Junksteel

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Everything posted by Junksteel

  1. This is amazing... thanks a lot! Banhi's Bountiful Update... I'm very excited to play some thousands of cycles in a new base when it's done. Nice cooking!
  2. What's a sim cell? Does it mean 1 tile storage is over?
  3. I guess you're right, I can't say the opposite. It's just that I loved this bot so much... It would be sad to see people not using it in the long run because of its cost as already is the case of fridges that I rarely see connected to a power grid. When the power cost of Sweepy becomes irrelevant it could theoretically be skipped in favor of sweeper + loader.
  4. Thanks on the update!! Isn't sweepy a bit too power costly? Powered fridge draws constant 120w while sweepy uses 240w all night long while charging... It's ok but powered fridge is arguably more useful and has a free alternative combined with the right gasses. Sweepy is more straight forward and I fear it isn't used much in the long run because of sweeper + loader. I feel like sweeper is too expensive for a low tech build... Also, these patch notes are beautiful! Thanks a lot!
  5. Thanks a lot @Cairath! Great job! Long time I was looking for it! <3
  6. @Cairath I know you're super busy with TNI losing previous database and whatnot. I really appreciate all the effort. Thanks for including this one more item in your long list.
  7. People buy it for the sake of supporting the project in most cases. Do you have other Steam games? If so, you already noticed there are a bunch of packs being sold together with games. Artbook, soundtrack, etc... This is wrong in so many ways, I don't even know where to start from. I mean, ONI sound design is one of the best I ever experienced in my life. It's a true masterpiece...
  8. Hello Cairath, Thank you for all the work and mods dedicated to ONI. May I ask a question about Buildable POI props? Do you have any future plans to make the window behave like a drywall? Was it a design decision of yours or just the way it has to be? Cheers!
  9. No! Not at all! Nobody said such a thing... this is a step pretty further away from the complaints posted here. Let's not escalate the drama beyond what was said. There were no critics addressed directly to Klei or the developers. Despite the game being amazing, it is at an 'ok' state in terms of bugs and performance. I think people are just expressing their concerns about the future of the game and the upcoming path because they love the project, not for the sake of trashing it. We already know Klei have plans to update the game and bring more content to it. However, the community is giving feedback on the direction that fixing bugs and performance are top priorities taking for granted they are reading the forums. I recently opened a thread about the last update to discuss joy reactions/new recreation buildings and it kinda deviated from original purpose because people were in the urge to ask for fixes. Clearly there is something going on...
  10. That's a very personal scale of yours. If a group of players lost interest in the game because of a consistent bug or glitch, it is broken. Even removed/added features or balance changes to some games can be game breaking. About ONI specifically, there are over 10.000 minor annoyances which in sum certainly break the game for some. I don't expect every single one to be fixed but hey, conveyor rails and heat transfer are core mechanisms.
  11. Glad there are devs still working on the game but I need to agree with the overall complaint. ONI is playable atm but late game is really unpleasant because of performance. A game like this only makes sense if you feel free to progress without an invisible clock deteriorating your save while you go through the in-game challenges. There is a serious time investment to be considered before engaging on fresh starts. Playing 200 hours the same base just to realize defeat by lag is coming again was something acceptable before the release of the game. As we already crossed that checkpoint of launch the hope is kinda gone you know? Beyond performance, bugs. They may not brake the game, but certainly cause damage to the interest of those who played enough to detect weird interactions repeatedly. My realistic feedback: please fix performance and at least conveyors before coming up with a DLC or snowballing more new stuff into the game. Thanks.
  12. Thank you on the update. Are the new joy responses working properly? Some people (me included) are having trouble to spot Sticker bomber and Balloon Artist in action. After 1500 cycles playing this update I never saw those reactions even with half my dupes having these responses.
  13. Technically, yes. But you can use them as walls and ceiling just fine and still have the decor bonus. Most of the floor should be made out of metal for max efficiency.
  14. Please buff carpeted tile. It's expensive enough to offer max decor bonus. Refined metal tiles are cheaper to build, gives max decor and still a speed bonus. Make carpeted tiles great, please. Thanks on the update.
  15. I love this game. Thank you for all the art, passion and mind put in Oxygen not Included. Now I just want to go home and join the party!
  16. Brutal delivery. Thank you! What you guys say about using the brand new Rock Crusher to, let's say, crush that Abyssalite rock? @tzionut help me out!! haha
  17. Thank you! Saturnu's eternal model... got to pick a slush this time to avoid at least one ST But I got that missing tile thing under the grill that got correct when I reloaded the game and it was totally new to me.
  18. There are weird things going on after today's update. I'm having trouble with very simple pathfinding and had a missing tile under the grill that clearly wasn't missing. Anyone experiencing weird things with the update? My duplicants are trapped, stressed and have a shiny ladder they could use right there.
  19. Are you guys playing the game today? How are you cooling? Edit: Oh, The Borg Cube! I forgot. Let's build it.
  20. I like your ideas but an uncovered volcano in Arboria is a bit too harsh for new players if not in a world trait, considering its third in difficulty. There is a huge chance of complete disaster.
  21. To waste power when nobody is in the room ofc haha