Jump to content

Any unknown mechanic to share?


Recommended Posts

512D5E85-1405-445B-BBF7-67B8BBCBE651.thumb.png.474ec55864a9c270aef3fe245b0adfef.pngI Present to you: The most Unknown Mechanic Of all time... A lot of people have heard of and maybe even played as Winona, But most of them pick her long enough to build her craftable structures and then they never bother playing her again.

Winona..! Who is Smart enough & a skilled enough mechanic to fix a portal after it explodes, but not smart enough to build a new one & help everyone escape the Constant.

  • Like 1
  • Haha 5
Link to comment
Share on other sites

21 minutes ago, Mike23Ua said:

512D5E85-1405-445B-BBF7-67B8BBCBE651.thumb.png.474ec55864a9c270aef3fe245b0adfef.pngI Present to you: The most Unknown Mechanic Of all time... A lot of people have heard of and maybe even played as Winona, But most of them pick her long enough to build her craftable structures and then they never bother playing her again.

Winona..! Who is Smart enough & a skilled enough mechanic to fix a portal after it explodes, but not smart enough to build a new one & help everyone escape the Constant.

took me a while to get the joke 

  • Haha 1
Link to comment
Share on other sites

Back on topic:

While Ice staves are usually used for their freezing and firefighting capacity (and are quite taxing to use in the former while outclassed by the Luxury Fan in the latter) they're much better used to aggro mobs, esp. hunt animals you not want to kill as their projectile does 0 damage. 

A case in point would be using it to aggro vargs in a varg farm, or aggroing Koalefants into chasing you into their pen, or targeting mobs in Winona-catapult-based Mob farms from a safe distance such that catapults target them.

  • Like 7
Link to comment
Share on other sites

You can bundle wrap four warm thermal stones in winter and whenever you get cold take them out, overheat yourself, apply winter clothing and re-bundle the stones. They stay warm while bundled.

  • Like 5
Link to comment
Share on other sites

If a tentacle targets Abby first, then you can continuously attack the tentacle without fear of it changing targets, it will continue to attack Abby until she dies. You don't need to kite, just straight up attack it until it dies. It makes Wendy very very quick and safe at clearing the swamp given some healing elixirs, and the easy tentacle spikes are appreciated.

Abby also makes Wendy one of the best tentacle pillar killers. Just have Abby standing as close to you as possible before you start attacking the tentacle pillar, and Abby should kill all of the baby tentacles around you.

The Antlion has no way of damaging Abigail, the sandspikes do not hurt her. This means the damage elixir is very useful for the fight. Wendy can kill the antlion very quickly with Abby's flower debuff, and her elixir buff.

The graves in the labyrinth where the ancient guardian spawns can spawn pipspooks. This plus the glands given from dangling depth dwellers allows you to make both the healing elixirs which are great for clearing the ruins. The attack elixir is useless in the cave because Abby always does max damage in the cave.

Edited by Bird Up
  • Like 11
Link to comment
Share on other sites

Clicking/using a walk prompt on a landmass that is separate from your location by a body of water will have the following effects:

 - IF your character starts walking perpendicular to the world edge in an attempt to immediately reach the clicked location, that means the other landmass is connected to the main landmass pretty far away.

 - IF your character begins walking parallel to the world edge, that means that they are automatically pathing a route to the other landmass and it is connected via land pretty nearby.

Do note this works most but not all of the time, on a case to case basis.

Edited by GetNerfedOn
i eat garmmer bonks for breffist
  • Like 5
Link to comment
Share on other sites

You can block giants with unharvested cactus + stagehand and safely kill them with catapults. Bearger takes exactly 2 nitre and Deerclops takes around 1,5. Do note that you will need to move stagehand between bosses because bearger needs larger gap than deerclops. I've attached spacing for your reference.

Screen Shot 2020-05-06 at 13.46.37 2.png

Screen Shot 2020-05-06 at 13.47.20 2.png

Screen Shot 2020-05-05 at 03.40.43.png

  • Like 11
  • Haha 5
Link to comment
Share on other sites

Both Tackle Box and Spectackler Box can contain everything that can be used as lure or float, not just craftable ones. That means you can have 1 regular (non-equip) inventory slot worth of 6 or 15 slots depending on your box type to store seeds (even crop seeds), rot, twigs and berries. Possible uses for those I can think of at the moment:

Store crop and regular seeds for farming (probably useful for those who bother doing farms or play as wormwood). Spectackler Box can store crops seeds for all crops present in the game. (Seed Vault)

Store rot as you go around the world collecting it. (Junk Container)

Store rot/twigs for use as fuel (Fuel Container). Each unit of rot/twigs has 0,5 minutes fuel value for fire pit, stack to 40 for 40*0,5=20 minutes fuel value per stack. That means Tackle Box can contain 6*20=120 minutes = 2 hours of fuel and Spectackler Box can contain 15*20=300 minutes = 5 hours of fuel. Ice Flingo multiples fuel value by 5 and campfire multiplies it by 0,5.

