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    • JoeW

      Physical Megapack Disc Issues   04/16/2018

      Today we released the Megapack retail eddition to store shelves on Xbox One and PS4.  YAY! Except. Something happened, and it seems the disc for the PS4 version only contains Don't Starve Together, without the original Don't Starve and DLC.  We don't know quite how this happened. We don't know exactly the extent of the issue, if it's all discs or just some; but we're talking to 505 Games to figure out exactly how this happened and what can be done to correct the issue. So just hang tight. As soon as we know more, we will let you all know.  We're very sorry for the inconvenience.   For questions or concerns, the forum discussion can be found below:   

PeterA

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About PeterA

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Don't Starve Together
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  1. Thanks for reporting the issue. I believe we've tracked down the root cause of the freezes and are putting a patch together to address it. The underlying issue that we tracked down should help us improve DST as well. Much appreciated!
  2. Are you using any specific software on Windows to connect your PS4 controller? I'd recommend going into Game Controllers in the Console Panel, and resetting/configuring the directional sticks.
  3. Yup, you can do this through the PS4 interface itself. Go to the home screen, then Settings, Sound and Screen, then Display Area Settings.
  4. Autocompiler not working

    Spriter should come packaged with the mod tools, and Paint.net is a decent basic image editor.
  5. Autocompiler not working

    The mod tools should be the same on both her computer as well as yours (you can try reinstalling the mod tools to make sure), so unfortunately I suspect there's some other software or configuration on your machine that is causing the problem.
  6. Autocompiler not working

    You can open the .tex files with Steam\SteamApps\common\Don't Starve Mod Tools\mod_tools\tools\bin\textureviewer.exe, and see what symbols are taking up all the space. The limit is a bit fuzzy due to the way the atlasing tool works. It's not the best, and sometimes symbols will fall into the next atlas when there was actually a better optimal solution where everything would fit in the previous atlas.
  7. Autocompiler not working

    It might be a little bit tricky to do this. But it'd be similar to the process of making a character build, but split across two folders. I believe it's possible, but I don't know how straight forward it is. The idea would be to have two different animation builds, but with each having different symbols in them. (I think by splitting the symbols into different directories). You'd then need manually set the symbols from the secondary builds with calls to AnimState:OverrideSymbol.
  8. Autocompiler not working

    This is typically a result of the texture symbols being too large in resolution. Unfortunately our in-game shaders only support 1 texture atlas (UI shaders support 2 atlases for uianims), so symbol frames that end up past the first atlas end up not being rendered. My recommendation there is to either reduce the resolution of the build, or split it out into multiple builds with placeholder low res symbols, and then in the lua code, override symbols with the higher resolution ones from the other build.
  9. Autocompiler not working

    Ahhh unfortunately it looks like whatever was causing the autocompiler to fail on your system is also causing this to fail too.
  10. Autocompiler not working

    No, via a command like this. "C:\Program Files\Steam\SteamApps\common\Don't Starve Mod Tools\mod_tools\scml.exe" "C:\Program Files\Steam\SteamApps\common\Don't Starve Together\mods\YOUR_MOD_DIRECTORY\exported\yourprefab\yourprefab_build.scml" "C:\Program Files\Steam\SteamApps\common\Don't Starve Together\mods\YOUR_MOD_DIRECTORY"
  11. Autocompiler not working

    You'll want to put the path to the scml files into the command line examples that I posted above.
  12. Can't Interact with Game. At all.

    Make sure you've got any controllers unplugged. You can also try deleting all the workshop directories from C:\Program Files (x86)\Steam\SteamApps\common\Don't Starve Together\mods Can you post you client_log.txt?
  13. It looks like your profile file might be broken. You can delete Documents\Klei\DoNotStarveTogether\client_save\profile, and then starting the game that should be fixed.
  14. Changed Status to Known Issue
  15. There were a couple of accounts that didn't have their Shipwrecked and Reign of Giants keys recorded properly as being used, so now under the new system where the loyal items are automatically granted, the system saw that your key wasn't used yet, so it granted the item to you a second time. You can hold on to the item as a memory of this bug, or I can remove the duplicate from your account. Just let me know what you'd like done.