wigfrids hat Posted August 31, 2020 Share Posted August 31, 2020 (edited) 43 minutes ago, FuriousChimera said: A player in server gave me this commad to check:print(TheWorld.Map:IsVisualGroundAtPoint(ThePlayer.Transform:GetWorldPosition())) That checks whether they would spawn or not because you're on ocean. -nods- good to know i also found out that the ocean spawning hounds was a glitch that only happened in the short time between the last two updates and after the last update there is no longer any unexpected ocean hounds(though they sill have the weird pathfinding that sometimes has them jump in the water when you run along the seam between the land and the sea Edited August 31, 2020 by gaymime Link to comment Share on other sites More sharing options...
Hornete Posted August 31, 2020 Share Posted August 31, 2020 On 7/27/2020 at 3:47 PM, hyiltiz said: Wereforms remain indefinitely if the animation is interrupted, say by getting attacked. I can't seem to reproduce this, can you go more in-depth or do you have a video of this? 2 Link to comment Share on other sites More sharing options...
PasssionFish Posted August 31, 2020 Share Posted August 31, 2020 If your playing as Wurt you have lots of extra meat lying around, well you can give it to the bird for eggs, and use those eggs as filler. (rattitouie 1 veg, 3 eggs) (fistful of jam 1 berry 3 egg) Also as Wurt you can get a werepig by giving it the 4 mm between its attacks. After it swings give it one mm, sometimes it doesn't eat it but mostly it does, this probably works for webber and wortox too. 1 1 Link to comment Share on other sites More sharing options...
Blue Moth Posted September 17, 2020 Share Posted September 17, 2020 You should always burn a spiky tree before chopping it. A burnt spiky tree has the exact same drops as a normal one but it also gives charcoal. 23 Link to comment Share on other sites More sharing options...
Brubs Posted September 17, 2020 Share Posted September 17, 2020 I don't know if it was posted before, but if a flingo freezes a Treeguard, he will lose interest in fighting after unfreezing. He may even aid you in any hound/ boss attack. 7 1 Link to comment Share on other sites More sharing options...
Owlrust Posted September 20, 2020 Share Posted September 20, 2020 Destroying a Wooden Gate will return enough ingredients to be able to make another one immediately. They're pretty useful for the Weremoose to help prolong its duration without truly losing anything. 7 Link to comment Share on other sites More sharing options...
Owlrust Posted September 21, 2020 Share Posted September 21, 2020 You can give an untamed Beefalo a saddle to aggro it (and only it) to follow you away if you want to kill them away from the herd. 15 4 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted September 21, 2020 Share Posted September 21, 2020 When klaus summons krampus there is no need of wasting pan flaute. You can use fire staff to make 1 run in circles meanwhile you kill the other. Also you can use the staff to prevent the ice spell burning the blue deer 3 Link to comment Share on other sites More sharing options...
Well-met Posted September 21, 2020 Share Posted September 21, 2020 firestaff on the ice deer isnt very reliable and it takes a short time for it to start panicking. it wont stop the spell in most cases. Link to comment Share on other sites More sharing options...
Guest Posted September 21, 2020 Share Posted September 21, 2020 (edited) Crabking can be frozen using ice flingo and burning the minisigns placed really near him to start the fight without any changes of his stats even with or without a gem inserted. Edited September 21, 2020 by Guest Link to comment Share on other sites More sharing options...
Wardin25 Posted September 22, 2020 Share Posted September 22, 2020 On 5/26/2019 at 12:50 AM, Brago-sama said: Fugu hutch (put a lightbulb and a spear in his inventory) does just enough damage to one hit baby tentacles when they hit him. Baby tentacles drop one soul each for wortox. Infinite, continuous free food/health source for wortox down in the caves That doesnt work anymore, I think that got patched a bit after he got added (At least when I killed some baby tentacles as wortox last week they didnt give souls) 5 Link to comment Share on other sites More sharing options...
Majestix Posted September 22, 2020 Share Posted September 22, 2020 Riding Woby negates the slowing effect of the sandstorm. So as Walter, keep your Woby fed during summer until you get the goggles, and you will not die to the first summer hound wave that visits your oasis base. 7 Link to comment Share on other sites More sharing options...
wons Posted September 23, 2020 Share Posted September 23, 2020 when you are on boat, hound wave won't appear, same applies to bosses (unless the warning sound is already playing then good luck) 1 Link to comment Share on other sites More sharing options...
AlternateMew Posted September 24, 2020 Share Posted September 24, 2020 I don't have any code-digging to prove this, but from experience: How to walk your Bearger: - To go for a short walk, drop anything he'll eat, wait for him to see it, then pick it up. He'll follow you until he gets bored, or you drop food and let him eat it. - To go for a long walk, have a honeycomb in your inventory and drop something he'll eat. Pick up the food after he sees it. He will follow you across the entire Constant until you drop the honeycomb. He will not eat the honeycomb. 8 Link to comment Share on other sites More sharing options...
