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[Game Update] - 458469
Minitte replied to ScottHansen's topic in [Don't Starve Together] Developer log
This is actually real.. :O -
"Reap What You Sow" Update Now Available!
Minitte replied to ScottHansen's topic in [Don't Starve Together] Developer log
I think a link is missing. -
Any unknown mechanic to share?
Minitte replied to DelroyBM's topic in [Don't Starve Together] General Discussion
You can place a lightbulb into an end table for 2.5 days of light. I didn't know this until today. -
[Game Update] - 433231
Minitte replied to Jason's topic in [Don't Starve Together] General Discussion
Those sharks thought the world revolved around them. -
What is a DST confession you have?
Minitte replied to Owlrust's topic in [Don't Starve Together] General Discussion
i am scared of the dark. -
[Game Update] - 418572
Minitte replied to ScottHansen's topic in [Don't Starve Together] General Discussion
Does this mean u can shoot the camp fire or just put it in? -
I am trying to create a set piece that only generates once. Have I have right now generates it correctly but there more than one. --import some needed stuff local Layouts = GLOBAL.require("map/layouts").Layouts --this is where we add the setpiece local StaticLayout = GLOBAL.require("map/static_layout") --this helps us load the setpiece Layouts["surface_lightbulb_fissure"] = StaticLayout.Get("map/static_layouts/surface_lightbulb_fissure") --index your setpiece AddRoomPreInit("Forest", function(room) --"Forest" is the biotope in this case if not room.contents.countstaticlayouts then room.contents.countstaticlayouts = {} end room.contents.countstaticlayouts["surface_lightbulb_fissure"] = 1 --add one end) The code above is based on the set piece tutorial from http://dontstarveapi.com/tutorials/creating-your-first-mod/setpiece/ Also I tried looking into how pig king or the lunar island's alter pieces are spawned but I don't really get it. :l Edit:Nvm it's on the 2nd post for the tutorial forum post. Solution: AddLevelPreInitAny(function(level) if level.location ~= "forest" then -- only in overworld return end if level.required_setpieces == nil then -- if required_setpieces does not exist already, create it level.required_setpieces = {} end table.insert(level.required_setpieces, "surface_lightbulb_fissure") end)
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[Game Update] - 401750
Minitte replied to ScottHansen's topic in [Don't Starve Together] Developer log
=D -
[Game Update] - 401443
Minitte replied to ScottHansen's topic in [Don't Starve Together] General Discussion
the twins murders everything lol