dearmad Posted July 19, 2019 Share Posted July 19, 2019 It's so annoying. I notice in Rimworld when those types of tasks happen they finish the first task. Couldn't this be in this game as well- especially if they're carrying slime at the top of a looooong ladder and- DINNER!!!! OMFG no!!!! Link to comment Share on other sites More sharing options...
Loscil2 Posted July 19, 2019 Share Posted July 19, 2019 It's maddening, specially after carrying a special critter or sublimating resources. Man, I'm mad. Link to comment Share on other sites More sharing options...
Nitroturtle Posted July 19, 2019 Share Posted July 19, 2019 Best part is if they are carrying a level 9 priority sweep, which then drops on the ground with no sweep command. Link to comment Share on other sites More sharing options...
nakomaru Posted July 19, 2019 Share Posted July 19, 2019 Yeah, even maintaining the sweep command would be a big step up. Link to comment Share on other sites More sharing options...
Skrivener Posted July 19, 2019 Share Posted July 19, 2019 This is probably one of the longest standing unfixed QoL complaints. Link to comment Share on other sites More sharing options...
Gurgel Posted July 19, 2019 Share Posted July 19, 2019 1 hour ago, dearmad said: It's so annoying. At the very least, they could let the stuff they drop keep its sweep-marking. But no. For Ice, you have to be especially careful about the carrying path. Link to comment Share on other sites More sharing options...
Heister Posted July 19, 2019 Share Posted July 19, 2019 And then they don't finish eating and drop food on the floor... No manners... Link to comment Share on other sites More sharing options...
dearmad Posted July 19, 2019 Author Share Posted July 19, 2019 ^^This too! Argh, Link to comment Share on other sites More sharing options...
abud Posted July 19, 2019 Share Posted July 19, 2019 Most annoying "drop things" that happens to me is them dropping morb when relocating to pen. I never carry magma in bottle, probably that even more interesting to watch. Link to comment Share on other sites More sharing options...
SakuraKoi Posted July 19, 2019 Share Posted July 19, 2019 Personally I'm more fond of the loop which just so happens when the CO2-Chlorine-NG-Sink is too damn deep and dupes are stuck in a loop of picking up, running out of breath, dropping it down the ladder, *high pitched taking breath* and back to step one~ Link to comment Share on other sites More sharing options...
NoodleFish Posted July 19, 2019 Share Posted July 19, 2019 I suppose one way to try counteract this would be an autosweeper / conveyor setup at the bottom of each ladder, but it shouldn't have to be that way. Link to comment Share on other sites More sharing options...
mathmanican Posted July 19, 2019 Share Posted July 19, 2019 What do we do though with poor Meep who, right before break started, picked up a block of regolith from the surface (after petting a slickster in the oil biome) and must cross 7+ biomes to deliver that regolith to a deodorizer right above his beloved slicksters. If he finishes the delivery then he'll miss his dinner, or worse he might tinkle on his babies... Link to comment Share on other sites More sharing options...
Siromatik Posted July 19, 2019 Share Posted July 19, 2019 1 hour ago, NoodleFish said: I suppose one way to try counteract this would be an autosweeper / conveyor setup at the bottom of each ladder, but it shouldn't have to be that way. I tend to build in all my inner base with one high long ladder + fire pole a little pool of water at bottom to avoid evaporation of pO2 , bleach, pDirt. Just keeping an eye when playing around with magma bottle (or thoses damn pips pets). Link to comment Share on other sites More sharing options...
camelot Posted July 19, 2019 Share Posted July 19, 2019 2 hours ago, mathmanican said: What do we do though with poor Meep who, right before break started, picked up a block of regolith from the surface (after petting a slickster in the oil biome) and must cross 7+ biomes to deliver that regolith to a deodorizer right above his beloved slicksters. If he finishes the delivery then he'll miss his dinner, or worse he might tinkle on his babies... How to think like a Dupe 101 Link to comment Share on other sites More sharing options...
stoeberhai Posted July 19, 2019 Share Posted July 19, 2019 dropping a ton of oxylite in front of the rocket is mildly infuriating (let alone the problem that they keep delivering it even if the target amount is reached). dupes should finish their last supply/store job if they already grabbed the material. maybe even toggle jobs. Link to comment Share on other sites More sharing options...
