
Rogue Witch
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Everything posted by Rogue Witch
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Critters don't fall anymore through the doors
Rogue Witch replied to SamLogan's topic in [Oxygen Not Included] - General Discussion
There is still a way to drop hatches through vertical doors. If you place a vertical pneumatic door right above a vertical mech door and trap a hatch in the pneumatic door, then it will fall through when the mech door opens. And its easy to trap a hatch in the pneumatic door using critter sensor and automation. -
A Computer in your Game in your Computer
Rogue Witch replied to Arnadath's topic in [Oxygen Not Included] - General Discussion
Whatever is going on on this thread, is completely bouncing off my head . -
Not sure what's going on here?
Rogue Witch replied to ProfMembrane's topic in [Oxygen Not Included] - General Discussion
The 2 tiles above the airflow tiles are currently occupied by water. You can see them stuck to the sidewalls as airflow tiles are water repellents. Mop them up and you are all good. -
Outhouse/Black Hole
Rogue Witch replied to goochmyster's topic in [Oxygen Not Included] - General Discussion
The outhouse bug has been patched. Hats Off Klei !! -
One Seed to rule them all
Rogue Witch replied to ChickenMadness's topic in [Oxygen Not Included] - General Discussion
Excuse me ? -
Oil Well too hot
Rogue Witch replied to Lawnmower Man's topic in [Oxygen Not Included] - General Discussion
Haha, Is it that the Oil well also emits a random element everytime it depressurizes and emits NatG. Would be a cool rng feature though. Btw I didnt know that you could heat water to 103 C without it changing phase. In ONI there is always something new to learn everyday. -
Oil Well too hot
Rogue Witch replied to Lawnmower Man's topic in [Oxygen Not Included] - General Discussion
Cmon man, Do you think insulated pipes are 100% insulated that you hope for 99 degree water to remain at 99 when the surrounding is much higher. Please have a buffer for every design. -
OMG WHY AND HOW
Rogue Witch replied to Oni Noob's topic in [Oxygen Not Included] - General Discussion
RIP Bubbles This should have happened when falling sand forms a tile and the dupe in that square gets pushed up, pushing Bubble to her Doom. -
Bristle Blossoms with Printing Pod
Rogue Witch replied to Rogue Witch's topic in [Oxygen Not Included] - General Discussion
@The Plum GateThe Symmetry & Efficiency is strong in that one. This also reduces the heat effect of the light on plants. -
Bristle Blossoms with Printing Pod
Rogue Witch posted a topic in [Oxygen Not Included] - General Discussion
I tried a setup to have the maximum number of bristle blossoms using just the light of the printing pod. I managed to put in 15 of them. Please have a look and comment if anybody has been able to put in more than that. -
Bristle Blossoms with Printing Pod
Rogue Witch replied to Rogue Witch's topic in [Oxygen Not Included] - General Discussion
So, yeah this allows for a maximum of 21 plants. But this arrangement isn't possible until mid-game with access to glass or diamond. When window tiles are not available in the beginning, the 15 plant setup works good enough too. -
Bristle Blossoms with Printing Pod
Rogue Witch replied to Rogue Witch's topic in [Oxygen Not Included] - General Discussion
Oh yeah, window tiles, lol how did i forget those. I will give a retry. -
need help with glitched liquid reservoir
Rogue Witch replied to coctien12's topic in [Oxygen Not Included] - General Discussion
Try buying the game buddy. -
Deconstruction 'flags' sometimes get hidden when work not completed
Rogue Witch commented on marsnz's bug in Oxygen Not Included - [Early Access]
This is not a bug. From what I can deduce, this happens when a deconstruction errand has been initiated but not completed, as in the dupe had to leave the job halfway due to some reason (mostly schedule change). -
Power Distribution Problems
Rogue Witch commented on Dark_Akarin's bug in Oxygen Not Included - [Early Access]
In the image you shared, in the mouse hover info over the 1KW wire, you can see that the power demand on the circuit is 1128.86 W whereas the max capacity for the wire is 1000 W, leading to overloading and breaking. Voltage is represented by power capacity of wires in the game and the Power Transformers work great in that regard. Also, upon overloading a wire will break where the integrity of the wire is weakest and not necessarily near the source or the consumer. Thats why IRL, wires often break/burn at unpredictable places. The game does a good job by making this random. -
Some suggestions on first view: 1. The starting area is overly pressurized to over 1000 kg per tile. Goodness gracious, the normal breathing gas pressure is around 2 kg per tile. That leads to popped eardrums for eternity. 2. A maze needs to have multiple pathways, some may end in a close or have no useful resources or have some hazards. Keeping only a single pathway isn't so Maze-y. 3. I didnt remove Fog of war to ruin the map for myself, so I dont know if there are any Nat Gas geysers on the map. But still the 900 kg pressurized tank in the starting area is a huge power source. Might want to reduce it to make it more challenging.
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Power Distribution Problems
Rogue Witch commented on Dark_Akarin's bug in Oxygen Not Included - [Early Access]
If you are an electrical engineer, you should know that there needs to be a Transformer when you change from a High voltage power line to a Low voltage power line. Thats the reason why the low power wires are breaking at random points. Its as real as it gets. -
[Game Update] - 298494
Rogue Witch replied to Ipsquiggle's topic in [Oxygen Not Included] - General Discussion
Bed Assignment has a bug now. When i am assigning a bed to a dupe, I cant see which other dupes have been assigned a bed. -
Comparison of old and new fabricator UI
Rogue Witch replied to llunak's topic in [Oxygen Not Included] - Suggestions and Feedback
Just make the recipes draggable vertically so that we can prioritize what happens first (from top to bottom). Then the system moves down queue if resources are unavailable. -
mapgen and biome repairs!
Rogue Witch replied to avc15's topic in [Oxygen Not Included] - General Discussion
Totally agree. This is the freshness and diversity in each map. I understand this could be harsh in some mapgens but as is Life . -
I want a sensor like this
Rogue Witch replied to 13916826653's topic in [Oxygen Not Included] - Suggestions and Feedback
This has been suggested earlier. If only Klei were proactive in working on suggestions -
[Game Update] - 291278
Rogue Witch replied to k_nicole's topic in [Oxygen Not Included] - General Discussion
Well, I was playing ONI when this fix dropped and my game crashed. Then I saw this update. -
[Game Update] - 290532
Rogue Witch replied to k_nicole's topic in [Oxygen Not Included] - General Discussion
I had the same issue yesterday. I initially thought I had placed a dig order on a Neutronium tile, the dupe was digging continuously to no avail but it was just regular snow. I had to cancel the dig and redig. -
[TOOL] Tools Not Included (aka the Seed Browser)
Rogue Witch replied to Cairath's topic in [Oxygen Not Included] - General Discussion
Wow!!. hats off man. Respect for this work. -
Sweeper stalling out at odd times.
Rogue Witch commented on WanderingKid's bug in Oxygen Not Included - [Early Access]
I have experienced the same issue umpteen times. And I can confirm that this isn't a recent issue. I have seen this happen before too (even pre-cosmic) and its very frustrating when you put in hours and metals to make automation circuits and then they dont work.