Viktor234

  • Content Count

    1606
  • Joined

  • Last visited

Community Reputation

4912 Excellent

6 Followers

About Viktor234

  • Rank
    Senior Member
...

Recent Profile Visitors

2819 profile views
  1. Even if Wormwood can harvest Sea Weeds without being attacked by them, he's still a rather bad choice to fish in the ocean: Most ocean dishes are focused on health instead of hunger, making them less useful for Wormwood. During spring he'll suffer from his up to +100% increased hunger drain, but he won't be able to profit from his +20% Movement Speed or the +300% faster grow rate for crops. Due to his sanity penalty from chopping trees he might have a hard time gathering enough boards & boat patches for his boat.
  2. Hover with your mouse above the wormhole and use the following console command: obj = TheInput:GetWorldEntityUnderMouse() obj.disable_sanity_drain = true obj.components.teleporter.targetTeleporter.disable_sanity_drain = true That should disable the sanity drain on the selected wormwhole and on the wormhole on the other side.
  3. Killing a single pig is literally same as killing a single mob from a herd, you'll get your loot and the pig will respawn on its own. Hammering a pig house is same as killing a whole herd: Pigs will stop respawning if you smash their pig houses and pig houses don't regenerate over time on their own. The heart of the pig herd isn't the pig, it's the pig house. And to generate a new herd you'll have to sacrifice the pig skin you obtained from destroying a pig herd which is why many players don't want to create new pig herds. The Pig King and the Pig Village are the natural pig farms in a world, generated by the world generation for players to gather their pig skin or to hire some workers. Pig houses located in forests are also special: They can be considered as the last resort for players to get pig skin in case of if players get rid of all the other pig farms located in the world. Some players do prefer forests over pig farms since the spiders in forests do sustain them with Monster Meat which can be used to turn the pig into a werepig. Webber, Wortox and Wurt players might also prefer forests over pig farms since dealing with pigs one by one will be easier there. In any case, smashing pig houses is disrespectful towards other players: You're wiping out whole herds because you want to avoid farming pigs or farming ressources to establish your base, but this acting does also prevent other players from obtaining their pig skin. Moving them to a safer spot to e.g. protect them against wildfires during summer is more or less acceptable, but still disrespectful if you do it before mid-spring.
  4. Hammering a deployed Astral Detector returns 100% of its crafting components (1x Moon Rock, 1x Thulecite). So whenever your Astral Detector drops to 10% durability just deploy it, hammer it, and craft a new one to obtain an Astral Detector with 100% durability for free.
  5. Suddenly the Astral Detector became 100% free to use.
  6. [00:39:44]: [string "scripts/components/grottowaterfallsoundcont..."]:44: attempt to index local 'pool2' (a nil value) LUA ERROR stack traceback: scripts/components/grottowaterfallsoundcontroller.lua:44 in () ? (Lua) <43-45> pool1 = table: 5DA56BF8 pool2 = nil =[C]:-1 in (field) sort (C) <-1--1> scripts/components/grottowaterfallsoundcontroller.lua:66 in (upvalue) get_pools_close_to_player_dsqsorted (Lua) <49-69> px = -520 py = 0 pz = 485 pools_with_dist = table: 5DA56C20 scripts/components/grottowaterfallsoundcontroller.lua:125 in (field) fn (Lua) <117-155> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> self = running = table: 1A98E058 waitingfortick = table: 1A98DFE0 tasks = table: 1A98E260 waking = table: 5DA555C8 attime = table: 1A98E0A8 hibernating = table: 1A98E1E8 tick = 3304 k = PERIODIC 100027: 0.166667 v = true already_dead = nil scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> tick = 3304 scripts/update.lua:185 in () ? (Lua) <164-243> dt = 0.033333335071802 tick = 3304 i = 3304 [00:39:44]: [string "scripts/components/grottowaterfallsoundcont..."]:44: attempt to index local 'pool2' (a nil value) LUA ERROR stack traceback: scripts/components/grottowaterfallsoundcontroller.lua:44 in () ? (Lua) <43-45> =[C]:-1 in (field) sort (C) <-1--1> scripts/components/grottowaterfallsoundcontroller.lua:66 in (upvalue) get_pools_close_to_player_dsqsorted (Lua) <49-69> scripts/components/grottowaterfallsoundcontroller.lua:125 in (field) fn (Lua) <117-155> scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207> scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377> scripts/update.lua:185 in () ? (Lua) <164-243>
  7. There's still a chance of 1/18 to get it from the Loot Stash.
  8. Reasons to hate characters: Wilson: Useless Willow: Starts with a lighter which might burn structures or plants Wolfgang: Consumes 3 times as much food Wendy: Has a sister who kills everything she sees WX-78: Consumes gears Wickerbottom: Spawns tentacles and casts lightnings everywhere Woodie: Doesn't chop trees despite being a lumberjack Wes: Plants balloons everywhere Waxwell: Evil in general Wigfrid: Kills everything she sees Webber: Infects bases with spiders Winona: Builds structures which consume gems Warly: Keeps cooking useless dishes Wortox: Keeps all the souls for himself, consumes 2 times as much food Wormwood: Doesn't provide others with living logs Wurt: Infects bases with merms Walter: Consumes gold & marble and keeps telling annoying stories Since most of player's ingame time is spent on their bae and since most plants are non-renewable, most players do hate Willow.
  9. components \ moisture.lua : function Moisture:GetDryingRate(moisturerate) -- Don't dry if it's raining if (moisturerate or self:GetMoistureRate()) > 0 then return 0 end local heaterPower = self.inst.components.temperature ~= nil and math.clamp(self.inst.components.temperature.externalheaterpower, 0, 1) or 0 local rate = self.baseDryingRate + easing.linear(heaterPower, self.minPlayerTempDrying, self:GetSegs() < 3 and 2 or 5, 1) + easing.linear(TheWorld.state.temperature, self.minDryingRate, self.maxDryingRate, self.optimalDryingTemp) + easing.inExpo(self:GetMoisture(), 0, 1, self.maxmoisture) return math.clamp(rate, 0, self.maxDryingRate + self.maxPlayerTempDrying) end baseDryingRate equals 0 => 0 There's no heat source near you, heaterPower equals 0 and self.minPlayerTempDrying equals 0 => 0 It's Winter and the Temperature of the world is <0, self.minDryingRate equals 0 => 0 inExpo is only greater than 0 if your Moisture is big enough => 0 Zero plus zero plus zero plus zero equals: Zero! Which means that you aren't supposed to dry during winter if you aren't standing next to a heat source.
  10. Merms don't aggro on monsters, they aggro on non-merms. And since Wortox + Wurt makes you a merm, you won't be attacked by merms (but by other creatures like bunnyman instead, unless you put on your clever disguise which removes the monster tag from you).
  11. @PeterA or @Diabu: Just a reminder that your Klei Official Servers aren't updated yet.
  12. Emotes and certain body skins (e.g. Catty Costume) or beards don't mix.