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      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

Nitroturtle

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Everything posted by Nitroturtle

  1. My current base that I'm playing, I used a small pwater pool in the same way for ~300 cycles before building an actual enclosure to handle it automatically. I also dumped a large amount of ice from a cleared out cold biome into the pool of water, so that helped as well. If you add ice, just make sure you have room for the water once it starts to melt.
  2. It will eventually heat up and boil the water, but it'll take quite awhile. Gold volcanos have the least heat energy out of the metal volcanos, which makes them easy to harvest in this manner for awhile before a more refined solution can be put in place.
  3. I find it much easier to accomplish this with a loop back to the reservoir. Then you can just simply add an element sensor after the rocket and stop pumping when you detect liquid. The remaining liquid will just drain back into the reservoir.
  4. Fancy apartament

    Yeah I just tested to confirm and it does seem to be fixed. I know at one point the buff was cleared each day when they woke up.
  5. Fancy apartament

    Unless it's been changed, I believe the shower buff goes away when they sleep. You really want them all to shower first thing when they get out of bed.
  6. [Game Update] - 398437

    Just to clarify, this means the bug with the secondary material not being refunded exists currently, right?
  7. the window washer

    Washer or licker?
  8. self sustaining base cycle 246

    Any base is self-sustaining using sandbox. Post title seems accurate to me.
  9. [Game Update] - 396243

    Some long-standing bug fixes hidden in the middle of these notes..
  10. I can't play without FreeCamera at this point. Once your base reaches a certain size, the default max zoom is way too cramped. Also, forget about building anything on the edges of the map without it. I really like MaterialColor as well. Makes it easier to see when I've built something from the wrong material, and also gives the game a bit more color variation which I like. Previously mentioned mods, Suppress Notifications, Pliers and Blueprints are also extremely useful and would be great if they were built in.
  11. I just built and ran this in debug. Seems to work fine when the doors are powered, but the timing is off if they are unpowered. I also don't see how this is an exploit, but whatever.
  12. As mentioned in the OP, the intention is to pump the gas from that chamber. I think the point of the bead pumps in this build is to quickly and efficiently relocate the produced gasses to allow the electrolizer to continue to operate. Very nice build @toesis
  13. It's quite possible I'm remembering it incorrectly, as it was some while ago. Regardless, thanks for explanation.
  14. When I tried this in the past, I had difficulty keeping the hydroponic tiles from filling up when the plants were ready for harvest. I'm curious if you have some trick to avoid this issue.
  15. Compact Bathroom Loop

    I'm confused about where you are dumping the heat and also how those sinks are intended to function.
  16. @mathmanican summed it up nicely. I don't remember ever seeing a bead pump boiler and I enjoyed looking over your build. I even snagged the save file. Some people thrive off negativity. Just ignore it and keep doing your thing.
  17. What happened to the one you posted about the other day? I thought it was an interesting build, but seems the post is gone now.
  18. Recreation Pack discussed

    Gotta say, this was pretty much my point of view as well. Morale is not an issue and is already very easy to maintain. Many people didn't even bother with the pre-rec pack morale buildings. I was left scratching my head when I read the update notes. So many other things that should/could have been addressed. If I wanted to focus on entertaining my dupes, I'd just play The Sims instead. I enjoy playing this game because I like engineering cool contraptions. Late game performance lag and buggy interactions both have a negative impact on this aspect of the game. It's a bit tiring trying to remember and plan for all the weird buggy quirks when trying to experiment with new builds.
  19. I want to preface this by saying that I work in software development myself and I have a lot of respect for the game devs and the hard work they put into improving the game. I've also been quite vocal about having these performance issues addressed and I've been checking forums daily hoping to see a performance patch drop. With that said, I eagerly hopped on the test branch and loaded up my 2k cycle save to see the difference. The game does feel slightly smoother I guess, but it's marginal at best. Had this patch gone live without mentioning performance inprovements, I don't know that I would have noticed. Maybe my expectations were too high, or maybe my specific use-case doesn't see much gain (I play on a <1 year old fairly high end PC). Maybe the improvements are being counteracted by the logging that happens on test builds and will improve once the build goes live. I was hopeful that we'd see significant performance gains in late game bases. I was also hopeful that the issue with reloading a game while within the game would be fixed (faster to exit game then load than to reload within the game). With no disrespect to the devs, my honest feedback is that this performance pass didn't seem to improve much from what I've seen. Hopefully this is an ongoing effort and we'll see additional improvements, either in the current test build or future builds. BTW, may want to take a look at the power overlay. If I select a battery and then click on the energy tab, my game drops to single digit FPS.
  20. I'm seeing weird stuff with liquid shutoff valves that should be flowing 100% leaving spaces between packets with brief "blocked pipe" messages. Reloading seems to fix the issue, but I've had it pop up on a couple different liquid shutoffs.
  21. [Game Update] - 364722

    While I like the new coloring for the wire overlay, I don't like that you can no longer easily see sections disconnected by power shutoffs.
  22. Only ran for about 15 minutes for me before crashing. I'm pretty certain it ran out of memory, as memory usage seems to climb quite quickly while it's running.
  23. [Game Update] - 355385

    This, so much. People who don't code don't even know. Always love seeing "well I don't know how to code but this should be a very simple change".
  24. [Game Update] - 353781

    So the first time I loaded it, I did notice it took awhile, but I walked away and came back and it had loaded. I just tried again and actually paid attention, it's taking a VERY long time to load, like 7-8 minutes. In comparison, I loaded up an older 2000 cycle save of mine and it took 1 minute. Granted, my save has none of the new LU items, so maybe it's an issue there. I'd suggest submitting a bug about the loading and including that save.