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About abud

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  1. This is what I used for 1 and 2 reservoir using timer sensor, had to recreate in sandbox because messy layout. Throughput is 4.28 ks/s for 1 reservoir, and 8.56 for 2 reservoirs. Credit goes to @Saturnus design above, I just replace it with timer sensor. And here is save file: TimerSensorDecontamination.sav
  2. Yup. With timer sensor we should be able to get a bit more, because we can specify exactly 150 second (I forgot how long exact time to guarantee cleaning germ) to settle compared to 200 sec using clock sensor. But after I think about it again: if it already 9.9 ks/s, how we can input more to tank with one input? So it is not going to be much different in throughput. With timer sensor, one module is 4.28 kg/s if using 450 sec open 600 sec close.
  3. Yeah, I stopped using germy PW after posting this thread, and back to previous decontamination build. Timer sensor is the best I can use with current tech level. I tried to search if someone already posted early decontamination using timer sensor, but I had trouble searching this forum.
  4. Germ from coolant can transfer to metal refinery, twice. Before processing and after job complete. Transferred to dupe once, after job complete. Is this has been like this or recent changes? I never used germy PW as coolant before.
  5. It is slime in conveyor that cooked into dirt. When their spawn location is blocked, they will spawn on first available tile on top of it.
  6. Hello, dev will need some files to figure out what happens in your game. For more information how to get these logs: http://support.kleientertainment.com/customer/en/portal/articles/2744766-logs-and-useful-information-for-bug-reports I hope it can helps your case to be handled faster.
  7. Currently, when they on grabbing position they only can jump to the side on same level. Unless our dupe have "Spiderman" trait. It is also applied in reverse, they cannot jump grab diagonally At this point, I'm not sure about my personal opinion whether Nails should be able to jump-grab that ladder diagonally or not. I'll be happy with dev decision on this matter, as long it works both ways. If able to grab-jump diagonally, then should be able to jump-grab diagonally.
  8. Since this update Could you check whether they overcrowded or not? Because light overlay didn't include overcrowded status.
  9. I thought battery has run-off, doesn't it going to stop working at some point if we use a battery instead?
  10. Some building works before consuming power using fast on-off state. In this picture top side continue to increase temperature, bottom side continue to decrease temperature. Power Overlay Powerless.sav Based on general discussion thread.
  11. Please disable mod and see if this problem persists. If it is not created again after disabling mod, please report to mod author instead. I believe they want to hear feedback from their users. Likely duplicate with
  12. There is no problem with mine, you can watch when they are docked. Are you already using atmo-suit before, or this is the first time? If you using it many times before and suspicious with this one, my suggestion is try with one dock first if you don't want to lose any O2, you can start a new world in sandbox mode to test things out attach your savefile because it does not happen to everyone But if this is your first time using it:
  13. Odd, My mushroom farm always give resources back. I always notice because resource inside is slime, need fast sweep errand if I don't want it to gas-off. Btw, resource spawned in same tile as the farm tile, not in top of it (which probably you expect to see them on top?). This also apply to plants with reversed orientation like pincha and saltvine.