TheOlz

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About TheOlz

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  1. You guys are the best!
  2. [Game Update] - 253538

    Very pleased with the changes. Agree with some posts that the priority system still needs some balancing to favour job roles, but I much prefer 1-9 over the 1-5, 1*-5* Jobs system is much like a research tree now for individual dupes, which I feel makes a lot more sense. The longer a dupe survives and performs different tasks the stronger and more efficient they get - much, much better than the locked in, non stat retaining version. I feel like this is a good spot as far as the 'super dupe' and decor/food requirements go - You will still hurt your colony if you rush everyone up to the highest job before you are prepared, but you aren't limited to snail like movement with all but a few dupes. Thanks Klei for listening to and acting on the feedback!!
  3. This is an interesting question indeed - are there any world gen changes that would make restarting worthwhile, or are we going to experience everything if we use an already established tubular base?
  4. Strange looking exo suits... :thinking: Also, mealwood requiring dirt for fertilization is perfect - makes it pretty much solely an early game food source - love it! Jobs system looks complicated, but from a quick glance the logic behind it looks great - priority specializations seems way better than just turning tasks on and off. Really looking forward to getting into this, but for now I must sleep - damn being on the other side of the world THANK YOU KLEI!! You released this when Australia has a long weekend! Perfect timing!
  5. Crash with door automation

    Seems to be fixed as of 247630 Thanks for the quick response, now I can get back to my world
  6. Thank you good sirs/madams, much appreciated!
  7. [Game Update] - 247460

    @IpsquiggleDone with as much detail as I could, and a couple of save files. Thanks!
  8. Something in the automation of doors is broken now. I have loaded 4 different save games where I had some automation attached to doors, whenever that automation starts the game crashes completely. Straight out of the game, not to a report error screen. output_log.txt Citadel.sav DxDiag.txt Void Warren.sav
  9. [Game Update] - 247460

    Something in the automation of doors is broken now. I have loaded 4 different save games where I had some automation attached to doors, whenever that automation starts the game crashes completely. Straight out of the game, not to a report error screen. Also, all these save games seem to take longer to load than they did yesterday, but I might be wrong on that one.
  10. Whilst not the heaviest on content, this might be my favorite update so far! The optimizations are great! I tested a couple of 500+ cycle worlds that I had abandoned and they run beautifully smooth now! If I hadn't used naptha doors everywhere in those worlds I'd be continuing with them. Even better though, I get to start a new world and plan out my toobs!