Majestix

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About Majestix

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  1. I cannot even tell if you are for real or trolling. But if this is trolling, then congrats, you are pretty good at it. If this was for real, then... well, I don't think we have anything else to say to each other.
  2. Arrgh! Halp! This site is Moar then my aYs can bare!
  3. I don't think that "cheating" is applicable at all in a non-competitive game. What exactly is the purpose of this question? If you are asking what you are "allowed" to do, then the answer is "anything that does not harm others".
  4. Just wanted to create a topic to counter-balance the habitually vocal group on here that want the game to be easier. I have now given Walter a proper spin, and I think he is an excellent character! He will be pretty hard for weak players, but that's ok, they already have a large number of friendly characters to choose from. For stronger players he is exactly what he needs to be, since he takes away many chores that were never hard for good players, just annoying. Chiefly among these is, of course, movement. For the price of 3 monster meats he essentially gets a beefalo for a few days, which is excellent! Decent players have no trouble coming up with the resources required for this on a regular basis, and nobody likes to spend a lot of time just walking. If you know how to kite, he gives you pretty tight control over your sanity. For example I also enjoy Wortox quite a bit, but at some point his constantly being insane and having to deal with nightmare creatures just becomes an annoying chore. Walter, instead, becomes insane exactly when he wants to, at least in the hands of a competent player, and has no trouble staying insane if he wants to farm nm fuel. The additional personal chester who follows into the caves is very nice, and makes inventory management on long trips much less annoying! People who complain about the slingshot misunderstand its purpose. It is certainly too cumbersome in its use to be able to entirely replace melee and kiting, but it is just good enough to complement it nicely in a few situations when perfect kiting becomes too difficult. I found it quite handy in the last phase of the Klaus fight, for example. I have not tried the bee queen yet, but hardly anyone fights her legitimately solo anyway, so I won't be complaining if Walter cannot solo her without any cheese like bunnymen. My summary: thank you, Klei, that was an awesome present! After playing with Walter for a day, I went and bought some skins, just because I felt like I had to pay Klei for this generous gift.
  5. Haha, nice! Given your god's well documented anger management issues, I guess we should be grateful that he did not drown all of mankind and all of the animal kingdom for good measure, and that he did not burn down whole villages.
  6. This bug is definitely newish, it's not that people were less vocal about it. I now regularly get this with Wolfgang (so not just Wurt) against Moose and DF. As described in the original report, it occurs if the giant moves towards you before you land your first hit. In that case all the hits until the next kite do not register.
  7. There is nothing wrong with attempting such improvements, I just wish they did some testing before rolling out new mechanics.
  8. As per title, the Home Sweet Home imperative is bugged. After completing the monument, I see a nice animation with all the dupes happy, then a few shots of my base, then the shot of the monument, and then a black screen (although I hear sounds that suggest that there should be another animation). After that the game hangs and I have to kill it. When I reopen, I can only load the last save, before the monument was completed. In case this is relevant, the world was started on the main branch before the launch upgrade. Save file just before monument was complete is attached. Underground Factory.sav
  9. I am still having that issue. I have not yet figured out when it happens, but the symptoms are as Mday described: after some shattering, all sound is lost, then eventually comes back again.
  10. I can confirm this. I have caged one pangolden, and another one is roaming freely. Neither poops gold after eating 3 gold dust. The caged one is constantly trying to go somewhere, so I guess his home was not relocated, but also the free one ate 9 gold dust, and 2 days later still no gold.
  11. The bug is not that minor: if you then dig up the stump, the piko disappears, together with whatever precious resource it had in its mouth. The bug has been reported at least 5 times now, the first time back in October. A bit strange that the devs have still not even acknowledged that the bug is there.
  12. I picked up the Ro Bin egg just as it was about to hatch, a Ro Bin still appeared where the egg had been lying, but also another one appeared seemingly out of the egg I was holding. Each has appeared with a Gizzard Stone, but they are both following me if I just carry one of the stones. It's not just a graphical glitch, they really do have each their own 9 slots. It now gets pretty crowded in shops when I enter
  13. Are you sure? Do you not want her catapults to also one-shot-kill every boss? And maybe all stats set to 400 for good measure? I am sure I could think of even more "improvements".