TheGoldenDonut_ Posted June 16, 2020 Share Posted June 16, 2020 If you don't have the No Extinction mod, then never use honeycomb to make Bundling Wrap. Use Klaus' wax paper instead. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted June 17, 2020 Share Posted June 17, 2020 (edited) On 6/16/2020 at 6:49 PM, TheGoldenDonut_ said: If you don't have the No Extinction mod, then never use honeycomb to make Bundling Wrap. Use Klaus' wax paper instead. beequeen and her hive gives honeycombs Edited June 17, 2020 by ArubaroBeefalo 2 Link to comment Share on other sites More sharing options...
OMGkawaiiAngel Posted June 19, 2020 Share Posted June 19, 2020 Oh! I found something! Because a lureplant decided to spawn near my piggy farm and eat the powdercake which I was using as bait, I managed to kill the lureplant and the powdercake was stale! I got a stale powdercake early! 3 14 1 Link to comment Share on other sites More sharing options...
Parusoid Posted June 30, 2020 Share Posted June 30, 2020 (edited) you can trigger cave earthquake by exploding gunpowder assuming that the damage it would deal is equal or bigger than the time (in seconds) until the next quake. since quakes happen eveyr 1 to 3 days, the amount of gunpowder you need to use to be 100% sure to trigger quake is 8 Edited June 30, 2020 by Parusoid 1 4 Link to comment Share on other sites More sharing options...
Viktor234 Posted June 30, 2020 Share Posted June 30, 2020 11 minutes ago, Parusoid said: you can trigger cave earthquake by exploding gunpowder assuming that the damage it would deal is equal or bigger than the time (in seconds) until the next quake. since quakes happen eveyr 1 to 3 days, the amount of gunpowder you need to use to be 100% sure to trigger quake is 8 A new earthquake happens 1-3 days after the last earthquake, or in other words: 480-1440 seconds after the last earthquake. Slurtle Slime (50 damage), Gunpowder (200 damage), or Slurtles (300 damage) will reduce the time of next earthquake by the amount of damage caused with the stack of explosives in seconds, for example: 3x Slurtle Slime will trigger the next earthquake 3*50 = 150 seconds earlier. Here's a small table about how many explosives you need (min - max) to trigger an earthquake: Slurtle Slime: 9.6 - 28.8 Gunpowder: 2.4 - 7.2 Slurtles: 1.6 - 4.8 There's also no difference between dropping the explosives one by one or in a stack, in terms of earthquakes. While you indeed need 8x Gunpowder to trigger an earthquake with 100% chance, the chance that you'll need 8x Gunpowder to trigger an earthquake with 100% chance is actually less than 4.2%, and it's even less if you include the required time to collect the earthquake loot, the duration till the Gunpowder explodes, etc. So 7x Gunpowder should actually be enough to trigger an earthquake. Another hint: According to one of the previous unknown mechanics, On 6/16/2020 at 5:21 AM, Bird Up said: All of Walter's ammunition can be fed to slurtles and rock lobsters for slurtle slimes and companionship respectively. With just one rock or one poop, you can craft 10 items to befriend rock lobsters, or 10 items to feed slurtles for slurtle slime. It's super resource efficient. you are able to turn 1x Rock into 10x Rocks if playing as Walter, which can be turned into 10/6 = 1.67x Slurtle Slime (Slurtles in DST require 6x Minerals to create 1x Slurtle Slime). So if you are playing as Walter, you can also use 5.76 - 17.28 rocks to create enough Slurtle Slime for an earthquake. 12 Link to comment Share on other sites More sharing options...
Blue Moth Posted June 30, 2020 Share Posted June 30, 2020 if there's berries in the grocer in hamlet, buy it for 1 gold and then sell it to the usher for 4 oincs, 3 oincs for the price of one. 6 Link to comment Share on other sites More sharing options...
NSAiswatchingus Posted June 30, 2020 Share Posted June 30, 2020 On 6/16/2020 at 11:26 AM, thegreatJash said: Dunno if anyone has posted this already, sine I'm too lazy to read everything, but Walter cannot summon pets from the Rock Den because of Woby. If you summon a pet then switch to Walter you can have both. 10 1 1 1 Link to comment Share on other sites More sharing options...
Owlrust Posted June 30, 2020 Share Posted June 30, 2020 Walter doesn't take extra damage from bees (including the Bee Queen) while hiding inside Snurtle Shell Armor; he also doesn't lose sanity either because he hasn't taken any damage period. Very useful for fighting the Bee Queen in hand to hand. 8 Link to comment Share on other sites More sharing options...
Yuuko Posted July 1, 2020 Share Posted July 1, 2020 (edited) I have asked about this before, and someone else just asked about it, so I figured I'd post it here: Oasis blueprints. You will not get a blueprint you already know, and you will only get desert goggles if you already know fashion goggles. This is determined by who opens the package. If you want extra blueprints don't read them until you have as many of that one as you want. If you need desert goggles asap have a person read the fashion goggles blueprint and have only that person open all crumpled packages until they get desert goggles. Edited July 1, 2020 by Shosuko 9 Link to comment Share on other sites More sharing options...