On the side note, never even consider buying Tackle Box, always go for Spectackler Box. 15 slots are way better than 6. Also, you can craft Spectackler Box for 4 bottles instead of 8 using green amulet.

 

Edited by shadowDigga
  • Like 9
Link to comment
Share on other sites

Dunno if this was posted but you can convert grass into twigs if you have 3 twigs, 3 grass, and an alchemy machine to start. Craft 6 fences which costs 3 grass and 3 twigs. Then place and destroy the fences to obtain 6 twigs. 

3 grass & 3 twigs --> 6 twigs.

 

The tackle receptacle recipe is 1 boneshard, 1 doodad, and 1 driftwood. Because every material is only 1, you can hammer it to receive 100% of the crafting materials back - even if the tackle receptacle is burned! This means you can use a prototyped tackle receptacle to burn in winter for heat, smash it to get 100% resources back, and then craft it again to repeat. It burns for 30 seconds, giving you a lot of free heat. Very useful for ruins exploring in winter because there is little to nothing to burn in the ruins for heat. So it's a resource-free heat source you can carry around!

Edited by Bird Up
  • Like 15
  • Thanks 8
  • Haha 4
  • Happy Hazard 1
Link to comment
Share on other sites

From my observations one use of a Sewing Kit always adds roughly 5 days to an items lifespan (with some exceptions like Bernie and Thermal Stones). This is notable in things like the Tam O' Shanter which has a lifespan of 25 days, of which the Sewing Kit only restores 20% of (or 5 days in other words), or any item with a 10 day lifespan such as the Winter Hat or Beefalo Hat which can be repaired for 50% (again, 5 days).

I like to use this as a mental note for whenever I use a Sewing Kit: "I have 15 more days on my Shanter before I need to repair again".

  • Like 6
  • Thanks 2
Link to comment
Share on other sites

When having a certain tool, lets say axe click a torch with your mouse and hover it on your hand slot. hold space and your character will go to a tree and start to chop. while your character is moving to the tree click the handslot and you will have a torch in your hand and still chop the tree but remember to hold space. this works with every handslot item. you can mine with a spear, dig with a axe and chop with a pitchfork. 

Edited by Guest
Link to comment
Share on other sites

10 hours ago, emin61 said:

When having a certain tool, lets say axe click a torch with your mouse and hover it on your hand slot. hold space and your character will go to a tree and start to chop. while your character is moving to the tree click the handslot and you will have a torch in your hand and still chop the tree but remember to hold space. this works with every handslot item. you can mine with a spear, dig with a axe and chop with a pitchfork. 

looks logical.
yes, the tool will continue to lose it's durability.

chopz.gif

Edited by Duck986
  • Like 1
  • Thanks 1
  • Haha 8
Link to comment
Share on other sites

If you haunt the hounds that belong to wee tusk and it transforms, it will not recognize its master and just charge stupidly to the walrus camp. If Wee tusk sees he is missing a hound and goes for the attack, he will spawn new hounds. So basically you can spawn multiple hounds just by haunting weetusk hounds.

  • Like 3
  • Thanks 2
  • Haha 3
Link to comment
Share on other sites

Poop shot is very good for killing bishops if you can time it right. It will cancel their attack if you hit them during their charge.

Spam shooting poop so that their first attack does not hit you. Then follow up with 6 attacks > poop shot, and repeat until dead.

Double bishop at the full machine

 

Another tip: All of Walter's ammunition can be fed to slurtles and rock lobsters for slurtle slimes and companionship respectively. With just one rock or one poop, you can craft 10 items to befriend rock lobsters, or 10 items to feed slurtles for slurtle slime. It's super resource efficient.

 

Woby can eat anything with the monster food tag on it, meaning she can eat monster tartare, monster lasagna, durian, and monster meat.

Edited by Bird Up
  • Like 9
  • Thanks 3
Link to comment
Share on other sites

On 11/16/2019 at 8:29 AM, Well-met said:

That sounds rather like a "do this if you're insanely good" rather than a "unknown mechanic"

Don Giani guides showcased this on youtube with woodie, but he didn't put it in backpack, instead he just dropped it before the spore cloud disperse.

Well, not something new, and this is a cheat: if you are on god mode on a boat and the boat sinks, you become jesus. You can walk on water, fight crab king, mine sea stacks and salt.

Things that can be spawn on seawater in that mode: voltgoats, gobblers, clockworks, beefalo, tentacles, mactusk

Things that will drown if spawned on seawater in that mode: pigmen, bunnymen, merms (and they will surface on nearby land and fight each other to death).

Link to comment
Share on other sites

If you have a sea fishing rod and cast on the ocean, immediatly change the bait or lure. now you can change to different items like axe,boomerang or umbrella.

Edit: nothing major but it looks funny imo

Edited by Guest
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...