camelot

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About camelot

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  1. For me, it's the same as most of other characters: Go to cave, smash all rabbit hutches before winter and then go build your base
  2. https://www.polygon.com/features/2013/5/29/4362838/the-birth-and-re-birth-of-klei Here is another story about Jamie Cheng and Klei you might not read about They had to mortgaged their homes to borrow enough money from the bank to pay everyone’s salaries when finding publisher for Shank. They had to work to meeting impractical release date and the children were coming And so that was the moment they decided to have a flexible release date policy As a father myself, I'm really happy that it worked out for them, especially in current soul-crushing standard working condition of gaming industry
  3. To be able to find things in chests or iceboxes more easily (just like Finder mod)
  4. A new human character! With the name of Walter! Which reminds me of the old Chemist
  5. I’m a bit disappointed because the health-tied damage have gone. I found this play style much more interesting than day/night damage. Having Wendy at 30-50HP and extra 10-15 damage from Abigail sound ideal for me
  6. I think it's really great that now you have more control over Abigail. The ideas of Abigail gets stronger over time and you can upgrade her with Elixirs by interacting with baby ghosts are nice too. But the stats Elixirs provide is really lackluster. They're all time-based and the duration is also short, so it feels Abigail needs too much maintenance. But if we can craft something with permanent effects that would be much better to play her (it's should hard to obtain like Guardian's Horn, Shadow Atrium...) For example: 4 mourning glories + Guardian's Horn for extra 10 dps. Can upgrade 2 times 6 mourning glories + Shadow Atrium for 20% damage reduction for both Abigail and Wendy with <50% health. Can upgrade 3 times Anyway, I really think Elixirs should be tweaked
  7. Yeah, confirm this. So it's not bad at all, since anyone with Disguises could promote and feed the king
  8. Uhm, this bug was reported 1 month ago and the status is still pending. Please fix this asap
  9. Woa, nice changes. I still hope that they can tweak space travel time or space industry in general a bit. Maybe a patch after launch...
  10. All numbers are average output Polluted oxygen vent stays the same (100 g/s) Carbon dioxide vent increases from <50 g/s to 120 g/s Cool slush geyser reduces from above 2000 g/s to 1400-1500 g/s The best is steam vent, went from <50 g/s to around 600 g/s. Very good for both water and power
  11. If "extremely delicious" means +1 food quality, I wonder how does +5 taste like