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About withers

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    Junior Member
  1. Game Lag Tests

    Not sure I understand how you conclude this. In your tests, did the game not immediately explode whenever the dupes get access to your "infinite path" ladders? This tells me they are continuously doing pathfinding checks, in real time.... which means every tick. As confirmation, just watch the task tab on any dupe. It's constantly getting updated in rel time. Not only that, it's constantly updating an entire list of future tasks in real time. As soon as the path to any of these tasks gets blocked, the task disappears. Which means continuous pathfinding checks each and every tick, for an entire catalogue of future tasks, for each and every dupe. That is waaaaaaaaay unnecessary. Give me full access to the code and a few full days.... I'll optimize the crap out of their game.
  2. Game Lag Tests

    - Instead of running the pathfinding routine 600 times per second, run it once per second. - Instead of checking to see if the current destination is blocked 600 times per second, only check the next step. Check the full path once every 2 or 3 seconds. - Instead of looking for the best all possible paths to the destination, stop looking after 3 or 4 paths are found. - Instead of reprioritizing a fill list tasks with pathfinding for every dupe 600 times per second, do once every 5 seconds. There are many, many....paths... to optimization.
  3. Boy would this make my life easier. What I'm talking about is just a sloped tile that objects slide down so I don't have to constantly sweep or build an elaborate autosweep system for. .Or maybe just a triangle shaped tile (like you might see in the game Terraria)
  4. the gasdeleter

    Can we make a version that deletes miscreant dupes?
  5. [Game Update] - 309354

    *CLAP* *CLAP* Up *CLAP* dates *CLAP*!
  6. A steam geyser seems to be leaking or "projecting" steam far away from the geyser causing constant water puddles and mopping duty. I've built 3 layers of wall around the geyser and the leak continues. Saved game file attached. (The save file is from the testing branch but the bug happens on the live branch as well.) Steam Wormhole.sav
  7. Klei DELIVERS as usual! Update looks great!
  8. [Game Update] - 299550

    Hmm. Does this mean conduit temp sensors look at conduits in adjacent cells but in different pipe networks? If so, that could get confusing.
  9. Massive! I knew you guys wouldn’t disappoint.
  10. [Game Update] - 288927

    What is an “lp squiggle”? Or is it “lps quiggle”? Asking for a friend.
  11. [Game Update] - 283325

    So, no zombies then. *sigh*
  12. [Game Update] - 278467

    I love it! And I haven't even tried it yet. ;D
  13. New "work time" during the day: Duplicants will avoid eating or peeing during work Yes! YES!