Rogue Witch

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About Rogue Witch

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    Junior Member
  1. Oil Well too hot

    Haha, Is it that the Oil well also emits a random element everytime it depressurizes and emits NatG. Would be a cool rng feature though. Btw I didnt know that you could heat water to 103 C without it changing phase. In ONI there is always something new to learn everyday.
  2. Oil Well too hot

    Cmon man, Do you think insulated pipes are 100% insulated that you hope for 99 degree water to remain at 99 when the surrounding is much higher. Please have a buffer for every design.
  3. OMG WHY AND HOW

    RIP Bubbles This should have happened when falling sand forms a tile and the dupe in that square gets pushed up, pushing Bubble to her Doom.
  4. @The Plum GateThe Symmetry & Efficiency is strong in that one. This also reduces the heat effect of the light on plants.
  5. So, yeah this allows for a maximum of 21 plants. But this arrangement isn't possible until mid-game with access to glass or diamond. When window tiles are not available in the beginning, the 15 plant setup works good enough too.
  6. Oh yeah, window tiles, lol how did i forget those. I will give a retry.
  7. I tried a setup to have the maximum number of bristle blossoms using just the light of the printing pod. I managed to put in 15 of them. Please have a look and comment if anybody has been able to put in more than that.
  8. Try buying the game buddy.
  9. This is not a bug. From what I can deduce, this happens when a deconstruction errand has been initiated but not completed, as in the dupe had to leave the job halfway due to some reason (mostly schedule change).
  10. Power Distribution Problems

    In the image you shared, in the mouse hover info over the 1KW wire, you can see that the power demand on the circuit is 1128.86 W whereas the max capacity for the wire is 1000 W, leading to overloading and breaking. Voltage is represented by power capacity of wires in the game and the Power Transformers work great in that regard. Also, upon overloading a wire will break where the integrity of the wire is weakest and not necessarily near the source or the consumer. Thats why IRL, wires often break/burn at unpredictable places. The game does a good job by making this random.
  11. The Maze

    Some suggestions on first view: 1. The starting area is overly pressurized to over 1000 kg per tile. Goodness gracious, the normal breathing gas pressure is around 2 kg per tile. That leads to popped eardrums for eternity. 2. A maze needs to have multiple pathways, some may end in a close or have no useful resources or have some hazards. Keeping only a single pathway isn't so Maze-y. 3. I didnt remove Fog of war to ruin the map for myself, so I dont know if there are any Nat Gas geysers on the map. But still the 900 kg pressurized tank in the starting area is a huge power source. Might want to reduce it to make it more challenging.
  12. Power Distribution Problems

    If you are an electrical engineer, you should know that there needs to be a Transformer when you change from a High voltage power line to a Low voltage power line. Thats the reason why the low power wires are breaking at random points. Its as real as it gets.
  13. [Game Update] - 298494

    Bed Assignment has a bug now. When i am assigning a bed to a dupe, I cant see which other dupes have been assigned a bed.
  14. Just make the recipes draggable vertically so that we can prioritize what happens first (from top to bottom). Then the system moves down queue if resources are unavailable.