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Now in testing - Reap what you Sow


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1 minute ago, Bird Up said:

This looks interesting... I really hope this makes farming less of a chore. It looks like it could potentially be a lot more difficult. There's so many more tools, now seeds look to be season restricted, birds produce less seeds? I'll have to play it first tho.

They prolly will now will produce multiple or endless yields as long as are upkept instead of needing to grind endlessly near a bird cage and hope RNG would get us through from each single harvest.

Omg, this is actually a blessing - LESS GRINDING IN THE GAME! Probably.

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4 minutes ago, Maxil20 said:

because it doesn't have to be. What does grass and twigs and reed harvesting, some of the most barebone things players do to get materials, need to be balanced?

Holding down spacebar to harvest resources and wait for 3 days to rinse and repeat after 1000+ days or read 2 books for a tiny field of grass every 3 days does not add anymore challenge to the uncompromising survival. The only thing it adds is add more tedium to the endgame of crafting/refining, and doesn't make it anymore fun. 

I can agree to you. This nerf should NOT affect at least the non food producing crops like basic crafting essentials (twigs/grass/reeds etc.) cause - noone likes playing this game 40 minutes of straight grass picking every time playing it especially when advanced in the game.

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4 minutes ago, TheAscension said:

Not available for creation? Hmm

Screenshot_3.png

I think the word "currently" is the key here. But it's such a neat skin. Could it be you could trim your beard just one stage back and not shave it all clean? (I know it's just a reskin, but it would be nice)

image.png.27f56f76e864ccd3fb16ff0cad7c3d35.png

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