquids to overpressure. They all seem to involve putting a separate element at low quantity to get in the way of. Since the game fundamentally lacks mixing or partial pressures, this seems implausible to fix. However, that’s not true. There is a hacky way: Before outputting from a vent, check the pressure from the location where the element will be pushed to. That should approximate partial pressure nicely. Possibly even better: check the average pressure of the same element within 5 reachable squares of the vent. Which might be technically easier and smooth out a lot of strange behaviors. This second option may also be appropriate to give steam turbines some implementation sanity. Perhaps allow them to be rebalanced, since the exploits would be removed. With the addition of reservoirs, I think now is a good time for this fix.