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Everything posted by CrutchPunk
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Early Game Base Layout Advice/Tips?
CrutchPunk replied to CrutchPunk's topic in [Oxygen Not Included] - General Discussion
That's the method I'm thinking of using... and it's easy enough to just put mesh tiles in that third spot, where you could put decor items, or other utilities, until you have tubes. I was wondering about that... Because you want to take advantage of space above stations/buildings, etc. to add items to boost decor. (aaand there's also some machines or stations that are 6 tiles tall (and then there's the Wind Tunnel which is 5x6). So, I suppose a good mix of both 24x4 and 16x6 rooms is the way to go. So, is it best to dig EVERYTHING, and have nothing but the rectangle grid rooms for the base.... or, do you want to spread it out a bit (for example, rooms that could cause temperature problems because of equipment in it)? -
Early Game Base Layout Advice/Tips?
CrutchPunk replied to CrutchPunk's topic in [Oxygen Not Included] - General Discussion
The best methods are usually the simplest. hahah I usually don't pay attention to room sizes, unless I'm building something specific. That's gotta change. What about planning for firepoles/transit tubes and such? And, is it better to have a mix of ways to move around, or focus on one? -
As I make it to mid-game, I always run into the same problems... space. Starting out, I tend to build everything pretty close together (with space between for good airflow and ladders/firepoles) because I always struggle with air in the early game. Which leads to me repeatedly demolishing and re-building parts of my base as I expand. Any advice or tips? What layout techniques do you use?
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Oxygen Not Included DLC Public Alpha Test!
CrutchPunk replied to JoeW's topic in [Oxygen Not Included] - Developer log
So, I got that verify email notification, too. Does that mean we got bumped and are now further down the waiting list? -
Oxygen Not Included DLC Public Alpha Test!
CrutchPunk replied to JoeW's topic in [Oxygen Not Included] - Developer log
Registered on Friday, as well. Hopefully tomorrow? -
Oxygen Not Included DLC Public Alpha Test!
CrutchPunk replied to JoeW's topic in [Oxygen Not Included] - Developer log
I may not be getting a real Christmas this year... but getting accepted into the Alpha would be like Christmas Morning. xD -
Doctor Who Spacefarer Module
CrutchPunk replied to foosda's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
Can you build the porta-printing pod inside the module?! -
I actually really like this idea. It adds that tiny bit of realism that actually makes a big difference. I've always wished there was more you could do with schedules...
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Rocket indoor plumbing
CrutchPunk replied to zerat's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
Honestly, it's a welcome change... I mean, previously, sending them off into a rocket with virtually no requirements to keep them alive... felt cheaty. Too easy to exploit survival of a colony by keeping them in rockets. This balances that exploit out. -
[Game Update] - 347957
CrutchPunk replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Honestly.... I would want these Dupes! xD Imagine... a gene splicing update or something.. allowing to cross Dupes with Critters... I could see the benefits of this. -
[Game Update] - 277680
CrutchPunk replied to Cheerio's topic in [Oxygen Not Included] - Developer log
This is the best crash fix I have ever read so far. xD- 53 replies
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Cosmic Upgrade Available Now! - 273433
CrutchPunk replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
(re: animated short) Can critters use transit tubes, now?! That seemed more than just a funny gimmick... -
Sorry, I should have specified better. That IS the place I was having the issue. I built the system fully, then I wired it up with automation. After finishing automation, both mini pumps continued to pump, despite automation sending them a signal to be disabled. I saved and reloaded the game, and the pumps immediately stopped and were disabled by automation.
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[Game Update] - 253205
CrutchPunk replied to Cheerio's topic in [Oxygen Not Included] - Developer log
Automation is requiring a reload before it registers with the systems it's hooked up to. May just be happening with connecting to mini air pumps, but I'm not 100% if others are affected or not. -
Occupational Upgrade Preview now available!
CrutchPunk replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
I was hoping it would get answered in the stream.... but, what do the "smart" items do? what's the perk to having/using them? -
Occupational Upgrade Preview now available!
CrutchPunk replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
The Ore Transfer Arm has a wide area around it that it will pick up ores from the ground and deliver them to the conveyor... then another Transfer Arm can deliver from the Outbox to storage containers. No need for dupes to do it. (: -
It could just as easily be me not understanding just how to use the Cell Painter - Debug tool, but when I set a specific temp, and go to paint a region, the second I let go, the entire game freezes and crashes within the same second.