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[Game Update] - 499243


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  • Developer

Changes

  • Crafting Menu
    • Optimizations
    • Controller navigation improvements
    • End Table has been added to the Decorations filter
    • Removed the Clean Sweeper form the Magic filter
  • New art for the Varglet.
  • Varglets can now swim and spawn in the ocean.
  • Clean Sweeper no longer makes sounds when burnt
  • Increased the Malbatross Beak’s uses to reflect that it is a boss drop.

Bug Fixes

  • Mod items will now show their icon when pinned in the crafting menu
  • Fixed an issue were the inventory bar would not update the integrated backpack state while the crafting menu is open
  • Blocky ruins will now do damage when they drop on a player
  • Fixed a crash that could happen when the Ancient Guardian leapt.
  • Fixed a bug with the Ancient Guardian’s stun time when charging.
  • Fixed a bug where players would continuously say to wait while holding down the mouse button to feed Beefalo. 

Note for Modders

  • Fixed TrueScrollList:ScrollToDataIndex to properly take the number of items wide into account. Added TrueScrollList:ScrollToScrollPos for people who need the previous functionality, where the passed in value is the row to scroll to.

View full update

  • Like 33
  • Thanks 2
  • Big Ups 2
  • GL Happy 1
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3 minutes ago, -Variant said:

YES YES YES YES YES YES YES YES YES

unknown-204.png

It has cute little chibi feet lol

3 minutes ago, QuartzBeam said:

image.png.e3d753b8eff10a5c9e1e3f6ebf63620a.png

These 3 are still craftable without a Think Tank, which seems weird.

Please keep it that way. Sailing back to the think tank when you find driftwood is annoying. I love that making a boat requires the think tank but participating on a boat does not.

Edited by Cheggf
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1 minute ago, QuartzBeam said:

image.png.e3d753b8eff10a5c9e1e3f6ebf63620a.png

These 3 are still craftable without a Think Tank, which seems weird.

I hope it stays this way...! it can be super annoying to join a pirate crew and they have to stop and make a think tank just for you to be able to continuously make oars without asking, and the boat patches are just plain convenient :butterfly:

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These Varglets are the cutest hostile dogs in the entire franchise! Screw Varglings, I want a pet Varglet!

20 minutes ago, Cheggf said:

Scott isn't posting the patch notes? What did you do with Scott?!

Scott went to fulfil his dreams of renaming the regular fishing rod, he'll be back.

Edited by SomebodyRandom
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Honestly this beta has exceeded my expectations. So many amazing changes and additions. You guys are the best.

Also, does the Varglet still howl/spawn hounds? The animations posted about it don't show any howl animation.

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39 minutes ago, Mike23Ua said:

Finally people can’t just sail out into the ocean to escape hound waves :lol: this will be fun.

 I mean, hound waves still don't spawn if you're on the ocean when the warnings start. Been that way for a long time and is intentional.

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47 minutes ago, Hornete said:

 I mean, hound waves still don't spawn if you're on the ocean when the warnings start. Been that way for a long time and is intentional.

Hounds don’t spawn on the ocean they spawn on the shore and then jump into the ocean to swim, But… according to this post Varglets do spawn out on the ocean & can swim.

Personally As long as it is limited to spawning maybe 3 hounds it would be an good way to keep boating content from becoming a peaceful fishing trip.

Why would they mention they can spawn on the ocean if there’s no change?

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