minespatch Posted March 18, 2022 Share Posted March 18, 2022 2 hours ago, X-lem said: Dang that’s an ugly beast! Why would you say that to nubbins? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549662 Share on other sites More sharing options...
Frashaw27 Posted March 18, 2022 Share Posted March 18, 2022 Just now, Mike23Ua said: Hounds don’t spawn on the ocean they spawn on the shore and then jump into the ocean to swim, But… according to this post Varglets do spawn out on the ocean & can swim. Personally As long as it is limited to spawning maybe 3 hounds it would be an good way to keep boating content from becoming a peaceful fishing trip. Why would they mention they can spawn on the ocean if there’s no change? Because they previously couldn't spawn in the ocean when there were at the shore line. When they did, they got stuck on the edge. Now they can swim and thus the feature was reinstated. It's not so much a case of them spawning while your sailing but rather that they can choose the ocean as a spawn point when they are involved in a hound wave. 8 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549663 Share on other sites More sharing options...
Cassielu Posted March 18, 2022 Share Posted March 18, 2022 1 minute ago, Mike23Ua said: Hounds don’t spawn on the ocean they spawn on the shore and then jump into the ocean to swim, But… according to this post Varglets do spawn out on the ocean & can swim. Personally As long as it is limited to spawning maybe 3 hounds it would be an good way to keep boating content from becoming a peaceful fishing trip. Why would they mention they can spawn on the ocean if there’s no change? Hound Wave does not spawn at ocean, but if the player comes to ocean after it happen, Hounds and Varglets will spawn in the ocean. 3 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549664 Share on other sites More sharing options...
Hornete Posted March 18, 2022 Share Posted March 18, 2022 25 minutes ago, Mike23Ua said: Hounds don’t spawn on the ocean they spawn on the shore and then jump into the ocean to swim, But… according to this post Varglets do spawn out on the ocean & can swim. Personally As long as it is limited to spawning maybe 3 hounds it would be an good way to keep boating content from becoming a peaceful fishing trip. Why would they mention they can spawn on the ocean if there’s no change? Hounds can spawn on the ocean if you get the warning on land, hop on a boat real quick, and then sail out to the middle of the sea. 2 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549672 Share on other sites More sharing options...
WhackE Posted March 18, 2022 Share Posted March 18, 2022 I made Horror Versions of the new Varglings 30 1 1 1 1 1 4 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549673 Share on other sites More sharing options...
ALCRD Posted March 18, 2022 Share Posted March 18, 2022 (edited) 2 hours ago, Mike23Ua said: Finally people can’t just sail out into the ocean to escape hound waves this will be fun. Uhm i am not sure what this is about i had hounds swim way before this patch.. many times i had extra passangers following me after visit to Pearl or Moon Island. Some hounds literally swam behind my boat untill i reached land. So not really could "avoid hound waves when sailing" Edited March 18, 2022 by ALCRD 1 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549674 Share on other sites More sharing options...
Cheggf Posted March 18, 2022 Share Posted March 18, 2022 2 hours ago, Luxaezar said: Pretty cool stuff, now, about their drops. What about them? Their purpose is to make hound waves easier so I don't see why they'd need to drop anything special. 2 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549676 Share on other sites More sharing options...
KXWl1 Posted March 18, 2022 Share Posted March 18, 2022 Are you kidding me? Clean Sweeper is not a magic item? 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549684 Share on other sites More sharing options...
Just-guy Posted March 18, 2022 Share Posted March 18, 2022 Clean Sweeper could have stayed in the Magic Tab but maybe being a Tier 1 item. Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549687 Share on other sites More sharing options...
Mantispidae Posted March 18, 2022 Share Posted March 18, 2022 5 hours ago, meow meow meow said: Oh thats perfect! It really does look like a good in-between for the vargling pet and the big proper varg Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549700 Share on other sites More sharing options...
Notecja Posted March 18, 2022 Share Posted March 18, 2022 Now I want Vargling Pet. But since game loads creatures before walls/statues, it's quite impossible :"( Just as Ewecus escaped from nicely prepared pen because of that. Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549702 Share on other sites More sharing options...
QuartzBeam Posted March 18, 2022 Share Posted March 18, 2022 3 hours ago, Cheggf said: What about them? Their purpose is to make hound waves easier so I don't see why they'd need to drop anything special. Well, as of this update, they appear to drop just a single Monster Meat instead of the 2+ Monster Meats, 1+ Hound's Teeth they dropped before. I get they were made somewhat easier in this update, but they're still a quadruple health hound that can summon more hounds, so I think they should drop a bit more loot than a single hound. 10 1 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549706 Share on other sites More sharing options...
