selereth

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Everything posted by selereth

  1. There seems to be a visual glitch where the indicators for the fuel amounts on the rocket tanks will appear in random places, image and save file attached: Sethdora.sav
  2. The sound effect of a tile being completed no longer plays, the end.
  3. I mean, the new buildings seem cool and all, but they're also kind of unnecessary? My dupes are constantly sitting at 30+ morale on the hardest difficulty settings, morale hasn't been an issue for me for a very long time. I've got more than enough leeway for additional skill points too if necessary. Here's hoping to more morale demands in the future or something that necessitates having to build these amenities. I like when assets have purpose in games; right now they're just decorations.
  4. The sound effects for the desalinator have been reduced in volume too much. It used to have a nice, satisfying "GRRINND" sound but now it sounds too quiet in comparison to other machinery.
  5. Thanks a lot for fixing the stuttering issue with rockets, just launched a steam rocket and there was no hitching! YAY!!!!! I'm gonna keep observing the general frame rate though to see how the game runs, I believe you guys can further optimize the game and have the skills to do so. But so far, great work. The gameplay of ONI is solid; one of the best simulations I've ever played so although my criticism can sound harsh at times, it's only because I want this game to be the best that it can be.
  6. Hey there, you're not the only one with this issue, there seems to be a bug where massive exchanges in temperatures (i.e. the launching of a rocket for example) drops FPS immensely. Reloading will solve the problem, but only until you launch another rocket or it lands. I'm going to be starting a thread in the general discussion section to consolidate everyone's reports, please feel free to post your information there. I want this to be an urgent, top priority matter since it is currently making the game unplayable.
  7. Can confirm, every time I reload a save file my memory usage increases by about 1 GB. Almost maxed out my 16 GB after reloading a few times for testing purposes.
  8. The ethanol distiller looks blurrier like it was enhanced poorly or something.
  9. Hello, The eating sound effect does not play when dupes add table salt to their meals. They are mute when eating with table salt.
  10. Hello! Again, I don't know if this is intended or not but in case it isn't, there are currently no sound effects for the jet pack suits or their charging docks.
  11. AFter a rocket takes off, if you quit the game and reload, some of the rocket parts will still be visible on the scaffold even though the rocket isn't there and you can't actually interact with said parts. It's just a visual glitch really, but one that I figured could use your attention. Pictures for clarity.
  12. This has been an issue since rockets first released, but if I decide to move my cockpit on my rocket to a different location, the space scanner no longer recognizes that it's connected to a rocket. Deconstructing the space scanner doesn't fix the issue, only a reload does. If this could be changed, that would be much appreciated.
  13. Since the latest patch, the FPS seems to drop quite significantly when opening the temperature overlay. Normally I am getting about 30-35 FPS when playing, with the temp overlay open it drops to about 20-25 FPS. I don't recall the performance being quite this bad beforehand. Attached is my save. Could it just be this particular save file? I also am experiencing FPS drops and stuttering after launching a rocket, which doesn't occur in other people's save files it seems. Dwelling.sav
  14. Pretty sure they mean July 2019, seeing as how the game was originally supposed to launch in May of this year but then got pushed back due to dissatisfaction with the state of the game.
  15. You guys are holding the lid tight on the release date, that's for sure. Though it looks like we're getting real close since the recent patches have been mostly bugfixes and polishing (hint*checkout the micro nutrient fertilizer bug on the bug tracker, it's still present).
  16. Don't know if this is intended or not, but the checkmarks for completing research at plants in the starmap no longer show up. Before these were really useful as they showed you what research had been completed at each planet, but now it's harder to tell if I've fully researched a planet or not. If these checkmarks could be reintroduced, that would be fantastic.
  17. Hello, I've noticed that after a rocket launches, the FPS of my game drops about 5-10 FPS and the game becomes a lot more stuttery. A reload fixes the problem... until the next rocket launch. Save file is below, play until the end of the cycle, my rocket will have launched by then. My computer is more than capable of playing ONI, so this comes across as a bug to me. Also attached my dxdiag just to prove that it's not my system specs. Dwelling Cycle 712.sav
  18. Don't know if this is intended or not, but just wanted to point it out. The virtual planetarium is a mute piece of equipment.
  19. Getting crashing in my save since the latest patch, no idea what's causing it. Black hole and then exit out to desktop. Can't seem to submit a bug report either, it keeps getting stuck. Dwelling.sav
  20. Hello, This is the third time I am submitting this bug report because it is a big deal to me and is making it harder to acquire food. I have a greenhouse in which dupes are fabricating a bunch of micro nutrient fertilizers and not applying them to my bristle blossoms. I have attached photos to try and illustrate the problem which I am describing. I have multiple farmers who have their farming priority maxed and the plants meet all of the requirements for domestic growth. The priorities for both the plants and the farm station are set to 5. Reloading the game only fixes the issue for a short while, but that while varies in length; sometimes the glitch returns after 5 minutes, sometimes it takes an hour. The latest patch seems to have increased the speed at which the glitch resurfaces though.
  21. There is a sound glitch when pokeshells eat from a critter feeder in that the sound they make will get "stuck" and loop repeatedly even when they're not eating. It happens without fail every time and is rather loud (not to mention a glitch). It would be like if the portal always made its "new printables" noise even when there aren't new printables.
  22. Anyone else's power control stations no longer working since this update? Think it has something to do with the fact that power control stations are "outside a power room" even when they're not.
  23. My electrical engineers will no longer manufacture microchips to power up generators anymore, this could be related to the power control station no longer being recognized within a power control room.
  24. My farmer is fabricating a bunch of micro nutrient fertilizers but is failing to apply them all to the bristle blossoms in my greenhouse. He will fertilize a couple of the plants but then go do other stuff and stop fertilizing the rest of the plants, even though I have his priority on farming set to max. I haven't yet tested whether disabling all other errands would force him to fertilize the remaining plants, but even if this did work it is a poor workaround, as this would prevent him from doing anything else other than farming, which doesn't occupy all of his time. I've attached some images to try and show the issue. Happy to provide my save file though if necessary, but the micro nutrient fertilization behaviour is definitely wonky right now. I seem to recall this being a bug a long time ago? EDIT: After further testing it appears that reloading will solve the issue for a short time, however after running the game for a while (half an hourish) the same behaviour returns, where my farmer just straight up stops fertilizing plants, save for a couple. He will fabricate a whole bunch of micro nutrient fertilizers and then simply leave them on the ground and not do anything with them. Disabling all of his tasks except for farming will also solve the issue, but I do want him doing other things when he's not farming, so a fix would be much appreciated. I've added some additional screenshots that show my farmer actively idling even though there are plants that aren't fertilized and fertilizer that is available. All of his priorities have been disabled except for farming, so this is 100% confirmation of glitchy behaviour.
  25. It turns out that potted plants no longer contribute to decor rating, you have to use statues/paintings in order for the decor rating to apply.