Viktor234 Posted July 1, 2020 Share Posted July 1, 2020 13 hours ago, Shosuko said: You will not get a blueprint you already know, and you will only get desert goggles if you already know fashion goggles. That statement is wrong. UpdateLootBlueprint = function(loottable, doer) local builder = doer ~= nil and doer.components.builder or nil loottable["goggleshat_blueprint"] = (builder ~= nil and not builder:KnowsRecipe("goggleshat")) and 1 or 0.1 loottable["deserthat_blueprint"] = (builder ~= nil and not builder:KnowsRecipe("deserthat") and builder:KnowsRecipe("goggleshat")) and 1 or 0.1 loottable["succulent_potted_blueprint"] = (builder ~= nil and not builder:KnowsRecipe("succulent_potted")) and 1 or 0.1 loottable["antliontrinket"] = (builder ~= nil and builder:KnowsRecipe("deserthat")) and .8 or 0.1 end, You can always get the Fashion Goggles or Desert Goggles Blueprint from any Crumpled Package you open, you don't need the Fashion goggles Blueprint to get Desert Goggles and even if you already know Fashion Goggles, you can still get Fashion Goggles as Blueprint. The only thing that changes if you have Fashion Goggles or Desert Goggles Blueprint is the chance to get the Blueprint whenever you open a package. 4 Link to comment Share on other sites More sharing options...
Yuuko Posted July 2, 2020 Share Posted July 2, 2020 On 7/1/2020 at 11:48 AM, Viktor234 said: That statement is wrong. UpdateLootBlueprint = function(loottable, doer) local builder = doer ~= nil and doer.components.builder or nil loottable["goggleshat_blueprint"] = (builder ~= nil and not builder:KnowsRecipe("goggleshat")) and 1 or 0.1 loottable["deserthat_blueprint"] = (builder ~= nil and not builder:KnowsRecipe("deserthat") and builder:KnowsRecipe("goggleshat")) and 1 or 0.1 loottable["succulent_potted_blueprint"] = (builder ~= nil and not builder:KnowsRecipe("succulent_potted")) and 1 or 0.1 loottable["antliontrinket"] = (builder ~= nil and builder:KnowsRecipe("deserthat")) and .8 or 0.1 end, You can always get the Fashion Goggles or Desert Goggles Blueprint from any Crumpled Package you open, you don't need the Fashion goggles Blueprint to get Desert Goggles and even if you already know Fashion Goggles, you can still get Fashion Goggles as Blueprint. The only thing that changes if you have Fashion Goggles or Desert Goggles Blueprint is the chance to get the Blueprint whenever you open a package. True the chance is not zero, but its very low. If you're trying to fish up extra recipies for a few people while they do something else, or you're trying to get the desert goggles asap, that 1% drop rate is meaningless. 1 Link to comment Share on other sites More sharing options...
DaZoul Posted July 2, 2020 Share Posted July 2, 2020 (edited) On 6/16/2020 at 6:26 PM, thegreatJash said: Dunno if anyone has posted this already, sine I'm too lazy to read everything, but Walter cannot summon pets from the Rock Den because of Woby. You can, if you get your pet with another character, then switch to Walter via the Celestial Portal. So you CAN be followed by Woby, a Vargling, a Hound, a Blue Hound, a Red Hound, a Horror Hound, a Varg, a Clay Hound and finally, a Clay Varg. I think you can also be followed by a Gingerbread Varg, if said Varg stays even if you switch to the Year of the Varg event. Edited July 2, 2020 by DaZoul 1 Link to comment Share on other sites More sharing options...
hyiltiz Posted July 2, 2020 Share Posted July 2, 2020 37 minutes ago, DaZoul said: You can, if you get your pet with another character, then switch to Walter via the Celestial Portal. So you CAN be followed by Woby, a Vargling, a Hound, a Blue Hound, a Red Hound, a Horror Hound, a Varg, a Clay Hound and finally, a Clay Varg. I think you can also be followed by a Gingerbread Varg, if said Varg stays even if you switch to the Year of the Varg event. Someone post a video on this please!!! Spawn them in if you must. Link to comment Share on other sites More sharing options...
Viktor234 Posted July 16, 2020 Share Posted July 16, 2020 Wormwood's emojis are about 16.7% bigger than the average's character due to his unique font. 6 6 Link to comment Share on other sites More sharing options...
GetNerfedOn Posted July 16, 2020 Share Posted July 16, 2020 idk if i've already mentioned this before: If holding down Spacebar to gather metric tonnes of resources or chop down trees is getting too tiring for you or you need to do something else while gathering stuff in DS, simply: 1. Hold down spacebar. 2. While holding down spacebar, press Alt+Tab 3. The game will now minimize, while your character continues registering spacebar and therefore performing the action associated with spacebar (chopping a tree, picking up logs/grass). Bonus: you can try holding down a directional key and pressing Alt+Tab to make your character keep going in that direction while DS is minimized. 9 1 Link to comment Share on other sites More sharing options...