Pedro cc Posted September 24, 2020 Share Posted September 24, 2020 (edited) You can farm multiple morsels using a single trap and a single rabbit, just kill the rabbit when the trap is doing the animation of catch. As any character that can mass farm spiders(webber/wendy) you can make a krampus/feather/morsel farm using a lot of bird traps(this is faster than using boomerangs because you don't scare birds when you kill them in your inventory). You can use a rabbit to trigger bramble traps and try to hit more enemies. A houndious shootius in a boat it's potentially the best place for a movable turret. Edited September 24, 2020 by Pedrito 4 Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted September 24, 2020 Share Posted September 24, 2020 5 hours ago, Pedrito said: A houndious shootius in a boat it's potentially the best place for a movable turret. Ooh i never thought about it. Time to use my houndious chest 5 Link to comment Share on other sites More sharing options...
Well-met Posted September 24, 2020 Share Posted September 24, 2020 7 hours ago, AlternateMew said: I don't have any code-digging to prove this, but from experience: How to walk your Bearger: - To go for a short walk, drop anything he'll eat, wait for him to see it, then pick it up. He'll follow you until he gets bored, or you drop food and let him eat it. - To go for a long walk, have a honeycomb in your inventory and drop something he'll eat. Pick up the food after he sees it. He will follow you across the entire Constant until you drop the honeycomb. He will not eat the honeycomb. he's supposed to aggro on you if you do that. Not sure if that's a bug the way he doesn't care. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted September 24, 2020 Share Posted September 24, 2020 On 9/21/2020 at 2:21 PM, Well-met said: firestaff on the ice deer isnt very reliable and it takes a short time for it to start panicking. it wont stop the spell in most cases. I though it was me doing at bad time Well can be change to ice staff, it will stop krampus too (still prefering pan flute but i think staffs are underate) Also with characters with beard, unless you dont mind, is recomended to stop the fire spell to prevent overheating Link to comment Share on other sites More sharing options...
AlternateMew Posted September 24, 2020 Share Posted September 24, 2020 4 hours ago, Well-met said: he's supposed to aggro on you if you do that. Not sure if that's a bug the way he doesn't care. He cares. I meant as he'll keep aggro for different amounts of time, allowing you to move him a short distance or a long distance. Not passive following. Smashing following. Suppose I should have clarified that. Shortertimes to smash a forest, and safely pick up loot after. Longer times to take him to farther biomes. 1 Link to comment Share on other sites More sharing options...
Well-met Posted September 28, 2020 Share Posted September 28, 2020 A grand total of 3 survivors crack the exact same joke toward the Imposing Claw. 2 Link to comment Share on other sites More sharing options...
Mike23Ua Posted September 28, 2020 Share Posted September 28, 2020 (edited) Here’s a lesser known mechanic that’s super secret, hardly anyone knows about and totally works. During the starting menu animation (before you get to the title screen) if you quickly input the Konami code into a controller something really amazing will happen. It will swap Lunar Island and the basic starting islands world Gen sizes- meaning that your map will become 85% Lunar and the 15% basic island. (hey don’t knock it till you try it... it Works in Rocket League, it should TOTALLY work in DST.) Spoiler It actually does work in Rocket League.. but all it will do in DST is- Nothing.. nothing at all. Also: You can always help poor Wilson find base by using a flare, the celestial orb, or a socketed moon lens. Edited September 28, 2020 by Mike23Ua 3 Link to comment Share on other sites More sharing options...
Owlrust Posted September 29, 2020 Share Posted September 29, 2020 Don't know if this is either useful or posted before but, you can fuel a Deck Illuminator with a Fire Staff consistently (each use of the staff gives about 4% fuel). 1 9 Link to comment Share on other sites More sharing options...
Minitte Posted October 1, 2020 Share Posted October 1, 2020 (edited) You can place a lightbulb into an end table for 2.5 days of light. I didn't know this until today. Edited October 1, 2020 by Minitte 3 Link to comment Share on other sites More sharing options...
Owlrust Posted October 2, 2020 Share Posted October 2, 2020 More serious tip from me this time. If you're using Geometric Placement, mini signs can help a lot to measure out the placement of structures and whatnot for more accurate results (at least in my experience); and they're pretty easy to remove (just need to dig them with a shovel, so no need to waste a hammer's durability any further). Even better, they only need one board to craft and you get four of them, on top of them taking up nearly no space on the grid as well. 2 Link to comment Share on other sites More sharing options...
Viktor234 Posted October 2, 2020 Share Posted October 2, 2020 7 hours ago, Owlrus said: mini signs can help a lot to measure out the placement of structures and whatnot for more accurate results (at least in my experience); and they're pretty easy to remove (just need to dig them with a shovel, so no need to waste a hammer's durability any further). An alternative for Mini Signs are Tooth Traps: Tooth Traps might be more costly than Mini Signs, they take more slots and you can't place them that close to structures, but unlike Mini Signs you don't need to waste a shovel's durability to pick them up, and they can be picked up straight away instead of being dug once and picked up afterwards. 2 Link to comment Share on other sites More sharing options...
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