SinancoTheBest Posted March 18, 2022 Share Posted March 18, 2022 4 hours ago, ALCRD said: Uhm i am not sure what this is about i had hounds swim way before this patch.. many times i had extra passangers following me after visit to Pearl or Moon Island. Some hounds literally swam behind my boat untill i reached land. So not really could "avoid hound waves when sailing" Well, the hound waves (for the specific player(s)) are skipped if you happen to be on a boat when the barking phase starts. They still spawn or follow you if you have started hearing the barks and started sailing. For instance, if four players are walking towards a boat, two of them jump on it, then the barkings start and the other two jump on, you'll still get attacked by hounds of the latter two players + their bonus hounds for being near more players. 1 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549715 Share on other sites More sharing options...
reallychina Posted March 18, 2022 Share Posted March 18, 2022 (edited) Makes me wanna go kill malbratross for the oar even if i don't even sail with wanda varglet looking sexy Edited March 18, 2022 by reallychina 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549722 Share on other sites More sharing options...
ALCRD Posted March 18, 2022 Share Posted March 18, 2022 19 minutes ago, reallychina said: varglet looking sexy *concerned varglet noises* 1 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549728 Share on other sites More sharing options...
sunny91 Posted March 18, 2022 Share Posted March 18, 2022 8 hours ago, meow meow meow said: Matt, Florian, Tatham Who is responcible for this? Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549730 Share on other sites More sharing options...
Milordo Posted March 18, 2022 Share Posted March 18, 2022 9 hours ago, ArubaroBeefalo said: what about reviving during moon shenanigans? :3 Too much "horror" and "scary" for Don't Starve 2 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549733 Share on other sites More sharing options...
Luxaezar Posted March 18, 2022 Share Posted March 18, 2022 (edited) 6 hours ago, Cheggf said: What about them? Their purpose is to make hound waves easier so I don't see why they'd need to drop anything special. Ah, sorry, maybe I should be more specific next time, their drops are just as the same as a single normal Hound, I don't want special drops that are only dropped from these bois really, I just want them to have more meats or hound teeth, like Vargs just less. It's pretty underwhelming as of now really, this is just my take on it though. Edited March 18, 2022 by Luxaezar 8 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549735 Share on other sites More sharing options...
Pe Dabliu Posted March 18, 2022 Share Posted March 18, 2022 (edited) About the rocky ruins, maybe they could be changed to not bounce when they hit the ground, please? It doesn't really look right, plus theirs assets show them stuck to the ground, witch makes the bounce even more unfitting Edited March 18, 2022 by PeiperPires 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549739 Share on other sites More sharing options...
Cheggf Posted March 18, 2022 Share Posted March 18, 2022 16 minutes ago, Luxaezar said: Ah, sorry, maybe I should be more specific next time, their drops are just as the same as a single normal Hound, I don't want special drops that are only dropped from these bois really, I just want them to have more meats or hound teeth, like Vargs just less. It's pretty underwhelming as of now really, this is just my take on it though. Yeah, they should probably drop the same loot you'd get for killing 2 or 3 hounds. Honestly I just assumed that they did, never really pay much attention to exactly how much monster meat and teeth I got, just hold space then chuck em away in storage. 2 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549740 Share on other sites More sharing options...
QuartzBeam Posted March 18, 2022 Share Posted March 18, 2022 Just now, Cheggf said: Yeah, they should probably drop the same loot you'd get for killing 2 or 3 hounds. Honestly I just assumed that they did, never really pay much attention to exactly how much monster meat and teeth I got, just hold space then chuck em away in storage. That's the weird thing. They did drop more loot until last night's patch, which slightly nerfed them (damage went from 50 to 40, and they freeze in 1 "hit" now), but heavily nerfed their drops. Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549744 Share on other sites More sharing options...
GodIess Posted March 18, 2022 Share Posted March 18, 2022 local function GetCharacterAtlas(owner) return resolvefilepath("images/avatars.xml") end local function GetCraftingMenuAtlas() return resolvefilepath(CRAFTING_ICONS_ATLAS) end Please make this path a constant so that it can be easily changed, as is done with icons. It is very necessary to create several variations of the character icon and the possibility of customization. recipes_filter.lua thx i use _G.CRAFTING_ICONS_ATLAS = "images/org/crafting_menu_icons.xml" Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549807 Share on other sites More sharing options...
HowlVoid Posted March 18, 2022 Share Posted March 18, 2022 16 hours ago, meow meow meow said: That is a very cute pupper. 1 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549877 Share on other sites More sharing options...
-Variant Posted March 18, 2022 Share Posted March 18, 2022 (edited) 16 hours ago, Owlrust said: Also, does the Varglet still howl/spawn hounds? The animations posted about it don't show any howl animation. The animations posted weren't all of them at all. But yes, they do. They use the howl animation that normal hounds use. Edited March 18, 2022 by -Variant 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549884 Share on other sites More sharing options...
Well-met Posted March 18, 2022 Share Posted March 18, 2022 those varglets could drop a naked nostril on death 9 2 Link to comment https://forums.kleientertainment.com/forums/topic/138371-game-update-499243/page/2/#findComment-1549928 Share on other sites More sharing options...
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