TheOwl Posted July 19, 2019 Share Posted July 19, 2019 Dupes are lazy pieces of trash. If it's time to stop working, they're gonna stop working. Hell, I've seen people do exactly the same thing in the French postal service: drop all their tools on the ground when it's break time, so it's not even lacking realism. However, things tasks that get dropped in such circumstances should automatically be of the highest priority as soon as the break is over (or as soon as the other shift is there), to prevent such frustration from those little *******s. Link to comment Share on other sites More sharing options...
Darkin Coaled Posted July 19, 2019 Share Posted July 19, 2019 Yh.. you obviously have never flipped a burger in your life. More precisely, you have never flipped a burger in a workplace with an established, calcified, seemingly unlimited in its power Labor Union. You should in fact be grateful that these guys don't have a little calculation going "how far in game traveltime am I from the food/toilets in relation to when break starts?". They would be dropping stuff EARLIER if they took that into account. These guys are supposed to be a manager's nightmare. Link to comment Share on other sites More sharing options...
fiziologus Posted July 19, 2019 Share Posted July 19, 2019 15 hours ago, dearmad said: It's so annoying. I notice in Rimworld when those types of tasks happen they finish the first task. Couldn't this be in this game as well- especially if they're carrying slime at the top of a looooong ladder and- DINNER!!!! OMFG no!!!! DUPE MUST EAT AND SLEEP. THEN OTHER UNNEEDED TASKS. Link to comment Share on other sites More sharing options...
Sasza22 Posted July 19, 2019 Share Posted July 19, 2019 They maybe could take the stuff they carry to the mess hall and drop it there but that might create more problems than it fixes. Link to comment Share on other sites More sharing options...
SkunkMaster Posted July 19, 2019 Share Posted July 19, 2019 When dupes drop stuff inside transit tubes vacuum locks...nothing worse... you lay out a intricate tube network, with several tube vacuum locks, and dupes just start to drop stuff in every vacuum lock there is. Link to comment Share on other sites More sharing options...
camelot Posted July 19, 2019 Share Posted July 19, 2019 4 hours ago, Darkin Coaled said: These guys are supposed to be a manager's nightmare. It seems Uprising DLC is coming "Dupes of the world, unite" "The boss needs you, you don't need him" “Eight hours labour, eight hours recreation, eight hours rest” "I want ham and eggs. Not pie in the sky" "2 cycles off every 7 cycles; and holiday too" Then we can have Robotics DLC Link to comment Share on other sites More sharing options...
Darkin Coaled Posted July 19, 2019 Share Posted July 19, 2019 @camelot That progression leads to "robot uprising" and "the matrix" at some point, all for it! Link to comment Share on other sites More sharing options...
SL33PW4LK Posted July 19, 2019 Share Posted July 19, 2019 @dearmad I stopped playing because of this. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted July 19, 2019 Share Posted July 19, 2019 15 hours ago, mathmanican said: What do we do though with poor Meep who, right before break started, picked up a block of regolith from the surface (after petting a slickster in the oil biome) and must cross 7+ biomes to deliver that regolith to a deodorizer right above his beloved slicksters. If he finishes the delivery then he'll miss his dinner, or worse he might tinkle on his babies... Ok, there are cases where my duplicants could starve on their way to finish a task, but there are already 2 different priorities implemented for eating something: Scheduled eating when the downtime starts. Unscheduled eating when the duplicant drops below the starvation threshold. => Let duplicants finish their task if the interruption would be just based on the schedule, but let them drop everything if it´s one of the "emergency triggers". Link to comment Share on other sites More sharing options...
TheGCat Posted July 19, 2019 Share Posted July 19, 2019 Like in the real world. No mistake found. U can minimize the issue if you design your base a bit different. A long ladder from the bottom to the top is not the thing you want to do here, because of the problem. Link to comment Share on other sites More sharing options...
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