Viktor234 Posted July 16, 2020 Share Posted July 16, 2020 (edited) 13 minutes ago, GetNerfedOn said: [...] That reminds me: The chances that two accounts reply to a topic, which has been inactive for about two weeks, at the same time is greater than 0. Edited July 16, 2020 by Viktor234 greater > bigger 9 Link to comment Share on other sites More sharing options...
themightyone Posted July 18, 2020 Share Posted July 18, 2020 Not sure if it's been posted , but if your in a bad spot with shadow creatures after you and are gonna die just quit out of the game. Shadow creatures are not saved when reloaded. So it's a decent way to get rid of them and get yourself out of trouble . Kinda cheesy but meh 3 Link to comment Share on other sites More sharing options...
ShadowDuelist Posted July 18, 2020 Share Posted July 18, 2020 Walter does not lose sanity from wearing spiderhats, so you can start spiderwars like a webber, by wearing a spiderhat and shooting an empty slinghsot, for (almost, considering the hat) free cost. Feeding a carrot to a bunny, then just holding control+f with an empty slingshot equipped, will make all bunnies around you kill eachother and never target you (so long you dont have meat in your inventory) Woodie's Moose form can't be targeted by the ewecus snot attack, and it is also not slowed down by the oasis sandstorm. 14 Link to comment Share on other sites More sharing options...
glooomy Posted July 25, 2020 Share Posted July 25, 2020 (edited) Me and @Warlockadamm just discovered if your boat breaks and you have sculptures on it, they will sink to the bottom and appear as "underwater salvageable" that can be fished out with a pinchin' winch. We looked it up and it's actually noted on the wiki that other heavy objects like the suspicious marble, celestial altar pieces, cave-in boulders, etc will also do the same. Link to more about it here. Edit: Spoiler Couldn't help but try to make something out of this lol~ Edited July 25, 2020 by reichull 8 3 1 Link to comment Share on other sites More sharing options...
Yuuko Posted July 25, 2020 Share Posted July 25, 2020 (edited) 4 minutes ago, reichull said: Me and @Warlockadamm just discovered if your boat breaks and you have sculptures on it, they will sink to the bottom and appear as "underwater salvageable" that can be fished out with a pinchin' winch. We looked it up and it's actually noted on the wiki that other heavy objects like the suspicious marble, celestial altar pieces, cave-in boulders, etc will also do the same. Link to more about it here. So if I wanna ask my crush out to a dance I can spell it out in the water and take them boating... ? <3 (Just a joke, I don't have a crush and I don't dance... -_- but maybe I could do pixel art? ) Edited July 25, 2020 by Shosuko 2 Link to comment Share on other sites More sharing options...
wigfrids hat Posted July 25, 2020 Share Posted July 25, 2020 54 minutes ago, reichull said: this is pretty good without context too Link to comment Share on other sites More sharing options...
themightyone Posted July 26, 2020 Share Posted July 26, 2020 You can speed up your honey production by leaving a little to harvest at the start of the day. You harvest and it gets all the bees out of the box and on to flowers , where as leaving it alone the bees only come out 1 by 1 slowly thru the day . With charcoal collection in early to mid game , I have found the small evergreen trees give the most charcoal compared to medium or large versions of the tree. Its surprising how much more you get. What I like to do is find a clear area plant 15 to 20 trees and wait about a day until all are small trees ,light them all up and reap the charcoal. 1 Link to comment Share on other sites More sharing options...
hugef Posted July 26, 2020 Share Posted July 26, 2020 On 10/31/2019 at 1:56 PM, Jessie223 said: birds have a 0% chance of leaving behind seeds when you spook them while you have seeds in your inventory drop your seeds at least two tiles away from a bird before spooking it if you want a lot of seeds for whatever reason a use for this would be for crafting a good bunch of woodie's goose idol very early (this applies for flint, twigs, and grass too when birds are able to drop those for you) If you close your backpack with the seeds inside, you can spook them and still get a chance to have a seed and it's actually pretty easy seed farming 5 Link to comment Share on other sites More sharing options...
shadowDigga Posted July 26, 2020 Share Posted July 26, 2020 (edited) Rabbits and butterflies can be fed with glow berries (normal and lesser) and glow berry mousse to emit light like player does. Backpack with rabbit or butterfly fed with glow berries can act like a dropped lantern. This can be handy since that allows you to both equip body slot armor and drop a lantern at the same time. Lesser glow berries provide light for 1 minute (1/8 of a day), normal ones for 4 minutes (1/2 of a day) and glowberry mousse for 16 minutes (2 days). Edited July 26, 2020 by shadowDigga 14 4 1 1 Link to comment Share on other sites More sharing options...
ButterStuffed Posted July 27, 2020 Share Posted July 27, 2020 (edited) Willow's perk that increases how much fuel a fire gets from flammables also applies to night lights. Webber can keep a pet rabbit on his person to trigger spiders to come out during the day. It very inconsistently trigger spiders to come out if you place it directly on the webbing but placing it just outside and pushing it into the webbing works always. Moleworms instantly trigger gunpowder when they try to steal it. Edited July 27, 2020 by ButterStuffed 15 Link to comment Share on other sites More sharing options...
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