SkunkMaster

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About SkunkMaster

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  1. Why would you want to automate the doors with a space scanner, when you can control the meteor shower ? - You're litterally "summoning" the meteor shower, so you'll know exactly when it arrives also...
  2. It would be nice if we where able to save templates of rocket interiors within our games. That would simplify the whole process of setting up multiple rockets lategame, without robbing you of the experience of setting up the interior of the first rocket.
  3. Regolith is one of the most broken materials in game, it's fine if that thing is only on one "planet". That said, i'm happy we can now make a "meteor planet" where it rains all the time
  4. IIRC Nuclear waste extrudes radiation also ? maybe a layer of nuclear waste under the natural tiles ?
  5. I think beetas might have lost their age. - They seem not to die anymore with time.
  6. I hope they release the other rocket engines soon, with the nerf to Co2 engines i feel it'll be very hard to reach other planets before we have the other engines available.
  7. Conveyor loaders, who's rail exit has materials on it, wont be loaded. The result can in some cases be conveyor loaders who have less then 20kg in storage cause the rail is so short that nothing gets filled in before it blocks...
  8. Like the title says. Atmo-suits requested will be delivered by taking atmo-suits from other atmo-suit docks.
  9. Hitting cycle 480 with my current colony crashes the game. I've tried to load the colony 5 cycles earlier, didn't play the last 2 cycles, the time would hit 480 and crash would follow. I'll include 2 saves, one at 480 which crashes within 5 minutes and another which is a few cycles before.. Friends.sav Friends Cycle 476.sav (2).sav
  10. Latest patch is giving me the crashes: NullReferenceException: Object reference not set to an instance of an object Prioritizable.OnCleanUp () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Prioritizable.cs:174) KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230)
  11. It gets better. The current patch also messes up incubators in the sense that dupes will go and pick up the finished critter, but then just proceed to drop it straight on the ground, instead of moving it to a stable... not to talk about the strange eggs that only show up on certain overlays