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28 minutes ago, goboking said:

Is there anything in this update that will required a new colony (new plants, animals, POIs, etc)?  Or will existing colonies get to experience everything on offer?

This is an interesting question indeed - are there any world gen changes that would make restarting worthwhile, or are we going to experience everything if we use an already established tubular base?

16 minutes ago, Saturnus said:

It's not fertilizer that's needed though ;)

It's a much more elusive material that is extremely hard to reproduce is large quantities in the game... dirt.

Every natural grown maelwood is now a ..

 

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how does the steam turbine work? I'm confused.  It takes a liquid and outputs a liquid?  Steam is a gas so how to give it steam?  I tried pumping hot water into it, but no luck there, it just says output blocked even though output is not blocked.  I tried surrounding it with steam just in case, but that does nothing as well

54 minutes ago, donutman07 said:

how does the steam turbine work? I'm confused.  It takes a liquid and outputs a liquid?  Steam is a gas so how to give it steam?  I tried pumping hot water into it, but no luck there, it just says output blocked even though output is not blocked.  I tried surrounding it with steam just in case, but that does nothing as well

Put it in the middle of a large room. It must be built in free air, ie. no floor. The input and output pipes does nothing it seems so just connect them to each other. Fill the room with steam minimum 5kg/tile pressure and minimum 200C. Then wait for it to start up and start producing.

Once that is done it seems nothing will stop it. Cool it down again, it doesn't care. Make the room a vacuum, it doesn't care. So once started it is just endless free energy.

Seems bugged? Oh hell, yeah. 

EDIT: I should note. A reload makes it stop working again. So it needs to be reset to working every time you load the game but after that point nothing short of deconstructing it stops it from producing power. Even pulling out the liquid input and output does nothing.

Edited by Saturnus
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@blash365 @TheOlz There were no major worldgen changes this update and existing saves are basically compatible.

Because of tuning changes, priority changes, and dupe Job experience, I can't guarantee the dupes will run the base the same way they did before, but there's nothing technically in the way. ;)

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Anyone else noticing mayor frame drop in the preview? For my map spanning base / biome terraforming project, it went from barely noticeable stutter on occasion to below 20 frames. I suppose those are just kinks of early builds, so rolled back to stable build for now. Hope it get's fixed though.

Edited by FutureJohny
6 minutes ago, FutureJohny said:

Anyone else noticing mayor frame drop in the preview? For my map spanning base / biome terraforming project, it went from barely noticeable stutter on occasion to below 20 frames. I suppose those are just kinks of early builds, so rolled back to stable build for now. Hope it get's fixed though.

I believe ONI said that preview builds will have extra logging/metrics collecting in the background which causes the game to be slower, but lets them get analytic data on game performance so they can make QoL improvements

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41 minutes ago, Technoincubus said:

Also, Supercomputers really supposedto take this amount of water? They consume 10kgs per SECOND, almost instantly

With research being finished before the need for exploration, they need to slow down research somehow.

I'm testing it right now,

some problems:

game gets laggy when you select research station and drag it around,

ore transport menu and utilities don't work when they are not researched

conveyor overlay shows f3 instead of shift+f3

 

 

I'm gonna remove my worldgendata and saves, then try testing it again.

Edited by Arash70
3 hours ago, ModalMorphling said:

Four if you count the picture :D

Five if you count the picture and gif! ;)

Also:

20171219_172536.jpg

(I thought it'd be fitting to bring this pic back)

20180126_104346.jpg

Job assigner of me and my friends colony AU ^

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2 hours ago, Saturnus said:

Put it in the middle of a large room. It must be built in free air, ie. no floor. The input and output pipes does nothing it seems so just connect them to each other. Fill the room with steam minimum 5kg/tile pressure and minimum 200C. Then wait for it to start up and start producing.

Once that is done it seems nothing will stop it. Cool it down again, it doesn't care. Make the room a vacuum, it doesn't care. So once started it is just endless free energy.

Seems bugged? Oh hell, yeah. 

EDIT: I should note. A reload makes it stop working again. So it needs to be reset to working every time you load the game but after that point nothing short of deconstructing it stops it from producing power. Even pulling out the liquid input and output does nothing.

I tried your setup and it didn't do anything. It doesn't seem quite ready yet :)

ore transport seems to be about as useful as tubes.  I have little need to get large amount of stuff back from outside projects and same for moving building materials to far away lands...best case it is a one shot thing and not worth infrastructure like tubes or belts.

2 minutes ago, chemie said:

ore transport seems to be about as useful as tubes.  I have little need to get large amount of stuff back from outside projects and same for moving building materials to far away lands...best case it is a one shot thing and not worth infrastructure like tubes or belts.

I haven't installed this update yet, but I can envision using the best to transport plastic away from my processing center to avoid melting it into naptha.  I don't know if this is possible without a dupe loading the plastic, though, so I'll have to wait and see.

3 minutes ago, goboking said:

I haven't installed this update yet, but I can envision using the best to transport plastic away from my processing center to avoid melting it into naptha.  I don't know if this is possible without a dupe loading the plastic, though, so I'll have to wait and see.

The Ore Transfer Arm has a wide area around it that it will pick up ores from the ground and deliver them to the conveyor... then another Transfer Arm can deliver from the Outbox to storage containers. No need for dupes to do it. (:

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3 minutes ago, goboking said:

I haven't installed this update yet, but I can envision using the best to transport plastic away from my processing center to avoid melting it into naptha.  I don't know if this is possible without a dupe loading the plastic, though, so I'll have to wait and see.

Should be, with arms, ... I had a different idea, one storage unit for each type of material in a central location, each maintaining a certain storage, then any other resource beeing moved far away to a storage vault where it does not take up space in the base, I hope this can be done, with the arms :)

1 minute ago, ScreenNameMissing said:

The Ore Transfer Arm has a wide area around it that it will pick up ores from the ground and deliver them to the conveyor... then another Transfer Arm can deliver from the Outbox to storage containers. No need for dupes to do it. (:

Great to hear.  Thanks.

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