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About WanderingKid

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  1. Locavore/Carnivore

    @Argelle They are falling day 1, but the regolith shield isn't obliterated by them anymore. 20, actually. 16,000 kCal of meat becomes 20,000 kCal of BBQ. that's 200,000 kCal of the 400,000 kCal you need. Definitely a nice dent, but you'll need more meat.
  2. Locavore/Carnivore

    @fishoutofwater Yeah I convert at some point around cycle 15-20. I mostly just do it in a dead space of the build. Bigger problem is that the reservoir can only cover the overflow for so long, so you need to get thimble or bristle just for excess water dump. If you're not worried about Locavore, that takes a huge hurdle out of the issue. Plant a crapload of mealwood, shovel in the dreckos, and you're off to the races.
  3. Locavore/Carnivore

    As mentioned, no farms until Locavore's done. Mixed gases with squeeky ranch and skimmer/sieve at the bottom. No exosuits. Seriously? Of course toilets. On Cycle 1. Just keep digging. Plop down another rust deoxidizer if it's getting thin.
  4. Locavore/Carnivore

    Sure. For starters, I pretty much never stop getting dupes as fast as possible. I'll try to get some early hatch eggs or pacu if they're in the RNG, otherwise, all dupes, all the time. O2 is dealt with via an rust deoxyizer research and breaking into the rust biomes around cycle 4. Hunt for salt quickly, the rust will come. I send out search paths as quickly as possible. I hope to find the Cool Steam or something equivalent quickly if I can. There's enough water to start but not sustain on Arboria. Salt water is not an option because of the power costs. If nothing else is available, I'll start melting an ice biome... preferably with the cool steam vent. This creates a food issue though, with Locavore. Massive explorations for beans and tofu are necessary. Get into the grain as fast as possible too. Never stop exploring and setting up paths to food. You still won't have enough. Send pokeshells off to somewhere they can breed without mucking with you and your lettuce. You have a few solutions you can use. Pips are amazing. Pile up your mealwood seeds and dig places for the pips to roam and plant. If you make little jump paths for them you can make natural areas for them to plant in from a single point. Pips are also the answer for early meat. They're half as good as a hatch, but this *is* a more difficult asteroid type. 2 natural trees can support 6 pips. You won't want them as a full food supply, but they can give you plenty of support food and a head start for Carnivore. Don't do more than two ranches and leave some of the pips wild. You'll want to disengage from the pip ranches once your hatch ranches start hitting critical mass. I find I can usually get the first full hatch ranch up and going by cycle 40-50. I also abuse the incubators to do it. Side note, feed the stone the iron ore, not the aluminum, if you want smooth hatches. Had a derp recently because of that. By cycle 50 if you're lagging behind from starting to have drowning systems for meat you'll have to make a decision. Decide the map is a bad choice for water and abandon ship and try again, or haul arse to the surface and haul a few voles down. You can get two eggs from each vole in a starving ranch, and the meat is off the charts. But at each phase you'll have to surrender other systems, you just can't build it all fast enough. It's a push/pull for just in time construction.
  5. Locavore/Carnivore

    I'm doing it now. Setup ranches of pips (6 for 2 natural trees) while you get your hatch farms up to critical mass. They're Inefficient but they'll help with the food issues. An early boost of 3 hatch eggs can help you tremendously getting up to that critical mass of hatches early, too. I find that I start ranching around cycle 15, and I've started digging and dooring up the ranches by then. Also, I use barely powered incubators to get the hatches going faster. Here's the mark 6 design I'm using and it's working very well.
  6. [Game Update] - 364722

    The critter drop-off has been wrangling fliers for a while now. It's just a relocation thing, usually. Very handy to get pufts INTO the ranches.
  7. Disabling a harvest doesn't do anything. Normally not a problem until your dupes roll through and now all your dreckos are going to have issues. Save attached CD - 69 - Moar Incubator Cycle 75.sav
  8. This continues to occur and is amazing aggravating when your dupes harvest the drecko food. Save Attached CD - 69 - Moar Incubator Cycle 75.sav
  9. [Game Update] - 359645

    I agree with the difference, but I was one of the champions of not doing this. I (and others) have had issues where the interface has itself a moment after a save or other pauses where a click is suddenly dragged all over the screen. It's one thing if I simply swap a few ladders with some tiles in that moment. It's another if I miss removing *everything* and suddenly I have an access port into the vacuum chamber. There are plenty of other scenarios where I don't want tiles to be replaced with ladders, but that's my immediate use case and concern. Call it use error if you will, and I don't want a full OSHA system, but I do prefer a few railings at least on the cliff's edges.
  10. [Game Update] - 357226

    This would work as a permanent solution. The only reason you *had* to have gold was for oxylite. Otherwise the harder biomes are hard for a reason, and go from aluminum to steel with no middle position.
  11. [Game Update] - 355385

    Agreed. That's a wonderful method of helping me (and I assume others like me) from accidentally fat fingering into the LOX tank.
  12. [Game Update] - 355385

    I'm sorry you apparently don't misclick as often as I do then. I regularly end up with a screen full of something when the game has a 'moment' and it paints 42 sieves all over the screen or something else of that nature. I'm not asking them to go full OSHA, but I'd like some railings at the Grand Canyon monument, please.
  13. [Game Update] - 355385

    I don't disagree that a accidentally running a ladder into existing tiling is a user error. I happend to like that I couldn't do it accidentally! Ladder to tile, sure, no big accidents. Tile to ladder? Not really a fan, personally. Maybe just 'protect' insulated tiles, so we have the ability to protect our ourselves from our own stupidity?
  14. [Game Update] - 355385

    Um, this may need some more work. Heavi-Watt can't be ran across ladders. Accidentally running a ladder into my Insulated Tiles is just evil. It's basically an automatic vacuum/heat breaker. No more wallpaper for ladders. Tempshift works though. Sorry, the wallpaper concern was wrong.