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  • Updated strings for colony initiatives
  • Many strings bugfixes
  • Icons show up correctly on the starmap screen
  • Fix a crash when connecting pipes
  • New artwork for saltwater geyser
  • Fix for the monument generating too awesome of decor and crashing the game
  • Further formatting for database entries, new entry for Priorities
  • Updated artwork for Airborne Critter Lure
  • Sandbox tools now have translatable strings
  • "Rock Granulator" is renamed to the "Amalgamator"
  • Fix an intermittent crash when pipes are merging contents
  • Clean up some log warnings that were causing lag
  • Guard against some crashes when a building tries to convert "nothing"
  • Renamed Dr. McClintock to Dr. Broussard in the log messages
  • Updated Chinese translations
  • Algae Terrarium no longer crashes the game if modded
  • Room types are now properly sorted in the Rooms overlay
  • Aero Pot has its own positive decor now
  • Tofu animation positioned correctly on Microbe Musher
  • The conversion ratios of in-world saltwater and brine have been brought in line with their expected salinity
  • Disabled a UI effect that was causing a lot of lag whenever a details panel or management window was open

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You guys are holding the lid tight on the release date, that's for sure. Though it looks like we're getting real close since the recent patches have been mostly bugfixes and polishing (hint*checkout the micro nutrient fertilizer bug on the bug tracker, it's still present).

Edited by selereth
  • Like 2
15 minutes ago, Ipsquiggle said:

Renamed Dr. McClintock to Dr. Broussard in the log messages

Yes!  Matter conversion and liquid duplication are finally fixed. :) (just kidding)

On a more serious note, thanks for the great game Klei.  This game truly is amazing. 

Edited by mathmanican
added (just kidding)
  • Haha 3
9 minutes ago, Ipsquiggle said:

The conversion ratios of in-world saltwater and brine have been brought in line with their expected salinity

Help, where is @wronny with the numbers.

By the way, I was wrong about last patch: new trees only ever spawn 5 branches max, they can't grow 5 while 2 are harvest ready. You can dig them to rearrange them.

Edited by nakomaru
  • Thanks 2
3 minutes ago, SharraShimada said:

I´m not sure, but did they mention the year? Or just July?

Pretty sure they mean July 2019, seeing as how the game was originally supposed to launch in May of this year but then got pushed back due to dissatisfaction with the state of the game. 

6 minutes ago, Ipsquiggle said:

"Amalgamator"

But.. wha? The machine does not amalge.. amalg.. amalgamate.. it DEamalges (algs, gates, whatever!).

6 minutes ago, mathmanican said:
9 minutes ago, Ipsquiggle said:

Renamed Dr. McClintock to Dr. Broussard in the log messages

Yes!  Matter conversion and liquid duplication are finally fixed. :) 

Took me a moment to realize you're being extra snippy. For a second there I thought you guys were speaking in illuminati code...

Carry on...

  • Like 5
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Well I think they still have some incoming features into their knapsack, at least because they've added natural sulfur to the useless one already gotten from oil to NG conversion.

I truly hope so...

And also because I'll be so sad when features will not come anymore, I became too regular to it, it used to be my happy daily news.

  • Like 3

Matter creation on steam chambers and cool steam vents specially are my main concern for a time, especially now that im making turbines left and right " its a completle annihilating pain to remove all the gas from the room to avoid the matter creation bug."

  • Like 6
24 minutes ago, natanstarke said:

its a completle annihilating pain

Agreed. You either have to wait for a dormant cycle, or you have to use lots of pumps during idling (and then it's still a gamble).  One microgram left, and BAM, you're back to 5kg of whatever unwanted gas is there....

  • Like 1
2 hours ago, mathmanican said:

Agreed. You either have to wait for a dormant cycle, or you have to use lots of pumps during idling (and then it's still a gamble).  One microgram left, and BAM, you're back to 5kg of whatever unwanted gas is there....

And time is limited, knowing game will be out next week...

It was not through lack of pointing this out :-/

Edited by OxCD

Amalgamator. I like it. Although, all the recipes that spit out two ingredients from 1 make little sense. Moreover, there aren’t any recipes with two ingredients being mixed together. But, a device called an amalgamator used with the existing animations makes me laugh. So, that’s a win!

Unless there are new recipes planned, other names could be: Crush’N sift (although, it would translate well), Tough crusher, pulverizer, fragmentator. More accurate, but less funny :(

  • Like 1
3 hours ago, Ipsquiggle said:

"Rock Granulator" is renamed to the "Amalgamator"

The new name seems weird to me. I have no idea what it does based on the name. If we look at the other names in refining: oil refinery, metal refinery, glass forge, kiln, ethanol distiller. You can sort of guess what they do based on the name alone. Amalgamator tells me nothing about what it's doing. "Material crusher", "Crushing machine" or similar would make the machine easier to remember the name and to understand for new/casual players.

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